Search found 934 matches
- April 24th, 2010, 4:03 pm
- Forum: Scenario & Campaign Development
- Topic: Betrayal
- Replies: 30
- Views: 4428
Re: Betrayal
Wow
So fast! (you both)
Thank you so mutch.
I am realy glad.
Thanks for support.

So fast! (you both)
Thank you so mutch.
I am realy glad.
Thanks for support.

- April 24th, 2010, 3:36 pm
- Forum: Scenario & Campaign Development
- Topic: Betrayal
- Replies: 30
- Views: 4428
Re: Betrayal
Sorry, but if you want to help me once more ... My next problem is: Side 2 is now on my team_side (side 1). Played by [ai] (thats what i wanted) Is there a way for me (side 1),to recal the surviving units (side 2) in the following scenario? I want to have the surviving units (side 2) on my recal_list.
- April 24th, 2010, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: Betrayal
- Replies: 30
- Views: 4428
Re: Betrayal
It works!
Thank you so mutch.
I`m so happy.
That was exactly what i needed.

Thank you so mutch.
I`m so happy.

That was exactly what i needed.
- April 24th, 2010, 2:00 pm
- Forum: Scenario & Campaign Development
- Topic: Betrayal
- Replies: 30
- Views: 4428
Betrayal
In a scenario with 3 fractions side 1 = good guys side 2 = bad guys side 3 = bad guys I will do that side 2 betrays side 3. How can this work? In a scenario, at turn 7, changes "side 2" from "bad guys" to "good guys". [event] name=turn 7 ??????? [/event] how can i do th...