Search found 24 matches

by AlexanderK
December 16th, 2011, 9:18 am
Forum: Legend of Wesmere (single player)
Topic: 03 - Ka'lian under Attack
Replies: 37
Views: 15331

Re: V1.9/1.10 SP - Scenario Review: LoW 3 - Ka'lian under At

odd ai behavior

1.9.12 : I got strange <Lua error> attemp to index nil value... bla-bla-bla
screenshot
Spoiler:
& game save:
by AlexanderK
December 16th, 2011, 7:26 am
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6758

Re: [mainline] Weaken the OP LT

Balance decisions should never be made based on Isar's Cross, since the map itself is unbalanced. Where did I say that balance should be made on a particular map? I think if we get more examples for more maps is better and Isar Cross is one small piece of a balance puzzle, I don't mean to start "Is...
by AlexanderK
December 15th, 2011, 4:18 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6758

Re: [mainline] Weaken the OP LT

I think topic starter should provide replays. I still can't get it where is LT overpowered.
by AlexanderK
December 15th, 2011, 8:11 am
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6758

Re: [mainline] Weaken the OP LT

oh, really? I think it is the most played map on the server and if it's unbalanced I want to know why do you say so. In my opinion Isar Cross is well-balanced map, except maybe time of the day of red player, but it is common thing among other maps too.
by AlexanderK
December 15th, 2011, 6:28 am
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6758

Re: [mainline] Weaken the OP LT

As far as I remember it is impossible to get water village on the map Isar Cross with lieutenant on turn 1, but Elvish Ranger and Drakes can do the bloody job. Well, it is a good compensation for drakes for their weakness, so if daytime is coming they can start rock&roll right from the turn 2. I wou...
by AlexanderK
November 29th, 2011, 7:34 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 56699

Re: Bad Moon Rising & Trinity

Maybe because my version of archaic era was outdated. I added "HUI!" in cfg file to test why victory condition doesn't work, because it's clearly written [result=victory] in that event, but I am useless in WML still can't figure out why the result was defeat. Now I know it's isn't in this CFG file. ...
by AlexanderK
November 28th, 2011, 8:24 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 56699

Re: Bad Moon Rising & Trinity

I use latest version of BMR addon and 1.9.10 Wesnth. I have attached the save.
by AlexanderK
November 27th, 2011, 12:48 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 56699

Re: Bad Moon Rising & Trinity

in scenario "Fund Rising" in BMR3 if you kill general that holding a hostage with a berserk attack of the attack dog, you have normal dialog, as if you win the scenario and hostage says "I am ok", you get the gold, orc says you can pass, but it's ending with defeat.
by AlexanderK
August 4th, 2011, 10:45 am
Forum: Legend of Wesmere (single player)
Topic: V1.7/1.8 - 22 - Northern Battle
Replies: 23
Views: 10657

Re: V1.7/1.8 - Scenario Review: LoW 22 - Northern Battle

1.9.8 <Invalid WML found> [store_unit], [if], [clear_variable] not supported at scenario toplevel BUG! I can't recruit shamans, all go to enemy Landar (1) What difficulty levels and what version of Wesnoth have you played the scenario on? normal (2) How difficult did you find the scenario? (1-10) im...