Search found 532 matches

by Maiklas3000
June 26th, 2014, 8:36 pm
Forum: Legend of Wesmere (single player)
Topic: 11 - The Battle of the Book
Replies: 8
Views: 4536

Re: V1.9/1.10 - 11 - The Battle of the Book

(1) Level, version, and gold? Hard, 1.11.15, 254 starting gold. (2) Difficult? (1-10) 5, similar to the previous scenario in that it's more nerve-racking than hard. (3) Objectives? Clear. (4) Dialog? Good. (5) Challenges? My mind boggled as I added up the potential damage from all the L3 drakes I w...
by Maiklas3000
June 26th, 2014, 7:53 pm
Forum: Legend of Wesmere (single player)
Topic: 10 - Cliffs of Thoria
Replies: 13
Views: 6489

Re: V1.9/1.10 - 10 - Cliffs of Thoria

What I meant was that it wasn't clear to me that defeating both enemy leaders was sufficient, without also running Kalenz to the signpost. I had also said that in the older thread. It would be clear to me if the conditions were: * Reach the signpost with Kalenz OR * Defeat all enemy leaders No "OR" ...
by Maiklas3000
June 26th, 2014, 3:48 pm
Forum: Legend of Wesmere (single player)
Topic: 10 - Cliffs of Thoria
Replies: 13
Views: 6489

Re: V1.9/1.10 - 10 - Cliffs of Thoria

(1) Level, version, and gold? Hard, 1.11.15, 220 starting gold. (2) Difficult? (1-10) 7, maybe more nerve-racking than hard. (3) Objectives? Still need an "or" in the objectives. (4) Dialog? Good. I see you fixed the Yeti sighting. That works well. (5) Challenges? Like other reviewers, I was pretty...
by Maiklas3000
June 26th, 2014, 12:19 pm
Forum: Legend of Wesmere (single player)
Topic: 09 - Bounty Hunters
Replies: 27
Views: 11006

Re: V1.9/1.10 - 09 - Bounty Hunters

(1) Level, version, and gold? Hard, 1.11.15, 230 starting gold (the minimum.) (2) Difficult? (1-10) 5, not hard if you realize you need to run like hell. (3) Objectives? Clear. (4) Dialog? It says Kalenz is able to recruit dwarves from now on, but he couldn't. Only Olurf can. If that's what you mea...
by Maiklas3000
June 25th, 2014, 11:48 pm
Forum: Legend of Wesmere (single player)
Topic: 07 - Elves' Last Stand
Replies: 18
Views: 8966

Re: V1.9/1.10 - 07 - Elves' Last Stand

(1) Level, version, and gold? Hard, 1.11.15, 702 starting gold. (2) Difficult? (1-10) 9.5 due to no help from Olurf - I thought it would be impossible, but it's not quite. (3) Objectives? Different. These are "anti-assassination" objectives, but clear enough. (4) Dialog? Messed up. Olurf the dwarf ...
by Maiklas3000
June 22nd, 2014, 8:09 pm
Forum: Technical Support
Topic: Olurf no-show at Elves' Last Stand
Replies: 1
Views: 1134

Re: Olurf no-show at Elves' Last Stand

I have the same problem with Olurf not showing in LoW:Elves' Last Stand. I played until turn 22. I did not get a dialog about Olurf in this scenario. I'm on 1.11.15, hard, Linux. In the previous scenario, Kalenz said (to Olurf), "There will be a big fight with the orcs in Wesmere very soon. If you c...
by Maiklas3000
June 21st, 2014, 12:53 pm
Forum: Legend of Wesmere (single player)
Topic: 06 - Acquaintance in Need
Replies: 11
Views: 5632

Re: V1.9/1.10 - 06 - Acquaintance in Need

(1) Level, version, and gold? Hard, 1.11.15, 1541 starting gold. (2) Difficult? (1-10) 5, I just steam-rollered them. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The enemy presented a nice line, but it was too sparse. It's sort of like the opposite of the situation we're in usually. He...
by Maiklas3000
June 21st, 2014, 8:36 am
Forum: Legend of Wesmere (single player)
Topic: 05 - The Saurian Treasury
Replies: 46
Views: 17630

Re: V1.9/1.10 - 05 - The Saurian Treasury

(1) Level, version, and gold? Hard, 1.11.15, 200 starting gold (the minimum.) (2) Difficult? (1-10) 9 initially, 7 once you figure out you need to go heavy on Woses. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? Keeping every loyal alive is by far the biggest challenge. I just couldn't d...
by Maiklas3000
June 20th, 2014, 5:12 am
Forum: Legend of Wesmere (single player)
Topic: 04 - The Elvish Treasury
Replies: 25
Views: 9773

Re: V1.9/1.10 - 04 - The Elvish Treasury

(1) Level, version, and gold? Hard, 1.11.15, 262 starting gold. (2) Difficult? (1-10) 7 or 8. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? It's the usual challenge versus Saurians of trying to keep your line intact so as not to get skirmished to death. It's made harder due to the rarity...
by Maiklas3000
June 19th, 2014, 4:24 pm
Forum: Legend of Wesmere (single player)
Topic: 03 - Ka'lian under Attack
Replies: 36
Views: 14323

Re: V1.9/1.10 - 03 - Ka'lian under Attack

Thanks, that worked, though the last save file I had was from turn 19, so I had to replay 15 turns. Now the start of the next scenario looks correct and my recall list is not empty. The new replay still crashes, FYI.
by Maiklas3000
June 18th, 2014, 7:15 pm
Forum: Legend of Wesmere (single player)
Topic: 03 - Ka'lian under Attack
Replies: 36
Views: 14323

Re: V1.9/1.10 - 03 - Ka'lian under Attack

(1) Level and version? Hard, 1.11.15, a lot of starting gold. (2) Difficult? (1-10) 8. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? I moved my leader (Galtrid) to a keep, but I was unable to recruit! Finally I found that only the easternmost hexes in the island-fortress could be used fo...
by Maiklas3000
June 18th, 2014, 9:58 am
Forum: Legend of Wesmere (single player)
Topic: 02 - Hostile Mountains
Replies: 25
Views: 8870

Re: V1.9/1.10 - 02 - Hostile Mountains

(1) Level, version, and gold? Hard, 1.11.15, 161 starting gold. (2) Difficult? (1-10) 6 or 7, depending on factors beyond your control (dwarves.) (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The hardest part is not getting loyals killed. It's hard to use them at all around L3 trolls. Fo...
by Maiklas3000
June 17th, 2014, 10:41 pm
Forum: Legend of Wesmere (single player)
Topic: 01 - The Uprooting
Replies: 17
Views: 8664

Re: V1.9/1.10 - 01 - The Uprooting

(1) Level and version? Hard, 1.11.15. (2) Difficult? (1-10) 8. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The enemy is overwhelming, and your troops have almost nowhere to heal. (6) Fun? (1-10) 6, more tactical than strategic, I think. It's a nearly impossible scenario made easy by st...
by Maiklas3000
June 17th, 2014, 3:36 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 73
Views: 36402

Re: Scenario Review: DiD 12 - Endless Night

(1) Level and version? Hard, 1.11.15. (2) Difficult? (1-10) Kobyashi Maru. (3) Objectives? Heh, well, it's not clear how to "win", but that's intended. (4) Dialog? I still would like a counter of how many years you have survived. (5) Challenges? I decided to use 4 Nightgaunts each time to assassina...
by Maiklas3000
June 17th, 2014, 12:49 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 11 - Descent into Darkness
Replies: 38
Views: 17499

Re: Scenario Review: DiD 11 - Descent into Darkness

(1) Level, version, and gold? Hard, 1.11.15, 100 starting gold. (2) Difficult? (1-10) 3. I can't call it a "1", because I only use that for automatic victory, and I won't even call it a "2" because I use that for "you can lose only if you try", so I'll call it a "3", because you can lose if you get...