Search found 180 matches

by Coffee
July 10th, 2017, 1:49 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 434
Views: 102838

Re: Mainline campaign sprites and animations needed

zookeeper wrote:
doofus-01 wrote:One (of many) project(s) that I neglected was finishing the princess animations.
Almost forgot about this one, so it's now in too.
What about the tutorial? Should the animations for Konrad and the princess be added there also?
by Coffee
June 24th, 2017, 2:24 pm
Forum: Users’ Forum
Topic: Performance experiences with 1.13.x
Replies: 22
Views: 5624

Re: Performance experiences with 1.13.x

After spending some time with this I think there may be 2 separate problems that people may be confusing here. The first is a "software glitch" that makes the unit movements not look right and give the impression that your computer is not fast enough. The second is actual slow performance that I don...
by Coffee
June 19th, 2017, 10:55 am
Forum: Users’ Forum
Topic: Performance experiences with 1.13.x
Replies: 22
Views: 5624

Re: Performance experiences with 1.13.x

This is an interesting discussion for me because I did some dev work in the past with animations for 1.12 (such as the new square bracket animation WML, etc.). When Wesnoth 1.13.2 or there about came around I found that my machine could not play any map at all -- with the transition to the new SDL i...
by Coffee
February 5th, 2017, 4:33 am
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 13057

Re: Balancing changes in 1.13 cycle?

I've long thought that ghosts should be 19 gold, so voted on this list for this. This would be good against woses in undead vs elf matchup (going towards the idea of the wose nerf proposed here which may be unnecessary then). This would help undead against dwarves be more balanced IMO and leads me t...
by Coffee
October 6th, 2014, 9:26 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 272437

Re: Standing and idle animations?

Just on the tentacle of the deep animation by homunculus and the northern animations -- I've created a slightly rotated counter-clockwise 2 north frames for attack to make the swing more natural when attacking in these directions. I've included a video and the files below. The reason why I say it is...
by Coffee
July 8th, 2014, 10:09 pm
Forum: Strategies & Tips
Topic: Scrolling Survival
Replies: 15
Views: 7354

Re: Scrolling Survival

I like playing this scenario with default undead. For the cave part you can get the healer and go back to the centre to pass through where the elves are. The gold from the cave area can be taken later with a nightgaunt at night without taking on the troll leader properly. You could also take him on ...
by Coffee
July 6th, 2014, 6:53 am
Forum: Art Contributions
Topic: New animations
Replies: 1463
Views: 357254

Re: New animations

Homunculus's Tentacle of the Deep is very nice indeed. I've taken the trouble to tweak the WML so that the offsets work for the different directions of attack. I've attached a video which should play with VLC after unzipping below and the WML file I used that will work on wesnoth 1.11.x. The thing t...
by Coffee
June 19th, 2014, 10:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 21880

Re: Wesnoth 1.11.15 (1.12 beta 5)

In regard to the MMB scrolling, it would seem if you try to scroll from the edge of the screen it locks up. For instance if you were in the middle of a big map and tried to MMB starting from the edge it doesn't move. There are times where it just seems to lock up or it becomes very sludgy too, but ...
by Coffee
May 31st, 2014, 9:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 21880

Re: Wesnoth 1.11.15 (1.12 beta 5)

Thanks gnombat. Now I can reproduce as well. I've created a bug report for this and will look into it.

EDIT: This bug should be fixed for next release.
by Coffee
May 31st, 2014, 12:12 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 21880

Re: Wesnoth 1.11.15 (1.12 beta 5)

Although the bug for when units don't attack if they move more than one hex seems too be fixed, I seem to occasionally have the same thing happen when a unit moves exactly one hex before attacking. Works for me. If you see this bug can you save the game so we can reproduce it? This could well be du...
by Coffee
May 28th, 2014, 9:59 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 21880

Re: Wesnoth 1.11.15 (1.12 beta 5)

I play Wesnoth with a graphics tablet and that is how I navigate. Testing between 1.10 and 1.11 it feels like some sort of curve was adjusted to slow things down more, is this correct? The algorithm was changed so that it now moves relative to the initial middle click rather than relative to the po...
by Coffee
May 27th, 2014, 9:18 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 21880

Re: Wesnoth 1.11.15 (1.12 beta 5)

Is there a way to make the middle mouse scrolling behave as it did in the 1.10.x versions? It's kind of, I don't know, mushy now. I am the person responsible for the change there. Before the middle click scrolling seemed to me and a couple of others to be a bit hard to control. I changed it so that...
by Coffee
May 17th, 2014, 11:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.13 (1.12 beta 4)
Replies: 18
Views: 10856

Re: Wesnoth 1.11.13 (1.12 beta 4)

In 1.11.13 user need enter in a non intiutive menu for a campaign ("random maps"). All maps of campaign are showed in menu (wich has no sense) and even more, point with mouse one of the non start scenarios will give this error message: "Mandatory WML child missing yet untested for. Please report" T...
by Coffee
April 30th, 2014, 9:45 pm
Forum: Strategies & Tips
Topic: "Noob" (Isar)
Replies: 16
Views: 5060

Re: "Noob" (Isar)

Just want to throw in that one non-obvious problem with recruiting 3 units in Isar's cross on turn 1 is that you can't really recruit until turn 3. The problem is that you have 5 villages and recruiting 3 units means that to get the villages on turn 2 requires your leader to move from village to vil...
by Coffee
April 28th, 2014, 9:53 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 230
Views: 98607

Re: SLOW Performance Issues: post here to report

I just tested such a large map to see if there are problems by playing these. If a unit moves, the fps breaks. The unit doesn't slide it's way to the new location. The game skips frames like hell and i'm ending up with 1 frame per second. For 1.11.13 there has been a change to the way animations ar...