Search found 532 matches

by Maiklas3000
July 12th, 2014, 1:51 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 9 - Fallen Lich Point
Replies: 44
Views: 20089

Re: The Rise of Wesnoth: Fallen Lich Point

(1) Level and version? hard, 1.11.15, 325 starting gold, L2 Lady Outlaw. (2) Difficult? 7 or 8. (3) Objectives? Clear. (4) Dialog? Nitpicks: I don't like when Lady Jessene says, "And he brought a friend." and then the second Yeti teleports in, whereas the first Yeti walked in. It would be better if...
by Maiklas3000
July 11th, 2014, 5:09 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 51
Views: 22540

Re: The Rise of Wesnoth: Clearwater Port

(1) Level and version? hard, 1.11.15, 229 starting gold, L1 Lady Outlaw returns. (2) Difficult? 7. I think it was harder before. I took the third ship. (3) Objectives? Pretty clear. It's not clear what turn the last ship leaves. (4) Dialog? Good, but the criticisms of the previous reviewer are vali...
by Maiklas3000
July 11th, 2014, 12:45 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 6 - Temple in the Deep
Replies: 35
Views: 14356

Re: The Rise of Wesnoth: Temple of the Deep

(1) Level and version? hard, 1.11.15, 230 starting gold (200 is plenty), no Lady Outlaw. (2) Difficult? 8 or 9. If you're not cautious, you die. If you are cautious, you run out of time. (3) Objectives? Clear. Nitpick: objectives say "Fire Ruby," whereas the dialog says "Ruby of Fire." (4) Dialog? ...
by Maiklas3000
July 9th, 2014, 9:26 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 5 - The Oldwood
Replies: 31
Views: 11623

Re: The Rise of Wesnoth: The Oldwood

(1) Level and version? hard, 1.11.15, 274 starting gold, no Lady Outlaw. (2) Difficult? I'll call it a 9, because I had to replay it a lot, but it feels more like a 6. Finished turn 14/29. (3) Objectives? Clear. (4) Dialog? Very good. (5) Challenges? The reason I had to replay it so many times was ...
by Maiklas3000
July 9th, 2014, 10:41 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 4a - The Swamp of Esten
Replies: 26
Views: 11561

Re: The Rise of Wesnoth: The Swamp of Esten

(1) Level and version? hard, 1.11.15, 311 starting gold, no Lady Outlaw. (2) Difficult? 6. (3) Objectives? Clear. (4) Dialog? Good. (5) Challenges? A couple of posts above suggest the walkthrough is wrong about suggesting a blitzkrieg on the northeast leader. I wrote that part, I think. It was not ...
by Maiklas3000
July 8th, 2014, 10:19 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 3 - A Harrowing Escape
Replies: 32
Views: 14153

Re: The Rise of Wesnoth: A Harrowing Escape

(1) Level and version? hard, 1.11.15, 261 starting gold (I took the gold in previous scenario, no outlaw leader.) (2) Difficult? I'll call it a 9.5, since I had to replay the previous two scenarios to beat it. However, with gold, it's more like a 7. (3) Objectives? Clear. (4) Dialog? As with my pre...
by Maiklas3000
July 8th, 2014, 9:55 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 2 - The Fall
Replies: 32
Views: 12575

Re: The Rise of Wesnoth: The Fall

(1) Level and version? hard, 1.11.15, 258 starting gold. (2) Difficult? 7 for a quick assassination. (3) Objectives? Clear. (4) Dialog? Very good. (5) Challenges? I beat the scenario, then needed to replay it from start for a quicker victory (more gold.) In order to expedite my assassination squad'...
by Maiklas3000
July 4th, 2014, 10:06 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 1 - A Summer of Storms
Replies: 31
Views: 13336

Re: The Rise of Wesnoth: A Summer of Storms

(1) Level and version? hard, 1.11.15. (2) Difficult? 5. (3) Objectives? Clear. (4) Dialog? Very good. (5) Challenges? The AI was more conservative than usual, especially during the day, even creating a line of 4 units while not next to my units. So, that's a change for the better, though it didn't ...
by Maiklas3000
June 30th, 2014, 11:58 pm
Forum: Legend of Wesmere (single player)
Topic: 23 - End of War
Replies: 15
Views: 6111

Re: V1.9/1.10 - 23 - End of War

22 - Northern Battle (doesn't have its own thread) (1) Level, version, and gold? Hard, 1.11.15, 252 starting gold. (2) Difficult? (1-10) 3, if you run your loyal scout to Landar. (3) Objectives? Clear, touch Landar. Well, actually, the objectives don't say that. (4) Dialog? Okay. (5) Challenges? Rea...
by Maiklas3000
June 30th, 2014, 8:08 pm
Forum: Legend of Wesmere (single player)
Topic: 21 - Elvish Assassins
Replies: 11
Views: 4754

Re: V1.9/1.10 - 21 - Elvish Assassins

2 difficulty (could lose if you try), 1 fun.
by Maiklas3000
June 30th, 2014, 7:48 pm
Forum: Legend of Wesmere (single player)
Topic: 19 - Costly Revenge
Replies: 16
Views: 6830

Re: V1.9/1.10 - 19 - Costly Revenge

(1) Level, version, and gold? Hard, 1.11.15, 396 starting gold. (2) Difficult? (1-10) 9 or 9.5. (3) Objectives? Clear. (4) Dialog? "Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario." Actually, Kalenz is not able to recruit or recall the shaman line in an...
by Maiklas3000
June 30th, 2014, 7:19 pm
Forum: Legend of Wesmere (single player)
Topic: 17 - Breaking the Siege
Replies: 12
Views: 4863

Re: V 1.9/1.10 - 17 - Breaking the Siege

(1) Level, version, and gold? Hard, 1.11.15, 100 starting gold. (2) Difficult? (1-10) 8. It's harder than under 1.8, because we have no armada of Shydes now. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The biggest problem is the direwolf surprise. I think I got lucky to survive. (6) Fu...
by Maiklas3000
June 29th, 2014, 5:06 pm
Forum: Legend of Wesmere (single player)
Topic: 16 - The Chief must die
Replies: 44
Views: 15130

Re: V1.9/1.10 - 16 - The Chief must die

(1) Level, version, and gold? Hard, 1.11.15, 100 starting gold (irrelevant.) (2) Difficult? (1-10) 2, you could lose if you tried. (3) Objectives? Clear. (4) Dialog? Okay. (5) Challenges? Understanding the mechanics. (6) Fun? (1-10) 2. (7) Changes? This scenario really needs to be reworked. It shou...
by Maiklas3000
June 29th, 2014, 12:12 pm
Forum: Legend of Wesmere (single player)
Topic: 14 - Human Alliance
Replies: 48
Views: 17902

Re: V1.9/1.10 - 14 - Human Alliance

(1) Level, version, and gold? Hard, 1.11.15, 732 starting gold, lost one loyal in a previous scenario. (2) Difficult? (1-10) 9.5. I was barely able to beat it with 732 gold. 523 gold was insufficient. (3) Objectives? Clear. (4) Dialog? I like the dialog. (5) Challenges? With three main areas of bat...
by Maiklas3000
June 27th, 2014, 1:41 pm
Forum: Strategies & Tips
Topic: Good playing habits and settings each turn
Replies: 14
Views: 7762

Re: Good playing habits and settings each turn

When you're in a 1-on-1 situation, where you can attack an enemy unit, and only that unit can attack you on his turn, and it's a situation like two melee units (or two ranged units), then look at the damage calculations chart to see if he can kill you on his turn if things go badly: Wesnoth - damage...