Search found 192 matches

by The_Other
May 16th, 2012, 4:34 pm
Forum: Writers’ Forum
Topic: Desormer[fan-fic]
Replies: 24
Views: 3841

Re: Desormer[fan-fic]

I've used this method before when explaining quite detailed technical information to a French-speaker, he didn't realize that I had used a translator and in fact complimented me on speaking excellent French! I guess it depends on what you are trying to translate...if it doesn't work well, don't use ...
by The_Other
May 16th, 2012, 4:18 pm
Forum: Writers’ Forum
Topic: Desormer[fan-fic]
Replies: 24
Views: 3841

Re: Desormer[fan-fic]

Oh dear, help is needed! Don't take that the wrong way, but there are quite a few problems here (though nothing that can't be fixed). I don't mean to sound rude when I say that, but be aware that I am both a professional writer of fiction and a native English speaker - so when it comes to writing cr...
by The_Other
May 16th, 2012, 9:50 am
Forum: WML Workshop
Topic: Alternate Levelling system
Replies: 7
Views: 1057

Re: Alternate Levelling system

You can easily stop a unit from leveling-up through experience - in the unit file, write 'advances_to=null' and then DO NOT write {AMLA_DEFAULT} (or any other AMLA - I believe all normal units that can't advance have an AMLA defined for them, but there's no reason why they have to). The other part, ...
by The_Other
May 16th, 2012, 8:56 am
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 37303

Re: Avian Faction portraits and sprites

The position of the shadow should remain relatively constant (since the unit is bobbing vertically and not moving horizontally) But judging by the shading, the unit (like all well-drawn Wesnoth sprites) is not lit from directly above, but rather from above and to one side. So surely the shadow woul...
by The_Other
May 16th, 2012, 8:43 am
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 13869

Re: Avian Faction (The faction of winged people)

However, it might be my chart being confusing, but the 60HP was for the lvl 2 variation XD Actually I found the chart easy to read. What I mean is that, even at level 2, 60HP is excessive for a light skirmishing unit (for comparison, Dwarvish Steelclad has 59, Loyalist Pikeman 55 and Undead Revenan...
by The_Other
May 15th, 2012, 5:02 pm
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 13869

Re: Avian Faction (The faction of winged people)

Grrrr, my @#$&ing computer died on me this morning and I lost everything I've done in the last couple of months :shock: :augh: :x :evil: So I had to re-start on the flight ability, trying to reconstruct what I'd written from memory and common-sense. I agree that the AI issue is not of the greatest i...
by The_Other
May 14th, 2012, 12:18 pm
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 13869

Re: Avian Faction (The faction of winged people)

What I'm hoping to do is to side-step AI coding completely, by making the AI think that something will happen which it already knows how to deal with. Like I said, my current idea is to use a highly-undesirable weapon special which affects the Avians in melee combat - so the AI will try to avoid mel...
by The_Other
May 14th, 2012, 10:17 am
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 13869

Re: Avian Faction (The faction of winged people)

Flying ability is still a work-in-progress, but my current plan for it (to address AI issues) is that it happens automatically when conditions are met, so the AI doesn't get a choice of using it or not. There is still a problem that the AI can't anticipate anything inside [event] tags, so it won't a...
by The_Other
May 14th, 2012, 7:49 am
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 37303

Re: Avian Faction portraits and sprites

Yeah, what Crendgrim said. The sprites are fantastic, and it's nice that you've (A) animated them and (B) done it really well - if you look at most user-made factions, they are rarely animated and very rarely so well-drawn. Along with Crendgrim I'm happy to help with the code, I'm working on the Fly...
by The_Other
May 10th, 2012, 10:32 am
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 16359

Re: Too many campaingns have you fighting orcs/undead.

Cannibalism as established practice would likely lead to a much stricter population control by ecological limits than anything else, the argument of demographic pressure really collapses then. They don't necessarily have to intentionally kill one another for the cooking pot - maybe they eat their o...
by The_Other
May 8th, 2012, 11:25 am
Forum: Multiplayer Development
Topic: Vision changes in 1.11
Replies: 31
Views: 5620

Re: Vision changes in 1.11

SlowThinker wrote:Will the jammed hexes be covered by fog (and so the presence of jamming unit will be revealed) or not?
Would it be possible for this to be specified as an option within the ability?
I can think of cases where either would be desirable, and it would be nice to have the flexibility.
by The_Other
May 8th, 2012, 10:16 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 164778

Re: LordBob's commissionned work

And why does a troll need a helmet when there is about nothing on two legs that might hit him on the head? Um, arrows? Disclaimer: I know nothing about digital art - I lose all artistic talent and insight as soon as you take my charcoal away... The troll warrior looks incredible so far, as does Lio...
by The_Other
May 8th, 2012, 8:54 am
Forum: WML Workshop
Topic: WML getting started
Replies: 17
Views: 1947

Re: WML getting started

Find the location on your computer where downloaded add-ons are saved (an easy way to find them is perform a search for all tfiles with the extension .cfg, then identify the ones that aren't part of the main game itself - all of Wesnoth's user-readable or user-created files are .cfg's). Once you hav...
by The_Other
May 6th, 2012, 10:11 am
Forum: Off-Topic
Topic: Inferno8 IS GOD!!!!
Replies: 53
Views: 8219

Re: Inferno8 IS GOD!!!!

I couldn't agree more with everything Lipk said. TLU is (reasonably) well-put-together, and extremely original in its graphical style. But for me, it just wasn't fun (sorry, Inferno8!), and the map design (the ones I saw, at least) seemed pretty questionable. To be honest, I was almost put off by th...