Search found 906 matches

by Adamant14
October 27th, 2018, 11:09 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89086

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

I got to Volcano Mountain, and I noticed that my humans were substantially weaker than my elves. And I seemed to be missing a bunch of units, including a general and a couple of paladins. Turns out that's not all I was missing. When I came to the end of the campaign, I was also missing a critical u...
by Adamant14
October 27th, 2018, 6:37 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3942

Re: select hex

enclave wrote:
October 27th, 2018, 6:24 pm

Look previous message I edited, there is a working code for just what you need in the end of it.
Oh, I must have missed the edit.

The new code works perfect, now I am really happy. :D

I thank you Enclave, and Ravana too
by Adamant14
October 27th, 2018, 6:19 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3942

Re: select hex

I changed the code, now the error message no longer appears, but the code does not work as intended - nothing happens. Here is the changed code (for testing I use x,y=10,10 instead of x,y=33,44): [event] name=preload first_time_only=no [lua] code = << helper = wesnoth.require "lua/helper.lua" T = he...
by Adamant14
October 27th, 2018, 3:14 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3942

Re: select hex

I never thought that it is so complicated. :doh: I tested both codes: The first works, but only with a unit selected, and on any hex, not only on the hex the message should trigger. In other words, the message tells me every move the unit makes, on which hex the unit is. The second does nothing, exc...
by Adamant14
October 27th, 2018, 10:58 am
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3942

Re: select hex

It looks like that's part of a nested event? Otherwise you've got an extra [/event] there. That is right, the piece of code is used inside of a nested event. [filter] is about unit. For detecting selection of nonunit hex you might need Lua. LUA again. Sadly I still have no clue about using LUA :augh:
by Adamant14
October 27th, 2018, 10:41 am
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 3942

[SOLVED] select hex

Is there a way to trigger a message when the player selects a certain hex (e.g. x,y= 33,44 ) ? something like: [event] name=select [filter] x,y=33,44 [/filter] [message] speaker=narrator message= _ "Test." image=wesnoth-icon.png [/message] [/event] EDIT: removed the second [/event] tag
by Adamant14
October 27th, 2018, 10:07 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89086

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thread]

Thank you for the bug report.
I fixed the problem, and a new update is available.

I would be happy to watch some replays, I am always interested how other players handle the challenges in this campaign.
by Adamant14
October 23rd, 2018, 5:21 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57405

Re: A Vision Blinded (15 scenarios, all complete and working)

Fixed, thank you for noticing that.

I also changed the Troll Whelps status to not loyal.

Available on the server. ( no new version number, so there is no update notification )
by Adamant14
October 22nd, 2018, 8:18 pm
Forum: WML Workshop
Topic: [SOLVED] store music ?
Replies: 6
Views: 1803

Re: store music ?

You are right, the code works . When I start the campaign new from scenario 1, then the error messages are gone. They only appear when I start from saveloads, though they shouldn't too. Thank you for your help, and for the code, and for your time. EDIT: I found what caused the error message. It was ...
by Adamant14
October 22nd, 2018, 7:20 pm
Forum: WML Workshop
Topic: [SOLVED] store music ?
Replies: 6
Views: 1803

Re: store music ?

The code works, thank you Pentarctagon. Only issue is a strange error message: Invalid WML found: unknown conditional wml: [debug_status] (4) Invalid WML found: unknown conditional wml: [debug_status] (4) Invalid WML found: unknown conditional wml: [debug_status] (4) Invalid WML found: unknown condi...
by Adamant14
October 22nd, 2018, 6:19 pm
Forum: WML Workshop
Topic: [SOLVED] store music ?
Replies: 6
Views: 1803

Re: store music ?

Seems that is what I am looking for, sadly I have no idea how to use LUA.
I guess there is no way to do that with WML ?
by Adamant14
October 22nd, 2018, 6:11 pm
Forum: WML Workshop
Topic: [SOLVED] store music ?
Replies: 6
Views: 1803

[SOLVED] store music ?

Is there a way to check which song is currently played by the game ?
Maybe a way to store it into a variable to display it to the one who plays the game, or something like that ?
by Adamant14
September 17th, 2018, 12:24 pm
Forum: Users’ Forum
Topic: [SOLVED] Looking for an really old Add-on
Replies: 2
Views: 1561

[SOLVED] Looking for an really old Add-on

On the Add-ons server I can find old Add-ons, back till BfW 1.2 and that is really cool. But what if I am looking for an older campaign, older than BfW 1.2 ? Is there a chance to find such ancient Add-ons ? I am searching for Ilyain the Illusionist made by Elvish Pillager EDIT: Thank you for the ans...
by Adamant14
July 25th, 2018, 10:57 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57405

Re: A Vision Blinded (15 scenarios, all complete and working)

So, everything is fixed now, and available on the sever.

Exept:
Objectives scenario 6
Troll Welps loyal or not
by Adamant14
July 25th, 2018, 10:24 pm
Forum: Scenario & Campaign Development
Topic: A Vision Blinded (15 scenarios, all complete and working)
Replies: 252
Views: 57405

Re: A Vision Blinded (15 scenarios, all complete and working)

The second advancement is defined in utils.cfg [event] name=post_advance [filter] id=t1 [/filter] [modify_unit] [filter] id=t1 [/filter] advances_to=Troll Hero [/modify_unit] [/event] [event] name=post_advance [filter] id=t2 [/filter] [modify_unit] [filter] id=t2 [/filter] advances_to=Great Troll [/...