Search found 790 matches

by 8680
April 23rd, 2014, 11:21 pm
Forum: Coder’s Corner
Topic: [elseif] in WML
Replies: 29
Views: 7828

Re: [elseif] in WML

Perhaps the checks could be moved to wmllint? Common as such [then]-less [if]s may be, it seems to me that it would be for the best to add the — at most — two additional lines of WML required to make them clearer.

(Also, have you tried the [commit] BBCode tag?)
by 8680
February 28th, 2014, 10:56 pm
Forum: Art Workshop
Topic: Portraits outside BfW which could be used
Replies: 20
Views: 4119

Re: Portraits outside BfW which could be used

revansurik wrote:Necro'ing this topic just so that I won't need to make a new one: is it possible to use portraits from the gae Wtactics? I see that they use many Wesnoth portraits, so i suppose there's no problem using their portraits as well?
Have you seen “WTactics: Original-art-give-back”?
by 8680
February 26th, 2014, 3:57 am
Forum: Release Announcements, Compiling & Installation
Topic: Can’t find the 1.11.10 tag
Replies: 19
Views: 5957

Re: Wesnoth 1.11.10 (1.12 beta 1)

$ git fetch origin 1.11.10 From https://github.com/wesnoth/wesnoth-old * tag 1.11.10 -> FETCH_HEAD $ git checkout 1.11.10 error: pathspec '1.11.10' did not match any file(s) known to git. If I’m reading the man-page correctly, git fetch origin 1.11.10 merges 1.11.10 into the current branch but does...
by 8680
February 26th, 2014, 3:57 am
Forum: Art Workshop
Topic: Centralized resources pack
Replies: 3
Views: 1571

Re: Centralized resources pack

it's Battle for Wesnoth, not Battle of Wesnoth. This is because, every battle you fight in the game, you fight for Wesnoth, the god of blood. While you are correct that the name of the game is The Battle for Wesnoth , as may be seen at the top of this page, you are incorrect in re the nature of Wes...
by 8680
February 24th, 2014, 6:55 pm
Forum: Scenario & Campaign Development
Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
Replies: 283
Views: 80703

Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

stderr? How can I display this on Mac OS 10.8.6? Run The Battle for Wesnoth in a terminal emulator to capture its standard error (stderr) stream as it runs. In Mac OS X 10.6.8 (I don’t know whether this applies for Apple OS X 10.8.6, though), you could start The Battle for Wesnoth in a terminal emu...
by 8680
February 14th, 2014, 7:57 pm
Forum: WML Workshop
Topic: Defense and abilities
Replies: 21
Views: 2957

Re: Defense and abilities

You may need to escape the variable and formula substitutions in experience="$($this_unit.experience + 1)" by adding vertical lines after the dollar signs (so it becomes experience="$|($|this_unit.experience + 1)" ). This would be so that the variable and the formula will not be substituted by [even...
by 8680
February 14th, 2014, 2:38 am
Forum: WML Workshop
Topic: Poison ability
Replies: 5
Views: 1227

Re: Poison ability

Hmm, and how exactly should reiflicting poison be written?.. Something like this: #define WEAPON_SPECIAL_POISON_INCURABLE [poison] id=poison-incurable name= _ "incurable poison" description= _ "This attack incurably poisons living targets. Poisoned units lose 8 HP every turn until they are reduced ...
by 8680
February 14th, 2014, 2:03 am
Forum: WML Workshop
Topic: Defense and abilities
Replies: 21
Views: 2957

Re: Defense and abilities

I'm trying to create an ability, "student", which give 1 exp at the beginning of the turn if an adjacent unit has the ability "teacher". #define ABILITY_STUDENT [dummy] id=student [/dummy] [abilities] [/abilities] [event] name=turn_refresh first_time_only=no [modify_unit] [filter] side=$side_number...
by 8680
February 2nd, 2014, 10:54 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 108
Views: 54702

Re: Multiplayer Replay Analysis

  This topic was created to serve as a place for players to post replays of their multiplayer games, to better their skills by receiving constructive criticism of their performances therein. To keep things running smoothly, we ask that you observe the following rules: 1. When posting replays… Pleas...
by 8680
February 2nd, 2014, 9:16 pm
Forum: Art Workshop
Topic: Terrain Elevation
Replies: 5
Views: 3196

Re: Terrain Elevation

Moving this from Art Contributions to Art Workshop, seeing as it’s for UMC, not mainline.
Lord-Knightmare wrote:There are cliff terrains available in UMC(s). Maybe you might try checking some out.
Specifically, see “mesilliac's terrain graphics thread” and “Cliff from Mesilliac”.
by 8680
January 25th, 2014, 12:28 am
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 31122

Re: tekelili advanced WML questions

tekelili wrote:Thanks a lot for that hint, after read [unit] in wml-wiki I supossed unit didnt have that variable stored […]
Also see InternalActionsWMLUnitTags and the :inspect command.
by 8680
January 24th, 2014, 12:28 am
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 31122

Re: tekelili advanced WML questions

I have other issue (sorry for bother so often): I have an event name=recruit to store player gold, but it stores the gold the player had before the recruit was done... Is there a simple way to fix this? (Other than tedious store_unit_type, and substract unit_type.cost from gold) Edit: bah... forget...
by 8680
January 22nd, 2014, 8:53 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 31122

Re: tekelili advanced WML questions

A very simple doubt about pango: I want convert "Resistances" into "resistances" using pango, it is possible? I tried "<span variant='smallcaps'>"+_ "Resistances"+"</span>" but doesnt look do anything. If text is in “small-caps”, at least as the term is used in CSS [1] and (I believe) many word pro...
by 8680
January 15th, 2014, 5:09 am
Forum: WML Workshop
Topic: Wesnoth 1.0.2
Replies: 3
Views: 827

Re: Wesnoth 1.0.2

If you’d prefer to not download everything, you could also browse around on GitHub.
by 8680
January 10th, 2014, 8:33 am
Forum: Website
Topic: no error message concerning large attachments
Replies: 2
Views: 1284

Re: no error message concerning large attachments

I can reproduce this issue. I wrote “foo bar” in the post message textarea, then attached a small file, then attempted to attach an 11-megabyte file. When the upload of the second file seemed to complete and the page reloaded, there were no attachments, nor text in the post message textarea. (Incide...