Search found 788 matches

by boru
July 18th, 2011, 9:26 pm
Forum: WML Workshop
Topic: Add-on information.
Replies: 9
Views: 907

Re: Add-on information.

Why are you creating a campaign for 1.6? Why not 1.9?
by boru
July 18th, 2011, 6:57 pm
Forum: WML Workshop
Topic: Add-on information.
Replies: 9
Views: 907

Re: Add-on information.

Sindriv wrote:I didn't find /library/application support/Wesnoth (I'm using a Mac), but what I'm trying to find are images of the appearances of units that came with add-ons.
Look for "Library" in Users folder, in the folder with your name on it.
by boru
July 18th, 2011, 5:53 pm
Forum: Tutorial
Topic: Wesnoth Tutorial: Part II
Replies: 23
Views: 14995

Re: Wesnoth Tutorial: Part II

When I played this tutorial years ago, I thought it was fine and I really couldn't imagine anyone having much trouble with it. However, I know that several of my friends who have no experience in strategy games have been killed in the tutorial, and I honestly still couldn't see why, until today. I f...
by boru
July 17th, 2011, 3:19 am
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 10705

Re: [art] 'Camp' icon on the Continent Map

As far as I can see, the battle icon is what artists call pixel art. The flag, as far as I know, isn't because it makes use of semi-transparency. It's a different style but it's still pixel art. The camp icon, so far makes use of semi-transparency, but also uses an outline, unlike the flag. The out...
by boru
July 16th, 2011, 7:44 pm
Forum: Art Contributions
Topic: Ancient Lich Development
Replies: 185
Views: 49041

Re: Ancient Lich Development

Shinobody, this is an old thread started last summer when they were developing art for DiD. There's a new ancient lich portrait in 1.9 now, it's really excellent, and the sprite in this thread posted by Sleepwalker looks great to me. So, yeah, theoretically there are limitless possibilities, but tho...
by boru
July 16th, 2011, 4:41 pm
Forum: Off-Topic
Topic: What is Everbodies favorite unit?
Replies: 45
Views: 5371

Re: What is Everbodies favorite unit?

Elvish Presley
by boru
July 16th, 2011, 4:38 pm
Forum: Writers’ Forum
Topic: Sergeants and Lieutenant word misuse
Replies: 17
Views: 3517

Re: Sergeants and Lieutenant word misuse

ercpkr wrote:Cadet -> Lieutenant -> Captain

or if you'll suffer some fanciness:

Watch Commander -> Knight-Captain -> Lord-Marshal
Why would a cadet have leadership? That seems a bit silly too.
by boru
July 15th, 2011, 10:10 pm
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 10705

Re: [art] 'Camp' icon on the Continent Map

Yes, I've been fiddling around with different map options for my campaign. Unlike the HttT type of "journey" campaign, Swamplings meanders around and revisits the same locations a lot, so it needs more than crossed swords and flags to keep the map from getting too monotonous. I'm experimenting with ...
by boru
July 14th, 2011, 7:15 pm
Forum: Ideas
Topic: [engine] Geodic Maps
Replies: 43
Views: 5141

Re: [engine] Geodic Maps

Since most maps in Wesnoth are relatively small, the pattern would be instantly recognizable to the player, like in the old console games that put you at the top of the screen if you walked off the bottom. A globe is impossible but an endless map might be an interesting variation in multiplayer.
by boru
July 14th, 2011, 7:07 pm
Forum: Music & Sound Development
Topic: old music
Replies: 3
Views: 1582

Re: old music

This one really ought to be in the UMC_Music add-on.
by boru
July 14th, 2011, 6:16 pm
Forum: WML Workshop
Topic: empty side= and no [filter_side] is deprecated
Replies: 6
Views: 1320

Re: empty side= and no [filter_side] is deprecated

Thanks for the info. It seems that placing [filter_side] inside the wrong tags will generate the identical message in 1.9.7. As I take them out of the x_recruit tags I get fewer messages.
by boru
July 14th, 2011, 2:49 am
Forum: WML Workshop
Topic: empty side= and no [filter_side] is deprecated
Replies: 6
Views: 1320

Re: empty side= and no [filter_side] is deprecated

At the moment I strongly recommend to not do something about this until it is clear what will come. If you must, insert side=1 to make the warning go away. Behavior may change again in 1.9.7. I'm bumping this just to see if there are any new developments. Behavior did change slightly in 1.9.7 in th...
by boru
July 14th, 2011, 2:17 am
Forum: Ideas
Topic: [interface] Link to Helpsets on Main Screen
Replies: 8
Views: 1223

Re: [interface] Link to Helpsets on Main Screen

Is it a feature request if you ask to not remove a feature that's already there? I find the Help button to be, well, very helpful. If anyone's looking for buttons to remove, maybe we don't need a Languages button right there on the first page. I would guess most users just set their language once an...
by boru
July 13th, 2011, 9:18 pm
Forum: WML Workshop
Topic: Help with {MODIFY_UNIT} macro
Replies: 13
Views: 1664

Re: Help with {MODIFY_UNIT} macro

Lastly, what can I do if I would like to add a new trait to the unit? You know, the leader have no traits in default, but in the beginning (at the begin of the first scenario, the description of his side), I gave him one. So in theory, I can still give him one more. Can you help how I can do it? It...
by boru
July 13th, 2011, 8:46 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 30462

Re: Swamplings Art Thread - comments greatly appreciated

Good progress so far. We lost some of the contrast from the original sprite, you may want to go in there and add some highlights to the dark areas and maybe experiment with a darker gray on the skulls. Other than that, it's a good recolor job. After thinking about your suggestion, a unit called the ...