Search found 49 matches

by alda
April 9th, 2010, 11:45 am
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 58131

Re: Conquest 2.0 - on 1.8 server

Mabuse, I sent you a PM ;)

And congrats on your new map ! It seems great.
by alda
April 8th, 2010, 7:09 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 58131

Conquest 2.0 - on 1.8 server

Version 2.0 of Conquest is now on 1.8 add-on server ! It includes maps of Europe, Wesnoth and Jel'Wan. Some modifications I made : - as I said on the other topic, nonhuman village cannot recruit any human or boat, but they have a new 15 gold unit - mermen have been nerfed up to make them more like t...
by alda
April 8th, 2010, 5:09 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Yeah, new units could sure be added on Europe and the other maps, but just be patient :).

And Mabuse, the boat images look great !
by alda
April 8th, 2010, 5:00 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

But what would be with amphiboa? Currently boats can be recruited there. Your version supports the same? In Amphiboa, you can recruit merfolk so you don't really need boats (well, you wont be able to recruit a 25 gold water unit, but that's not really a problem, at least not for early game). Also, ...
by alda
April 8th, 2010, 3:19 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

As I said a few posts earlier, I am already working to provide an add-on for 1.8 add-on server. Actually, I just have to fix the boarding menu to finish it (which as you said does not work anymore in 1.8). I should have finished it by the end of the week. On a side note, in my new version, the non-h...
by alda
April 1st, 2010, 3:53 pm
Forum: Users’ Forum
Topic: [April Fool's] How much would you be willing to pay...
Replies: 106
Views: 7944

Re: How much would you be willing to pay for premium Wesnoth?

But players with a better RNG would have a better chance to win ! Please don't make us pay for being able to play competitively.
by alda
April 1st, 2010, 2:47 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Ok, since 1.8 is finally out, and since the creator Blueblaze hasn't been here for a long time, I'll be working on providing an add-on on the 1.8 server, containing the 3 "playable" conquest maps (Europe, Wesnoth and Jel'Wan). I'll work on the already existing versions and clean things a bit, so as ...
by alda
April 1st, 2010, 12:10 pm
Forum: Users’ Forum
Topic: [April Fool's] Wesnoth Random Number Generator Changes
Replies: 55
Views: 8273

Re: Wesnoth Random Number Generator Changes

Of course the speed is very slow, so we're working on ways to speed it up before putting it in-game. People may still have to wait a few seconds on every combat, though. This could also be quite a problem. But anyway, what are these minor problems compared to the beauty of having a RNG based on bro...
by alda
March 28th, 2010, 7:06 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

I fixed the problem about the drake cavalry.

As for Lobwelig region bonus, I tested it and it seems to work, maybe the version you played wasn't the last one ?

Anyway, here is the fixed version (with all villages) :
by alda
March 12th, 2010, 3:28 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Okay I didn't test the map for less than 6 players, and there is indeed a problem with the original code. But good news, I fixed the loop so that all villages can be filled even if they are not a multiple of the number of players (extra villages will be filled by the last players first). And moreove...
by alda
March 11th, 2010, 1:28 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

I don't really understand your problem. Which Jel'wan file is it ? (mine or ViK's one) ? From what I understand, it's just that your computer doesn't find the program to open with, so you just have to open it with whatever software you use to extract files, or download WinRar (which works for both f...
by alda
March 11th, 2010, 1:22 pm
Forum: Multiplayer Development
Topic: A New Conquest Map
Replies: 2
Views: 458

Re: A New Conquest Map

You'll need WML to label the maps (and set bonus). But, even if you haven't used it before, it should not be difficult if you copy/paste one of the already existing conquest maps and just modify what needs to be changed (which should basically be the map_data= for the map, the {LABEL X Y "NAME"} for...
by alda
March 9th, 2010, 11:05 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 24139

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

True, it would simplify things a lot, and anyway when 1.8 will be out, it would be a good thing to have a conquest add-on there.

I'd say Mabuse could do it, since he's contributed a lot to the improvement of this mod but, but if needed, I could still give a hand here.
by alda
March 9th, 2010, 10:56 pm
Forum: Multiplayer Development
Topic: Footpad + ulf v undead, overpowered
Replies: 52
Views: 9393

Re: Footpad + ulf v undead, overpowered

Hi, just wanna add some food for thought : http://ladder.subversiva.org/gamedetails.php?reported_on=2010-03-08+20%3A49%3A30 (savefile included). In this ladder game on Hornshark Island, we both chose random faction, I was player 2 and got Knalgans and after seeing on my second turn that my opponent ...