Search found 637 matches

by lipk
July 10th, 2014, 4:15 am
Forum: Coder’s Corner
Topic: how about Wesnoth AI contest?
Replies: 23
Views: 7580

Re: how about Wesnoth AI contest?

That doesn't sound like it refers to a Wesnoth AI contest specifically (not even in the context of the email).
by lipk
July 10th, 2014, 3:43 am
Forum: Coder’s Corner
Topic: how about Wesnoth AI contest?
Replies: 23
Views: 7580

Re: how about Wesnoth AI contest?

Also, I want to point out an email from the dev list in February, apparently there was some kind of wesnoth ai tournament on the internet at some point (?), so you might want to see how they ran it. That was only a solemn speculative mail to the list by an individual we've (or at least I've) never ...
by lipk
June 25th, 2014, 2:06 pm
Forum: Users’ Forum
Topic: General discussion about Era and Modification compatibility
Replies: 38
Views: 8784

Re: General discussion about Era and Modification compatibil

- It should recomended to era creators to use allow_scenario restricted to those they know will have expected behavior (or at least acceptable and not crash behavior. That depends on what kind of era you make. If it's just a bunch of units, there's really nothing that would prevent it from working ...
by lipk
May 31st, 2014, 11:00 pm
Forum: Technical Support
Topic: Game is frozen because I changed the settings
Replies: 4
Views: 1038

Re: Game is frozen because I changed the settings

Find your preferences file as described here, and remove the xresolution=... and yresolution=... lines. That will make Wesnoth fall back to the default resolution (until you change it again) and will presumably result in a working cursor. As for the problem itself, there was some mouse issue on OSX ...
by lipk
May 23rd, 2014, 10:09 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 45874

Re: Avian Faction portraits and sprites

Well, I think the kingfisher and the hummingbird have basically everything a unit needs (baseframe, attack animations, portraits), so if I were you, I'd start working on a new unit, either a level 2 for the existing ones or a brand new line. Having more different base units is usually of higher prio...
by lipk
May 22nd, 2014, 6:14 am
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 45874

Re: Avian Faction portraits and sprites

Welcome back! I'd be happy to help.
by lipk
May 2nd, 2014, 4:24 pm
Forum: WML Workshop
Topic: Modifications in MP campaigns
Replies: 2
Views: 1087

Re: Modifications in MP campaigns

Battlecruiser_Venca wrote:When trying out the LotI Mod in a MP campaign it looked that it only affected the first scenario of a campaign. Is that a Wesnoth bug?
Yes.
by lipk
April 27th, 2014, 10:19 am
Forum: Users’ Forum
Topic: Luck in multiplayer
Replies: 50
Views: 12620

Re: Luck in multiplayer

2) Luck balances out - This is tied to point 1. On average, luck evens out, it's a rule of maths, regression to the mean and so forth. But this is not a valid counter-argument. Take the above example, where instead of me dealing 35 damage, I deal 10 and instead of them dealing 20 damage they deal 3...
by lipk
April 21st, 2014, 9:56 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem with 1.10.7 for window
Replies: 11
Views: 4185

Re: Problem with 1.10.7 for window

It must be something else, then. Three corrupted downloads in a row is more than unlikely. Unfortunately, I don't have access to a Windows 8 machine, so I'm unable to look into it further, sorry. Let's hope someone else can help.
by lipk
April 21st, 2014, 9:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Problem with 1.10.7 for window
Replies: 11
Views: 4185

Re: Problem with 1.10.7 for window

I tried to install 3 times Does that mean that you downloaded the installer 3 times, or just ran the same executable over again? The error message very much sounds like a file corruption problem, try redownloading the installer if you haven't done that yet. Make sure that the process successfully f...
by lipk
April 1st, 2014, 11:46 am
Forum: Off-Topic
Topic: [April Fools] Introducing WesGold™ Forum Accounts
Replies: 15
Views: 14509

Re: Introducing WesGold™ Forum Accounts

You may post your thoughts and ideas to this thread for other cool additions you might want to see in the future for WesGold™ users.
Automatic download count increase for my addons!
by lipk
March 21st, 2014, 10:00 am
Forum: Art Contributions
Topic: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 14
Replies: 16
Views: 10307

Re: SpriteSheets Aishiko 2014 GSOC feedback request to Artis

I don't like that you need to specify the sheet's dimensions every time you want to get an image. IMO it would be better to keep the spritesheet's parameters hidden from the animation code. Some code to illustrate my point: [spritesheet] sprite_width=72 sprite_height=72 border_size=3 #do we really n...
by lipk
January 27th, 2014, 10:12 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.8
Replies: 49
Views: 32831

Re: Wesnoth 1.11.8

File -> New Scenario, and voila! (The editor differentiates between plain maps and scenarios, and most of the fancy new tools are only available for the latter).
by lipk
January 12th, 2014, 5:13 pm
Forum: Users’ Forum
Topic: [Poll] Best campaign of 2013
Replies: 14
Views: 7800

Re: [Poll] Best campaign of 2013

I almost forgot about this. So, the contest is over and the winner is After the Storm with a freaking number of 8 votes! Congrats, shadowm (even if I know that you care absolutely nothing about this)!
by lipk
January 8th, 2014, 9:00 pm
Forum: Art Development
Topic: Favicon replacement
Replies: 17
Views: 18653

Re: Favicon replacement

I still like GunChleoc's the most.