Search found 846 matches

by ChaosRider
January 22nd, 2018, 1:19 am
Forum: Technical Support
Topic: Random maps...
Replies: 1
Views: 1267

Random maps...

Hello, there are 4 random scenarios mainline that can create random map, also there is a button to create road between castles. However, this option (turned on) doesnt work well. IMO this should make a roads that will let you reach castle of any other side that exist in game. With not enough set hil...
by ChaosRider
January 14th, 2018, 7:36 pm
Forum: Multiplayer Development
Topic: Recruit Bonuses [MOD] (v0.2.1)
Replies: 4
Views: 1361

Re: Recruit Bonuses [MOD] (v0.1.9)

ForestDragon wrote:I'd recommend putting all this in an additional
Spoiler:
Spoiler in spoiler doesn't work :P.
by ChaosRider
January 14th, 2018, 6:47 pm
Forum: Multiplayer Development
Topic: Recruit Bonuses [MOD] (v0.2.1)
Replies: 4
Views: 1361

Re: Recruit Bonuses [MOD] (v0.1.9)

Below list of abilities and weapon specials that you can find in Recruit Bonuses and Chaos maps: ABILITIES (100): 1. Regenerates The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing. 2. Steadfast This unit’s resistances are doubled, up to a maximum...
by ChaosRider
January 14th, 2018, 10:57 am
Forum: Multiplayer Development
Topic: Reinforcements Spawner (v0.0.1)
Replies: 3
Views: 1192

Re: Reinforcements Spawner (v0.0.1)

ForestDragon wrote:great mod! :) some ideas:
-also, it would be nice if you made reinforcements compatible with the RecruitBonuses mod (right now reinforcements don't have the bonuses granted by that mod).
Option added.
Chaos maps
Recruit Bonuses
by ChaosRider
January 11th, 2018, 7:03 pm
Forum: WML Workshop
Topic: How to make one unit stop striking during an attack
Replies: 29
Views: 4036

Re: How to tell which attack is used in an event?

I'm looking or interesting skills (weapon specials, abilities) and I've found this (might be helpful for you): #define WEAPON_SPECIAL_IE_INTERRUPT [knockback] id=ie_interrupt name= _ "interrupt-day only" description=_ "When a unit is hit with an interrupting attack, combat is immediately stopped. Wo...
by ChaosRider
January 10th, 2018, 7:14 pm
Forum: WML Workshop
Topic: How to make one unit stop striking during an attack
Replies: 29
Views: 4036

Re: How to tell which attack is used in an event?

Thanks :) Is it somehow possible to make a unit stop fighting, but let the opponent keep fighting? For example, this is a feature that gives some bonus somewhere, but the cost is, that when a unit attacks, if a certain criteria is met, it will stop trying to hit, but the opponent will finish his at...
by ChaosRider
January 7th, 2018, 1:11 am
Forum: Multiplayer Development
Topic: Map Randomizer (v.0.0.5)
Replies: 0
Views: 996

Map Randomizer (v.0.0.5)

This mod can change any map terrain. Only impossible terrain won't change. You can't use this option if you stay on one of these terrain: impossible. Keep, castle, village terrains that existed at map start won't change. Possible land types: - Random of one type lands (1-12) - desert - cave - forest...
by ChaosRider
January 2nd, 2018, 11:47 am
Forum: Multiplayer Development
Topic: Reinforcements Spawner (v0.0.1)
Replies: 3
Views: 1192

Re: Reinforcements Spawner (v0.0.1)

Thx for feedback, so: great mod! :) some ideas: -it would be nice if there was an option for making reinforcements the same faction race as a side's leader (currently it's only possible to choose reinforcement races for all sides) This option is now available in Reinforcements Spawner (v0.0.1). -als...
by ChaosRider
December 31st, 2017, 11:10 pm
Forum: Multiplayer Development
Topic: Reinforcements Spawner (v0.0.1)
Replies: 3
Views: 1192

Reinforcements Spawner (v0.0.1)

This mod will help weakest side. Weakest side is the one with lowest sum of alive units levels. It's possible to add new units to random side as well! You can set: a) How much reinforcements spawn on map: - -1 - -5 - +1 - +5 b) How much rounds are require to spawn it again: - -1 - -5 - +1 - +5 c) Gr...
by ChaosRider
December 30th, 2017, 11:18 pm
Forum: WML Workshop
Topic: How to add side?
Replies: 2
Views: 1038

How to add side?

How to add completly new side during multiplayer game?
Let's say game is started with 2 sides and now I want spawn enemies for both sides. But third side was not definied in scenario tags before it started.
by ChaosRider
December 29th, 2017, 9:32 pm
Forum: Multiplayer Development
Topic: More than limit players? (RE: More than limite players? )
Replies: 3
Views: 1604

Re: More than limit players? (RE: More than limite players?

So if I spawn unit for side 10 (that hadnt any leader or other unit before) then wesnoth and this unit will behave same as other first 9 sides yes?
by ChaosRider
December 24th, 2017, 6:17 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 38390

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

This gave me an idea. How about replacing the falcons with harpies? I do like the idea of trained falcons, but harpies would give the faction more of a fantasy touch, female units, and stronger all-terrain units. The falcon line is relatively weak compared to other flying units. Why harpies? This f...
by ChaosRider
December 10th, 2017, 2:03 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 38390

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

a) Wandering tribes of sands
b) Tribes of sands
c) Wandering tribes
d) Kingdom of South Sun
e) Desert people
f) Tribes of wandering sands
g) Desert civilization
by ChaosRider
November 5th, 2017, 3:50 pm
Forum: Multiplayer Development
Topic: Recruit Bonuses [MOD] (v0.2.1)
Replies: 4
Views: 1361

Recruit Bonuses [MOD] (v0.2.1)

You can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. Available bonus types: New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% dama...
by ChaosRider
October 29th, 2017, 5:08 pm
Forum: Scenario & Campaign Development
Topic: Chaos maps (v0.4.1)
Replies: 2
Views: 1327

Chaos maps (v0.4.1)

Maps by ChaosRider with ai in center. Right now 40 awesome maps ;]. Free for all, survival, brace your self because good game is coming. 8p - Royal madness (FFA) https://imgur.com/a/09x9I 4p - Lost empire (FFA) https://imgur.com/a/zsupd 4p - 5 nations (FFA) https://ibb.co/kBy78G 4p - Advanced civili...