Search found 364 matches

by Issyl
April 27th, 2010, 3:50 pm
Forum: Art Contributions
Topic: Dwarven mountain village
Replies: 13
Views: 4081

Re: Dwarven mountain village

I like it a lot! If you still see (or receive comments about) issues with contrasting from the surroundings, I would suggest darkening it to a blacker rock, like the color of the cave villages.
by Issyl
April 27th, 2010, 3:46 pm
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 176478

Re: artisticdude's art, critique welcome

Right now he's swinging in a "windmill" motion, which is both inaccurate and has little force behind it. He shouldn't have his arm extended when the axe is up behind his head, among other things. Instead of just swinging the axe in a circle (because of the base frame, I know it's easier to just make...
by Issyl
April 26th, 2010, 9:40 pm
Forum: Art Contributions
Topic: Waterfalls
Replies: 35
Views: 9519

Re: Waterfalls

I would say you still need a bit more gradual of a transition from water to waterfall. Specifically, I would create more streams of 'whitewater' behind the waterfall, especially where the water would tend to move faster.
by Issyl
April 26th, 2010, 1:32 pm
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 176478

Re: artisticdude's art, critique welcome

It looks great - I got nothing.
by Issyl
April 26th, 2010, 2:32 am
Forum: Art Contributions
Topic: Dwarven mountain village
Replies: 13
Views: 4081

Re: Dwarven mountain village

It definitely needs to "pop" out of the surroundings. Right now it would be hard to notice with a passing glance.
by Issyl
April 26th, 2010, 2:30 am
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 176478

Re: artisticdude's art, critique welcome

Three things: - You should have kept the lighter border around the nosepiece. I was only referring to the top right curve. - I'll just repeat myself about the shield; it definitely needs work. - Something I didn't notice before; his left leg is much larger than his right. I know you're trying to for...
by Issyl
April 25th, 2010, 5:26 pm
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 176478

Re: artisticdude's art, critique welcome

I would say that overall its a good unit, but it suffers from a bit of a lack of texture, and it's kind of boring as a result. I think ways you could improve this is to create more value difference (NOT more shades; make your shades differ more in value. ). Another way would be just to give him more...
by Issyl
April 25th, 2010, 5:17 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 211299

Re: Zero's art. Gambit has this way of getting me to do art.

I'm just gonna say that your Armageddon Drake needs more texture on the bone and more Team Color to look senior over the Inferno Drake, IMHO.
by Issyl
April 25th, 2010, 4:51 pm
Forum: Art Workshop
Topic: Setanesh Faction (Art Thread)
Replies: 73
Views: 16916

Re: Setanesh Faction (Art Thread)

Here's another miscellaneous work.

I'm still a bit unhappy with the pike/point; it doesn't seem like I can give it definition without making it too dark/wide.

EDIT: a 72x72 version.

EDIT: Now knowing the issues with units larger than 72x72, the tall version is deleted.
by Issyl
April 24th, 2010, 7:53 pm
Forum: Art Contributions
Topic: TRoW: Haldric II Revision
Replies: 8
Views: 2733

Re: TRoW: Haldric II Revision

I didn't intend to frankenstein the animations; but the current base frame for the new sprite is based off of the old one, which is in turn, based off of the third-level Konrad. Should I drop it and start over, or keep it?
by Issyl
April 24th, 2010, 4:13 pm
Forum: Art Contributions
Topic: TRoW: Haldric II Revision
Replies: 8
Views: 2733

Re: Haldric II Revision

Okay, making him more unique (I based him off of the portrait), animation edits, and the first frame of an attack animation.
by Issyl
April 24th, 2010, 9:59 am
Forum: Art Contributions
Topic: TRoW: Haldric II Revision
Replies: 8
Views: 2733

TRoW: Haldric II Revision

Working on the revision of Haldric II for TSoF.

I have, so far, created a new base frame, and a new animation.

Tell me what you think.
by Issyl
April 24th, 2010, 6:48 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322789

Re: Standing and idle animations?

His right arm, the one putting the sword in the ground, should definitely move.

I would suggest making his body shift to sit on his back leg.

I would also suggest making his other sword either move up onto his shoulder, or down towards the ground (relaxing his wrist).
by Issyl
April 24th, 2010, 6:26 am
Forum: Art Workshop
Topic: Franken-Pack
Replies: 196
Views: 107836

Re: Franken-Pack

A great game by Data Realms.

Unfortunately you can only get a demo at this time, and you have to pay for the full version. It's totally worthit though, I think.
by Issyl
April 24th, 2010, 5:48 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 216861

Re: Outsider Art for Bad Moon Rising

The skin of the units suffers from a lack of defined light direction a bit - the thighs are the most glaring example. If the light is coming from the top right, then the highlights on the skin need to be a bit clearer about that.