Search found 265 matches

by Golden_Soldier
August 9th, 2011, 6:13 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 32388

Re: Swamplings Art Thread - comments greatly appreciated

ahh... :) much better with the kama
by Golden_Soldier
August 9th, 2011, 2:16 am
Forum: WML Workshop
Topic: TGI coding and stuff like that
Replies: 21
Views: 3385

Re: TGI coding and stuff like that

for those of you who care I've got an update with two new scenarios one talking and one fighting. I'll work on another fighting one now
by Golden_Soldier
August 9th, 2011, 2:07 am
Forum: Art Workshop
Topic: Tips on Character Weapons?
Replies: 23
Views: 4560

Re: Tips on Character Weapons?

Like I said before
Golden_Soldier wrote: Really its all a matter of opinion.
by Golden_Soldier
August 8th, 2011, 6:49 pm
Forum: Art Workshop
Topic: Tips on Character Weapons?
Replies: 23
Views: 4560

Re: Tips on Character Weapons?

Im not saying that having good portraits are bad (in fact its quite the opposite. I love the mainline portraits. I sometimes bring up the campaign files just to see the amazing work :P ) All im saying is that if your making a campaign that might not get played much it can be nice to just make someth...
by Golden_Soldier
August 8th, 2011, 2:57 am
Forum: Art Workshop
Topic: Tips on Character Weapons?
Replies: 23
Views: 4560

Re: Tips on Character Weapons?

The thing is that that is from looking closely at the portrait with the keen eye of an artist. Most people (including me) look at the portrait for about 2 seconds while playing the game and then read the dialog. So having the right lighting is nice (definetly needed for mainline) but frankensteined ...
by Golden_Soldier
August 6th, 2011, 11:23 pm
Forum: Art Workshop
Topic: Tips on Character Weapons?
Replies: 23
Views: 4560

Re: Tips on Character Weapons?

yes but it would still be much better than having this as a permanent portrait. Really its all a matter of opinion. I personally think the white mage looks ok!
by Golden_Soldier
August 6th, 2011, 7:16 pm
Forum: Art Workshop
Topic: Tips on Character Weapons?
Replies: 23
Views: 4560

Re: Tips on Character Weapons?

I actually think that frankensteined portraits are better place holders because they go better with the style of wesnoth, like if you made a hand drawn portrait (like i did) and had it talk to just a regular unit the differences in the styles of art would really just look stupid.
by Golden_Soldier
August 4th, 2011, 5:11 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 32388

Re: Swamplings Art Thread - comments greatly appreciated

The handle of the kama is very hard to distinguish. Also you may want to make the handle a bit longer. It would be more realistic that way (and easier to see)
by Golden_Soldier
August 4th, 2011, 5:45 am
Forum: WML Workshop
Topic: TGI coding and stuff like that
Replies: 21
Views: 3385

Re: TGI coding and stuff like that

Ok more work is done. Once again I have two problems. first of all why in the scenario The Dog Plains does the scenario not end once both tasks are accomplished? Is it something with the variables. Is it possible to not have a variable go to a set number but have it just go up by one? (e.g. after 4 ...
by Golden_Soldier
August 4th, 2011, 4:08 am
Forum: Art Workshop
Topic: TGI Artwork
Replies: 12
Views: 2561

Re: TGI Artwork

Ok I did what you said but mine didnt turn out as good as Sgt. Groovy's. Did I do something wrong or is it because I use Gimp? Also There are still grayish pixels it seems like there are fewer though (I colored the hair green so you could see)
by Golden_Soldier
August 3rd, 2011, 8:19 pm
Forum: Art Workshop
Topic: TGI Artwork
Replies: 12
Views: 2561

Re: TGI Artwork

ah... I see! Ill fix it up in a little bit
by Golden_Soldier
August 3rd, 2011, 8:05 pm
Forum: Art Workshop
Topic: TGI Artwork
Replies: 12
Views: 2561

Re: TGI Artwork

hmm. you think so? well then I geuss I can put a little more work into it. but first when I do bucket fill theres a bunch of pixels that stay white (obviously what they are is a light gray) is there a fast way to fix this?
by Golden_Soldier
August 3rd, 2011, 7:02 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 207664

Re: Zero Hasn't Posted In His Own Thread For A Month! Egad!

I would totally play that game :P
by Golden_Soldier
August 3rd, 2011, 6:47 pm
Forum: Art Workshop
Topic: TGI Artwork
Replies: 12
Views: 2561

Re: TGI Artwork

I had sort of just give up on these becasue they are so horrifcally bad but thanks anyway. Just so nobody does anymore unneccessary work on these terrible portraits could I get somebody to lock this?
by Golden_Soldier
August 1st, 2011, 3:45 am
Forum: Art Workshop
Topic: TGI Artwork
Replies: 12
Views: 2561

Re: TGI Artwork

ok yeah. Colorizing the one picture was a pain in the neck and it turned out terrible so that was pointless :doh: glad I didnt waste my time on the necromancer. EDIT: I colorized the necromancer which was still a pain in the neck because of all the stray pixels. Now its time to shade. Would just sim...