Search found 906 matches

by Adamant14
April 29th, 2010, 4:40 pm
Forum: Scenario & Campaign Development
Topic: Betrayal
Replies: 30
Views: 3989

Re: Betrayal

I dont get it work.
Dont know why. :(
by Adamant14
April 28th, 2010, 12:27 pm
Forum: Scenario & Campaign Development
Topic: Betrayal
Replies: 30
Views: 3989

Re: Betrayal

Hm,

it doesnt work.

side2 is not on side1`s recal-list.

Hm,

side2 is random-generated, has no keep and no leader,

maybe thats the problem.

Is this right?
by Adamant14
April 24th, 2010, 4:03 pm
Forum: Scenario & Campaign Development
Topic: Betrayal
Replies: 30
Views: 3989

Re: Betrayal

Wow :D

So fast! (you both)

Thank you so mutch.

I am realy glad.

Thanks for support. :D
by Adamant14
April 24th, 2010, 3:36 pm
Forum: Scenario & Campaign Development
Topic: Betrayal
Replies: 30
Views: 3989

Re: Betrayal

Sorry, but if you want to help me once more ... My next problem is: Side 2 is now on my team_side (side 1). Played by [ai] (thats what i wanted) Is there a way for me (side 1),to recal the surviving units (side 2) in the following scenario? I want to have the surviving units (side 2) on my recal_list.
by Adamant14
April 24th, 2010, 3:28 pm
Forum: Scenario & Campaign Development
Topic: Betrayal
Replies: 30
Views: 3989

Re: Betrayal

It works! :D

Thank you so mutch.

I`m so happy. :D


That was exactly what i needed.
by Adamant14
April 24th, 2010, 2:00 pm
Forum: Scenario & Campaign Development
Topic: Betrayal
Replies: 30
Views: 3989

Betrayal

In a scenario with 3 fractions side 1 = good guys side 2 = bad guys side 3 = bad guys I will do that side 2 betrays side 3. How can this work? In a scenario, at turn 7, changes "side 2" from "bad guys" to "good guys". [event] name=turn 7 ??????? [/event] how can i do this? Can somone support me? Tha...