Search found 324 matches

by perseo
May 5th, 2012, 11:29 am
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 18535

Re: Perseo's tryes (Can this portrait be painted?)

I've corrected the leg, and make some necesary changes in the hair. BTW If you'd had to make an unit with this sprite: What level would it be? I don't know if I have to make a more complex version for the next level or a more simple version previous level. (There should be two levels for this unit: ...
by perseo
May 5th, 2012, 11:27 am
Forum: Art Workshop
Topic: Art for Legend of the Invincibles
Replies: 31
Views: 6016

Re: Art for Legend of the Invincibles

There's something in the second one which makes it more realistic, nicer... I dunno what it is.
BTW: Do you draw with the mouse? Your progress is incredible, If you see the first versions and then these ones... wow Amazing!
See ya!
by perseo
May 4th, 2012, 3:54 pm
Forum: Strategies & Tips
Topic: Sustainable Scenario
Replies: 15
Views: 3201

Re: Sustainable Scenario

I really believe you can give gold to a certain side with debug mode but I don't remember how. Read the help part of comands in order to understand all this kind of things better. BTW: When I'm developing a scenario, a bottleneck is one of the thinks I try to avoid but it can be endless coz of the s...
by perseo
May 3rd, 2012, 5:27 pm
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 18535

Re: Perseo's tryes (Can this portrait be painted?)

Well, afer deciding that I'm not experienced enough at drawing for starting colouring I have worked again on spriting. I think the result is somehow better than the previous ones but I want you to have a look at it and comment something to help me finishing it. I'm not very sure with the body positi...
by perseo
May 2nd, 2012, 12:33 pm
Forum: Art Contributions
Topic: Campaign art - Sceptre of Fire
Replies: 255
Views: 69285

Re: Campaign art - Sceptre of Fire

vultraz wrote:Great portrait! I think the tuff of hair on his forehead looks weird. Not sure why, it just seems out of place.
Well, just I don't think so, my grandpa used to have hair like this.
See ya!
by perseo
April 28th, 2012, 7:07 pm
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 21931

Re: The Devil's Flute - version 0.1.4

Anyguest's Inn - I didn't understand how does the riddle work. I just randomly attacked the necromancer and got lucky. It's a intelligence problem, here in Spain it's well known with other characters and situation. I'll put the solution in a spoiler: 'Yep, I definitely heard him running past my doo...
by perseo
April 23rd, 2012, 5:42 pm
Forum: Scenario & Campaign Development
Topic: What are the best add-ons?
Replies: 14
Views: 5473

Re: What are the best add-ons?

I think this is fairly personal but my favorites add-ons are the following ones (in order XD (It was a joke, they're all very good, giving them an order will be an insult for the rest). - Fate of a princess -> Powerful romantic storyline, it mixes perfectly role playing and battling, I've played it ...
by perseo
March 23rd, 2012, 3:56 pm
Forum: Translations & Internationalization
Topic: Traducción al español
Replies: 223
Views: 95801

Re: Traducción al español

En teoría, si seleccionas en el wesnoth tu idioma cómo "castellano" cualquier campaña que juegues se mostrará traducida si alguien hizo la traducción. El problema es que traducir supone bastante trabajo y, por tanto, ni siquiera todas las campañas oficiales están completamente traducidas y revisadas...
by perseo
March 21st, 2012, 8:57 pm
Forum: Scenario & Campaign Development
Topic: Assembled Map of Wesnoth and FarNorth
Replies: 11
Views: 1868

Re: Map Wesnoth Total

Yes, some time ago, I translated the help es.po file, on it I remembered reading about orcish cities, elvish cities and human ones indexed after the information of a territory i.e. The far north, the plains...
¡Salud!
by perseo
March 2nd, 2012, 4:25 pm
Forum: Scenario & Campaign Development
Topic: Assembled Map of Wesnoth and FarNorth
Replies: 11
Views: 1868

Re: Map Wesnoth Total

I usually put this kind of things like images over the map. I don't know if you see my point. Have a look at {PLACE_IMAGE *****} Or something similar. BTW Don't you think that some labels with the names of the cities will make it even more interesting.
¡Salud!
by perseo
February 26th, 2012, 7:25 pm
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 21931

Re: The Devil's Flute - version 0.1.3

Well so I have to recognize that since you explained it to me it makes sense but it's difficult to realize while you're playing...
¡Salud!
by perseo
February 26th, 2012, 6:15 pm
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 21931

Re: The Devil's Flute - version 0.1.3

Well I've just finished it. I only have one question: In some part you said something about that being the secret agent alive could be a problem or something similar Why? I got lost on this part... I was expecting him to reappear and do something strange... Otherwise What a nice campaign you've done...
by perseo
February 21st, 2012, 3:38 pm
Forum: Art Workshop
Topic: Art for Legend of the Invincibles
Replies: 31
Views: 6016

Re: Art for Legend of the Invincibles

I don't know if the speed is too much fast. But this is a great work for an UMC IMHO! Keep on that, you've future. Maybe an expert can tell you things that I'm unable to see on your sprites.
¡Salud!
by perseo
February 20th, 2012, 5:39 pm
Forum: Art Workshop
Topic: Art for Legend of the Invincibles
Replies: 31
Views: 6016

Re: Art for Legend of the Invincibles

I can't do animations like that so I don't know much about it, but just in case, remember not to move only the action part (in this case the arms of the elven warrior) but all the body. Have a look at this: This first image is how bad things look if you just move the arm around, the second image is ...
by perseo
February 18th, 2012, 5:11 pm
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 21931

Re: The Devil's Flute - version 0.1.3

I'm playing it on the third difficult, it's not being astonishing difficult but I'm not a bad player after all :) . I'm on third scenario and I only have two things to say: - The story is pretty good. A very nice work you have done there! - Maybe you should consider asking for an actualization of th...