Search found 921 matches

by vultraz
April 21st, 2018, 5:06 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 64495

Re: Dunefolk(previously Khalifate) race description

I actually think it sounds better as "Dunefolk humans".
by vultraz
April 21st, 2018, 4:20 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 94479

Re: Lordbob's commissionned work: UtBS

I already asked him to work on Melusand since she has a significant amount of dialog (39 [message] blocks).
by vultraz
April 21st, 2018, 2:30 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 94479

Re: Lordbob's commissionned work: UtBS

Last Nym edit is *perfect*. :D
by vultraz
April 21st, 2018, 11:05 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 94479

Re: Lordbob's commissionned work: UtBS

I actually have to agree with Pent here - the smile does look a bit off. I think the problem is we don't see her bottom teeth. A cheery, happy smile would display both top and bottom sets of teeth, and her mouth would probably be a bit... more closed? I'm not sure.
by vultraz
April 20th, 2018, 12:42 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 10721

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

I assumed he was talking abut help. But the sidebar is a possibility, too...
by vultraz
April 19th, 2018, 11:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 10721

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

From what I remember of the help code, it doesn't check either empty or blank.
by vultraz
April 17th, 2018, 11:08 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 94479

Re: Lordbob's commissionned work: UtBS

:shock: That looks amazing!

As for her rage variant, it's only used for 5 dialog lines in the final scenario, three at the beginning and twice at the end. At some point when I improve the scenario I'll get around to using it further.
by vultraz
April 17th, 2018, 10:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 10721

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

I don't think we can easily do that with the time we have.
by vultraz
April 17th, 2018, 3:24 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 94479

Re: Lordbob's commissionned work: UtBS

I second zookeeper here. Might be nice to have her expression just a *tad* more carefree-looking.
by vultraz
April 17th, 2018, 2:00 am
Forum: News
Topic: Wesnoth 1.13.14 (1.14 RC 3) Development Release
Replies: 0
Views: 7846

Wesnoth 1.13.14 (1.14 RC 3) Development Release

Wesnoth 1.13.14 is now available! This is the thirteenth development release in the 1.13.x series and last of the 1.14 releases candidates! It is a bugfix-only patch. If you want to know more about it, check out the forum thread with the list of changes in this version. As on previous occasions, we...
by vultraz
April 17th, 2018, 1:53 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 10721

Wesnoth 1.13.14 (1.14 Release Candidate 3)

Wesnoth 1.13.14 (1.14 RC 3) is out! Dun dun dun! We're closing in on 1.14! This update is purely a bugfix release; we've squashed a whole bunch from the serious to the pesky. We don't anticipate another release candidate before 1.14 proper, so be sure to report any issues to find right now! Again, ...
by vultraz
April 14th, 2018, 9:40 am
Forum: Art Workshop
Topic: Using old unused mainline art in UMC content
Replies: 3
Views: 1920

Re: Using old unused mainline art in UMC content

That's all story art for The Rise of Wesnoth which will be in the next release (1.13.14) (though the second link is of old iterations).
by vultraz
April 4th, 2018, 9:15 am
Forum: Technical Support
Topic: Incorrect rendering of terrain graphics (fixed)
Replies: 7
Views: 1900

Re: Incorrect rendering of terrain graphics (fixed for 1.13.12)

I have a fix (thanks again to jyrki for pointers). It will be in 1.13.14. :)

EDIT: 1.13.14 now live with the fix.
by vultraz
April 2nd, 2018, 6:37 am
Forum: News
Topic: Wesnoth 1.13.13 (1.14 RC 2) Development Release
Replies: 0
Views: 7541

Wesnoth 1.13.13 (1.14 RC 2) Development Release

Wesnoth 1.13.13 is now available! This is the twelfth development release in the 1.13.x series and second of the 1.14 releases candidates! It delivers a huge load of bug fixes, polish, and improvements! If you want to know more about it, check out the forum thread with the list of changes in this v...