Search found 161 matches

by Hex
November 16th, 2012, 2:12 pm
Forum: Users’ Forum
Topic: Need some help determining what addon this is.
Replies: 8
Views: 2420

Re: Need some help determining what addon this is.

TheScribe wrote: Have you looked on the 1.8 server?
What do you mean? This was on the server with 1.1 wesnoth being used BTW.
by Hex
November 7th, 2012, 5:57 am
Forum: Users’ Forum
Topic: Need some help determining what addon this is.
Replies: 8
Views: 2420

Need some help determining what addon this is.

I need to be able to find it to add it myself so I can host it, and to report a pretty big bug, I got a save. So if someone would please tell me which forum such a report should go to too, that would be appreciated. Scenario objectives titles it "HS Labyrinth" I tried searching labyrinth in the addo...
by Hex
June 21st, 2012, 2:41 am
Forum: Multiplayer Development
Topic: Dark FOrcast
Replies: 7
Views: 1855

Re: Dark FOrcast

I encountered the same problem. I know of no turn limit for dark forcast, but if there is one, we hadn't reached it yet. The red dragon had just appeared the turn before and the yeti had yet to make its appearance. I joined someone elses game, so I don't know if there was a issue with default settin...
by Hex
April 29th, 2012, 2:59 am
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 51844

Re: Modern Combat: Beta0.9.685 Released!

Planes right now are in a good spot, highly mobile and hard for most ground units to retaliate against but quite easy to take down when you have the right units. I don't want to make them weaker . Perhaps the ending turn in airport or city with airport bit, but buffed somewhere else to compensate? ...
by Hex
April 28th, 2012, 1:27 am
Forum: Scenario & Campaign Development
Topic: 3p MP Campaign - The Great Quest
Replies: 26
Views: 6219

Re: 3p MP Campaign - The Great Quest

Been playing this campaign alot lately. The items are very nicely thought out mostly, much more so then the World Conquest campaign. I like how the scenario forces you to rush, rather then gives you reason to sit back and wait the enemy out like WC. I like how the challenge stays pretty steady in it...
by Hex
April 27th, 2012, 11:26 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 51844

Re: Modern Combat: Beta0.9.685 Released!

I received the error shown in screen shot when we started a modern combat game. Bafflingly, I recently received this error loading a save of a great quest game, completely unrelated to modern combat. It wasn't the save, previous and latter loads of that save did not produce that error. We had a game...
by Hex
April 24th, 2012, 9:06 am
Forum: Technical Support
Topic: Is there a way to talk to the lobby from a game?
Replies: 0
Views: 358

Is there a way to talk to the lobby from a game?

Or hear the lobby from a game? I see people with "lobby:" in front of their name, but for the longest time when I asked about it, no one would tell me what it meant. Someone told me it meant someone was talking from a game, someone else said it was just selecting a name with highlight and talking no...
by Hex
April 23rd, 2012, 11:30 pm
Forum: Ideas
Topic: [engine] Able to use options when not your turn & playing
Replies: 20
Views: 4802

Re: [engine] Able to use options when not your turn & playin

A different idea, being able to check units against each other without having to use that cumbersome planning system, and furthermore to be able to do it during other peoples turn. (Yes I know you can do planning during other peoples turn)
by Hex
April 22nd, 2012, 6:28 am
Forum: Ideas
Topic: [engine]Dummy AI option
Replies: 1
Views: 536

[engine]Dummy AI option

Someone has left or dropped from a game, you don't want to control that side because then you will see what you should not. You don't want to give that side to AI, because AI will suddenly start doing stupid things and mess the game up. You don't want to leave because you want to continue the game. ...
by Hex
April 19th, 2012, 12:28 am
Forum: Ideas
Topic: [engine] Able to use options when not your turn & playing
Replies: 20
Views: 4802

[engine] Able to use options when not your turn & playing

At the base level, it would be nice to be able to read the right click help files present in many add-ons when it is not your turn. I mean here you are stuck doing nothing, and then it is your turn and you have to waste a bunch of other peoples time reading some help file. I suppose you could open a...
by Hex
April 19th, 2012, 12:17 am
Forum: Multiplayer Development
Topic: Zombie Apocalypse RPG 1.6
Replies: 231
Views: 56181

Re: Zombie Apocalypse RPG 1.4.1

Can this update be applied with a existing save and be able to continue on that save even though we updated the era? Would the update effect the saved game any? That is just not possible. What is not possible? I asked multiple questions and you gave one vague answer to them all. So if if any of us ...
by Hex
April 18th, 2012, 8:09 pm
Forum: Ideas
Topic: [interface]Ability to read descriptions of existing add-ons
Replies: 4
Views: 1036

Re: Ability to read descriptions of existing add-ons

I mean if you go to "remove add-on" to see a list of your current add-ons or update add-on, neither window allow you to see a description of the add-on you are considering removing or updating, fixing this is what my suggestion is mainly about. Update is especially useful since you can see text to d...
by Hex
April 18th, 2012, 9:41 am
Forum: Multiplayer Development
Topic: Zombie Apocalypse RPG 1.6
Replies: 231
Views: 56181

Re: Zombie Apocalypse RPG 1.4.1

Can this update be applied with a existing save and be able to continue on that save even though we updated the era? Would the update effect the saved game any? Here are a few more issues. The baseball bats description of what its attack is before you pick it up, is different then the actual attack ...
by Hex
April 18th, 2012, 9:13 am
Forum: Ideas
Topic: [interface]Ability to read descriptions of existing add-ons
Replies: 4
Views: 1036

[interface]Ability to read descriptions of existing add-ons

I would like to be able to trigger the descriptive text of existing add-ons and add-on update lists. Furthermore, I would like to have add-ons one already has installed to not show in the add add-ons list. Finally a separate but semi-related idea I thought I would throw in, the ability to change the...
by Hex
April 18th, 2012, 8:59 am
Forum: Ideas
Topic: [interface] Manual quick save
Replies: 0
Views: 475

[interface] Manual quick save

A option to make a save that acts like a quick save, as in gets deleted after the max quick save allotment is reached. Are quick saves fundamentally different, or is it just the name that tells Wesnoth to eventually delete them? If its just the name, then a function to automatically add the part of ...