Search found 49 matches

by alda
March 8th, 2010, 5:11 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24171

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

I fixed bonuses for the island map. attached is the file. named it 1.2 Nice ! It still needs all vills taken update, so if anyone is intrested u can give it a try That's not really difficult to do actually. You just need to copy/paste the existing code and adjust it to the map. So here is the versi...
by alda
February 18th, 2010, 9:21 pm
Forum: Multiplayer Development
Topic: Breakthrough
Replies: 1
Views: 393

Re: Breakthrough

v 0.2.0 is out. (last version should have been 0.1.0) Games could be very short, which I originally thought was an advantage, but eventually I think it made them less funny. So I opted for a system of points, where you score a point when you reach your opponent's edge, with a turn limit of 20 turns....
by alda
February 7th, 2010, 10:20 pm
Forum: Multiplayer Development
Topic: Breakthrough
Replies: 1
Views: 393

Breakthrough

Hi there, Trying to create a 1vs1 game that is non-standard, with no AI involved, playable with Default era, and of course fun to play, I came into this. The first idea here was that to make it so that killing your opponent's units was not your main goal. So any unit killed will regenerate. Then I h...
by alda
January 31st, 2010, 4:37 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 7 - Settling Disputes
Replies: 20
Views: 8938

Re: Scenario Review: NR 7 - Settling Disputes

(1) What difficulty levels have you played the scenario on? difficult (2) How difficult did you find the scenario? (1-10) Hard to say. It's quite impossible to beat it the first time cos of the suicidal dwarf leader. I had to try several different combinations (and not be too unlucky on my strikes) ...
by alda
January 30th, 2010, 6:30 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 6 - Old Friend
Replies: 17
Views: 7923

Re: Scenario Review: NR 6 - Old Friend

(1) What difficulty levels have you played the scenario on? difficult (2) How difficult did you find the scenario? (1-10) 0 I mean, you've got freakin' regenerating white mages and a two hexes wide corridor to protect... You don't even have to recruit or recall to finish the level, and I even was ab...
by alda
January 9th, 2010, 4:51 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24171

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

I don't know what you really mean about "pretty strong strats", but mermen for example are weaker than humans (for the same price). So there are only two races with strong stats (and high costs). I'll stay with these three races anyway. If I think that a faction is too powerful though (maybe drakes)...
by alda
January 8th, 2010, 12:06 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24171

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Yes, I think you are right about the drakes. Their stats were done quite quickly and were a bit messed up. Now, for more simplicity, I have made them so that : - drake infantry and elite infantry has the same stats as their dwarf and undead equivalent - hurricane drakes has the same stats as gryphon...
by alda
January 7th, 2010, 9:17 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24171

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Hi there, Today, I had some free time and I said to myself : why not making a conquest map ? So here is the result (attached below). This map is similar to the Wesnoth one in the sense that you'll find different races here. However, unlike the other two maps, it's not constructed on an existing map,...
by alda
January 4th, 2010, 9:17 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 4 - Clearing the Mines
Replies: 40
Views: 15193

Re: Scenario Review: NR 4 - Clearing the Mines

(1) What difficulty levels have you played the scenario on? difficult (swordsman) (2) How difficult did you find the scenario? (1-10) 4, not very difficult actually, just killing skeles with dwarvish fighters, but I guess the difficulty depends whether you kill all leaders before turn 21 or not (3) ...
by alda
January 4th, 2010, 8:51 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 3 - To the Mines
Replies: 22
Views: 9052

Re: Scenario Review: NR 3 - To the Mines

(1) What difficulty levels have you played the scenario on? difficult (swordsman) (2) How difficult did you find the scenario? (1-10) 2, very easy, but quite refreshing after previous scenario (3) How clear did you find the scenario objectives? very clear (4) How clear and interesting did you find t...
by alda
January 4th, 2010, 8:43 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 2 - Infested Caves
Replies: 67
Views: 24438

Re: Scenario Review: NR 2 - Infested Caves

(1) What difficulty levels have you played the scenario on? difficult (swordsman) (2) How difficult did you find the scenario? (1-10) 10, very difficult, I think it's the hardest scenario I've played so far. It took me lot of time to finish it. (3) How clear did you find the scenario objectives? not...
by alda
January 4th, 2010, 8:17 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 1 - Breaking the Chains
Replies: 37
Views: 15982

Re: Scenario Review: NR 1 - Breaking the Chains

(1) What difficulty levels have you played the scenario on? difficult (swordsman) (2) How difficult did you find the scenario? (1-10) 7, pretty challenging for a starting level, but not insanely difficult if you've understood how to do (3) How clear did you find the scenario objectives? very clear (...
by alda
December 25th, 2009, 8:53 pm
Forum: WML Workshop
Topic: The [time_area] tag
Replies: 2
Views: 244

Re: The [time_area] tag

Hehehe I just saw the bug fix in the 1.7.10 version changelog :roll: . And I have only 1.7.8 version. Silly me, I should have last version or at least consult changelog before posting for a bug ! Anyway, it's quite amazing to see that a bug I've just found is fixed in the last version :shock: Okay, ...
by alda
December 25th, 2009, 8:16 pm
Forum: WML Workshop
Topic: The [time_area] tag
Replies: 2
Views: 244

The [time_area] tag

Hi, it's me again :) . Well, since I've begun to create a campaign few days ago, I'm only discovering WML so I have lots of small problems. Now this one concerns the [time_area] tag. I think its functionment is quite buggy :?. From various tests, here is what I've gathered so far : If you use [time_...
by alda
December 25th, 2009, 4:51 pm
Forum: WML Workshop
Topic: Time of day not showed in fog/shroud ?
Replies: 3
Views: 320

Re: Time of day not showed in fog/shroud ?

I guess I'll follow silene here, bug report and wait for this problem to be fixed in a new version (hope it will be soon), cause I think trying to code something for it would be to much effort for a little thing. Btw, I found in this thread that there had been a feature request for the ability to fi...