Search found 132 matches

by Wesbane
July 14th, 2014, 12:09 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 30624

Re: NEW: Elvish Dynasty RPG

The problem was caused by usage of FLAG_VARIANT6 macro which is not available in resources of 1.11.15 game version. For campaign development was used version 1.13. There were also incorrect text domains in two files. Installing updated version of campaign will fix that. Thank you for report since ot...
by Wesbane
July 14th, 2014, 12:06 pm
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 70
Views: 29068

Re: New: Ooze Mini-Campaign

None of them really is, the last one is only a communicate that scenario is unknown because campaign failed to load. However there was a typo in Ooze Mini Campaign Forest Defender multiplayer scenario which prevented campaign from loading and now is fixed, so re-installing the campaign should solve ...
by Wesbane
June 26th, 2014, 9:39 pm
Forum: Translations & Internationalization
Topic: Polish translation (polskie tlumaczenie)
Replies: 324
Views: 137539

Re: Polish translation (polskie tlumaczenie)

Regarding wesnoth-ei translation just one minor correction. It is: Pozdrawiam was, krasnoludowie! Czy pomożecie nam przebić się przez tych podłych orków? Podążamy dalej na północ. Te, człowiek! Nas nazywasz plugawymi ?! It should be: Pozdrawiam was, krasnoludowie! Czy pomożecie nam przebić się przez...
by Wesbane
June 19th, 2014, 9:37 am
Forum: Legend of Wesmere (single player)
Topic: 03 - Ka'lian under Attack
Replies: 36
Views: 14277

Re: V1.9/1.10 - 03 - Ka'lian under Attack

I start the next scenario with 220 gold, and Landar has been busted from Avenger all the way down to Archer! Kalenz is still a Captain, but lost all his XP. When I try to recall troops, it says I have no troops to recall. Sniffle. Game over, man, game over! It sounds like the same bug reported in E...
by Wesbane
June 9th, 2014, 5:04 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 196
Views: 54166

Re: Secrets of the Ancients: New Undead Campaign

Macro/file 'MISSILE_FRAME_CHILL_TEMPEST' is missing Sorry to disappoint you, but this is not a bug, merely a sign that you are using outdated version of wesnoth (1.11.10) . Mentioned macro is part of a core game. Easiest way to solve this problem is to update your game. Optionally you can remove re...
by Wesbane
June 3rd, 2014, 8:02 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 30624

Re: NEW: Elvish Dynasty RPG

Ooze was fine [...] Nice to know, but this kind of information belongs there . :mrgreen: In the pirates combat scenario, when it's completed, not only do I not keep the gold accumulated during the scenario, it strips me of ALL gold and it's only because of follow-up tax revenue that I'm not at zero...
by Wesbane
April 14th, 2014, 4:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 12589

Re: Wesnoth 1.11.12 (1.12 beta 3)

No. This is a living, real word. Seriously, there is even a book about it. :mrgreen:
by Wesbane
April 14th, 2014, 3:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 12589

Re: Wesnoth 1.11.12 (1.12 beta 3)

At the same time though, this is really only a very niche possibility. Yes, but it is possible. And when it happens it looks bad. Also that make some scenario designs undesirable in campaigns. Last but not least is that this is only situation when newly spawned unit can appear on inaccessible terra...
by Wesbane
April 14th, 2014, 12:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 12589

Re: Wesnoth 1.11.12 (1.12 beta 3)

[...] it will always be the case that whenever a unit is created by plague it has a passable hex next to it where it may potentially move, in any map, even UMC, with default era units. This is not true because walking corpses are not unified in their capabilities. They preserve to some degree abili...
by Wesbane
April 13th, 2014, 10:40 pm
Forum: Translations & Internationalization
Topic: Polish translation (polskie tlumaczenie)
Replies: 324
Views: 137539

Re: Polish translation (polskie tlumaczenie)

Updated translations for three campaigns: Eastern Invasion Heir to the Throne Dead Water – updated mainline translation Compiled mo files for players. To use unpack content of this file in wesnoth translations/pl/LC_MESSAGES directory. translation_pl_mo-ei+httt+dw.zip Files in po format for developm...
by Wesbane
April 12th, 2014, 10:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 12589

Re: Wesnoth 1.11.12 (1.12 beta 3)

Bugs: Typo in Encyclopedia in Northlands description: Arkan-thoria: The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. Should be: Arkan-thoria: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. Drake ...
by Wesbane
March 4th, 2014, 12:26 am
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 670
Views: 198582

Re: Russian translation

Sorry for the confusing information in my post. Yes, author of those campaigns is no longer around however his creations have maintainer and receive updates . Elvish Dynasty was updated recently after you have informed that you are interested in translating this add-on. That is generation of transla...
by Wesbane
February 26th, 2014, 8:09 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 670
Views: 198582

Re: Russian translation

Кстати, ни кто не знает, когда перевод придёт с обновлениями игры? Т.е. когда все его увидят? All unofficial campaigns are updated by their authors and maintainers as they please. The best way to know if any new releases of given content are planned is to post your question at content development t...
by Wesbane
February 25th, 2014, 9:03 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 30624

Re: NEW: Elvish Dynasty RPG

That's great! However please note that this campaign requires complete rewrite of code. If this will be ever done there will be some shifts in text. Not many but still. Translation files should be available for 1.10 version in few days. If you can't wait that long just let me know via PM and I will ...
by Wesbane
January 5th, 2014, 11:05 am
Forum: Add-on Feedback
Topic: A New Order
Replies: 37
Views: 21675

Re: A New Order

forgetmenot wrote:I am programmer myself and I would enjoy to work together with the crew that created this campaign.
If you are really interested it is open to grab.