Search found 168 matches

by WanderingHero
May 12th, 2014, 3:19 pm
Forum: Scenario & Campaign Development
Topic: Level 0 units is important for campaign!
Replies: 12
Views: 2419

Re: Level 0 units is important for campaign!

Fate of a Princess has young elves as a level 0
by WanderingHero
December 1st, 2013, 2:04 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 10 - Saving Inarix
Replies: 23
Views: 10309

Re: Scenario Review: SotBE 10 - Saving Inarix

I don't get the scenario, that or its bugged for me in 1.10. Everytime I try to blow up the bridge I get the Kapou and Gruu complaining their too close to the bridge, even when I manage to get Inarix over it. Or am I only allowed to blow up the bridge if I get 4 lizards over?
by WanderingHero
September 11th, 2013, 11:52 am
Forum: Scenario & Campaign Development
Topic: Sven's Adventure
Replies: 18
Views: 4103

Re: Sven's Adventure

I took the fireball spellbook, and i meant an NPC griffon attacking and triggering the conversation, even when hes not on your team.

Haven't played much further yet
by WanderingHero
September 10th, 2013, 3:16 pm
Forum: Scenario & Campaign Development
Topic: Sven's Adventure
Replies: 18
Views: 4103

Re: Sven's Adventure

Enjoying this campaign so far, though I agree its a bit luck dependent . I like campaigns where you control smaller groups of units, even if I'm not sure Wesnoth is designed for it. I have a few other issues. Is it possible to beat the dragon chapther without losing anyone? The wolf rush seems sever...
by WanderingHero
August 24th, 2013, 2:15 pm
Forum: Legend of Wesmere (single player)
Topic: 05 - The Saurian Treasury
Replies: 46
Views: 15594

Re: V1.9/1.10 - 05 - The Saurian Treasury

I think this scenario might be too hard on hard, its a giant difficulty spike, and even when i finished the last scenario on turn 12, i still only entered this one with the minimun of 200 gold.....
by WanderingHero
August 20th, 2013, 7:11 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 9567

Re: Campaign: Only Death Behind ~v1.0.1~

Played on 11.1 first scenario is fun but some irratating bugs. Plague ability randomly doesnt work when you make a kill (for some reason it works on peasents not always archers). The ai is always very odd, barely taking notice of you until you kill them even if you wound and kill villagers. And how ...
by WanderingHero
July 26th, 2013, 6:45 pm
Forum: Scenario & Campaign Development
Topic: Epical (SciFi Campaign)
Replies: 12
Views: 7448

Re: Epical (SciFi Campaign)

Not bad, but a lot of the scenarios are too easy, and for some reason the boss in the second to last scenario heals when my cyborg attacks, making him absurdly hard to kill, and then the campaign ends abruptly after the next scenario
by WanderingHero
July 11th, 2013, 2:41 pm
Forum: Strategies & Tips
Topic: Omega's Tale trouble
Replies: 5
Views: 1308

Re: Omega's Tale trouble

Which kind of units? It seems excessively easy to get overun in the 3rd scenario
by WanderingHero
July 11th, 2013, 2:41 pm
Forum: Strategies & Tips
Topic: The Uselessness of the Merman Spearman
Replies: 42
Views: 14924

Re: The Uselessness of the Merman Spearman

I second adding Marksman to the otherwise weak Javelinners, and maybe boosting their movement
by WanderingHero
July 11th, 2013, 2:37 pm
Forum: Strategies & Tips
Topic: Unit Spamming as a Strategy
Replies: 19
Views: 5750

Re: Unit Spamming as a Strategy

Sometimes against the computour (Fire drakes are fun), but since every unit has strengths and weaknesses, trying this against humans can get your ass handed to you in an embarrassing fashion. I speak from experience here...
by WanderingHero
June 27th, 2013, 2:58 pm
Forum: Scenario & Campaign Development
Topic: Observation for campaign / scenario balancing
Replies: 3
Views: 619

Re: Observation for campaign / scenario balancing

In general if you want player allies to not be complete idiots and reckless fools, give control of them to the player. If you choose not to, and the ally dying is a lose condition, make sure he/she is smart enough avoid danger and doesnt just casually sucide their troops. Campaigns like A Gryphon's ...
by WanderingHero
May 23rd, 2013, 11:18 am
Forum: Scenario & Campaign Development
Topic: The White Troll (1.0.5) - 1.14 Campaign
Replies: 58
Views: 22794

Re: The White Troll (0.7.5) - 1.10 Campaign

Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged Could you please be a bit more specific? What things did you find luck based? On what difficulty le...
by WanderingHero
May 21st, 2013, 3:03 pm
Forum: Scenario & Campaign Development
Topic: Red Winter (Loyalist Campaign)
Replies: 67
Views: 18076

Re: Red Winter

I think you might have too many soldiers on both sides spread across to many sides on too big a map
by WanderingHero
May 20th, 2013, 10:47 am
Forum: Scenario & Campaign Development
Topic: The White Troll (1.0.5) - 1.14 Campaign
Replies: 58
Views: 22794

Re: The White Troll (0.7.5) - 1.10 Campaign

Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged
by WanderingHero
March 20th, 2013, 12:41 pm
Forum: Users’ Forum
Topic: looking for Campain
Replies: 4
Views: 1076

Re: looking for Campain

Legend of the Invincibles? It did have a drop mechanic.