Search found 339 matches
- April 17th, 2012, 7:16 pm
- Forum: Multiplayer Development
- Topic: Unit ballancing
- Replies: 6
- Views: 1926
Re: Unit ballancing
Yes, I know, but I think that the fencer would be much more used if he was just 1 gp less expensive, he does not even has a ranged attack. Against saurs he is kinda useless because the augr has a magic attack that renders useless his high defence, many kinds of dragons kill him with the high number ...
- April 17th, 2012, 3:04 pm
- Forum: Multiplayer Development
- Topic: Unit ballancing
- Replies: 6
- Views: 1926
Unit ballancing
Looking at the saur skirmisher (some good and usefull resistances and a lot of hits) and the augur (magic attack and heal), I believe that they are superior to the fencer, so no one thinks that the fencer's cost should be dropped from 16 gp to 15 gp ?
- March 13th, 2012, 4:37 pm
- Forum: Technical Support
- Topic: Graphics trouble in Wesnoth 1.10.0 and 1.10.1
- Replies: 5
- Views: 2009
Re: Graphics trouble in Wesnoth 1.10.0 and 1.10.1
Yes, the second screen (800x480), show almost exactly what happens when I play Wesnoth on my netbook even if the resolution is (1024x600), odd that I don't have that problem in Wesnoth 1.8.6, ok at least its a minor problem, but still annoying.
- March 12th, 2012, 4:03 pm
- Forum: Technical Support
- Topic: Graphics trouble in Wesnoth 1.10.0 and 1.10.1
- Replies: 5
- Views: 2009
Re: Graphics trouble in Wesnoth 1.10.0 and 1.10.1
Yes is the screen where you create the multiplayer game, the screen were you choose on which map to play and if for example you want to have fog of war or observers. No right now I can't post a screenshot, because yesterday my internet connection expired, right now I'm writing from a library, as soo...
- March 10th, 2012, 10:41 am
- Forum: Technical Support
- Topic: Graphics trouble in Wesnoth 1.10.0 and 1.10.1
- Replies: 5
- Views: 2009
Graphics trouble in Wesnoth 1.10.0 and 1.10.1
I'm playing wesnoth 1.10.1 (and 1.10.0) on my netbook (win7) with his standard resolution of 1024x600 (widescreen) (also standard resolution in many netbooks, and max in mine), the problem is that in the map selection screen the ok button overlaps the action bonus slider, so every time I press ok th...
- January 23rd, 2012, 7:48 pm
- Forum: Ideas
- Topic: Nosave and starting day time
- Replies: 0
- Views: 562
Nosave and starting day time
It was nice if at the option screen you could disable permanently the autosave, beign able to for example switching it enterely on or of. Also on the map options screen it would be nice beign able to choose at wich time the day starts, for now its possibble to choose only btw default and random. Wou...
- October 31st, 2011, 4:00 pm
- Forum: Faction & Era Development
- Topic: Shogunate Faction
- Replies: 13
- Views: 4148
Re: Shogunate Faction
Ty for the suggestions Superking, in fact I allready made many thoughts of what you said, in fact it would be a fantasy version, at worst it would be a custom era, and it will be a fantasy faction, it will include Japaneese mythological creatures, like the Kappa a water creature, and the archers wil...
- October 30th, 2011, 2:19 am
- Forum: Faction & Era Development
- Topic: Shogunate Faction
- Replies: 13
- Views: 4148
Re: Shogunate Faction
I don't said that Japan exist in Wesnoth it will be the Shogunnate like the Khalifate. Khalifate are the pseudo Arabians/Mongols (and maybe Turkish) or better Islamic faction (Caliphate in real life with the C pronounced K, ph pronounced f so you pronounce it Kalifate in rl), the khalifa are clearly...
- October 27th, 2011, 5:29 am
- Forum: Faction & Era Development
- Topic: Shogunate Faction
- Replies: 13
- Views: 4148
Shogunate Faction
Hi I have intention to propose the creation of the shogunate faction, it will comprise units like the samurai (he will fight with a Katana and will be a lawful unit) he will evolve in a Samurai Lord that wears an samurai war armour at lv2, Ninja (with for example some abilities of the thief from kna...