Search found 906 matches

by Adamant14
December 3rd, 2018, 5:20 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

- added the loyal icon to Miranda - fixed the advancement problem of the two Troll Whelps --- plus, I changed it so that those two Troll Whelps are there on the map from the start on, to prevent that the player dismisses them from the recall list ----- also I still think about to make them both loya...
by Adamant14
December 1st, 2018, 6:32 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

@ Konrad2 I changed the cost of recall to 1000 gold, that means that there are still some ambushers on the enemies recall list, but the enemy is no longer able to recall them. That is just a quick and dirty fix, but it works. I also dislike that human ambushers, and orcish ambushers wear the same co...
by Adamant14
November 30th, 2018, 10:31 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

Tomorrow I will try to fix that, thank you for noticing that issue.
by Adamant14
November 30th, 2018, 9:37 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

What I haven't figured out, is, why there are no purple ambushers. But whatever the reason for that is, should be the reason why purple does not recruit (recall?) any of those ambusher units. I can answer that: For some reason, the original author decided that only side 2 and side 3 spawn ambushers...
by Adamant14
November 30th, 2018, 8:38 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

Hm, indeed it seems that there is some relation to the random ambushers, but it is coded so that the ambushers only spawn on hill terrain, not on castle terrain. I don't find out what is wrong here.
by Adamant14
November 30th, 2018, 6:04 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

Suggestions I've gotten so far: “Upon exiting the cave, leaving behind the stench and dampness, they found only new, wetter, worse smelling horrors awaiting them.” "Leaving behind the wetness and stench, the elves exited the cave only to be greeted by a foul smell that eclipsed anything they had ev...
by Adamant14
November 29th, 2018, 6:29 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57686

Re: A Vision Blinded (15 scenarios, all complete and working)

Thank you for the report. capital letter > fixed ! upkeep > fixed ! For the third issue (is or was, or reword the whole thing), I am not the author, nor a native speaker, so I need some help here. "Soon after leaving the damp caverns and its stench, the elves were greeted with a scene whose damp is ...
by Adamant14
November 2nd, 2018, 4:57 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89515

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

Thank you for the confirmation, and for the compliment too. :)
by Adamant14
October 29th, 2018, 6:19 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3963

Re: [SOLVED] select hex

The code works fine, I thank you very much. You all.
by Adamant14
October 29th, 2018, 5:20 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89515

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

. !!! Bugfix !!! If you have played already further than scenario 06, then you have to update, and go back to the start of scenario 06, and start from there again! If you don't update, then you will miss in scenarios 8-13 important units, and you can not finish the final scenario! It was a simple fi...
by Adamant14
October 28th, 2018, 7:02 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89515

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

:doh: That is bad, currently I have no idea what may cause this issue. And the next two days I will not have much free time to look into it, maybe on Tuesday evening, or on Wednesday. I hope I can fix the problem soon.
Thank you for the report.
by Adamant14
October 28th, 2018, 12:07 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89515

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

I was wondering if I lost them because they didn't move them to the signpost before Antar did in Dwarven Pass. I went back and tried moving a couple of them to the signpost first, but it didn't seem to make a difference. I then used next_level to skip a couple scenarios, and found that they were mi...
by Adamant14
October 27th, 2018, 11:48 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89515

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

In an earlier scenario, Antar had to exit last, or you would lose any remaining units. Through the Goblin Hills By any chance did you do this in Dwarven Pass, not state this in the objectives, and not check at the end that certain units survived? If I remember right, I moved Antar ahead and left th...
by Adamant14
October 27th, 2018, 11:38 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89515

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

white_haired_uncle wrote: October 27th, 2018, 11:30 pm Proofreading and other cosmetic comments attached.

May contain spoilers.
Oh, thank you. I will add all those changes to the next update.
by Adamant14
October 27th, 2018, 11:24 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3963

Re: [SOLVED] select hex

For me the code seems to work, I haven't noticed any problems. (though I haven't had much time to do a lot of playtesting today, maybe tomorrow I know more)