Search found 788 matches
- July 18th, 2011, 9:26 pm
- Forum: WML Workshop
- Topic: Add-on information.
- Replies: 9
- Views: 1340
Re: Add-on information.
Why are you creating a campaign for 1.6? Why not 1.9?
- July 18th, 2011, 6:57 pm
- Forum: WML Workshop
- Topic: Add-on information.
- Replies: 9
- Views: 1340
Re: Add-on information.
Look for "Library" in Users folder, in the folder with your name on it.Sindriv wrote:I didn't find /library/application support/Wesnoth (I'm using a Mac), but what I'm trying to find are images of the appearances of units that came with add-ons.
- July 18th, 2011, 5:53 pm
- Forum: Tutorial
- Topic: Wesnoth Tutorial: Part II
- Replies: 24
- Views: 18103
Re: Wesnoth Tutorial: Part II
When I played this tutorial years ago, I thought it was fine and I really couldn't imagine anyone having much trouble with it. However, I know that several of my friends who have no experience in strategy games have been killed in the tutorial, and I honestly still couldn't see why, until today. I f...
- July 17th, 2011, 3:19 am
- Forum: Art Contributions
- Topic: [art] 'Camp' icon on the Continent Map
- Replies: 38
- Views: 12702
Re: [art] 'Camp' icon on the Continent Map
As far as I can see, the battle icon is what artists call pixel art. The flag, as far as I know, isn't because it makes use of semi-transparency. It's a different style but it's still pixel art. The camp icon, so far makes use of semi-transparency, but also uses an outline, unlike the flag. The out...
- July 16th, 2011, 7:44 pm
- Forum: Art Contributions
- Topic: Ancient Lich Development
- Replies: 185
- Views: 59255
Re: Ancient Lich Development
Shinobody, this is an old thread started last summer when they were developing art for DiD. There's a new ancient lich portrait in 1.9 now, it's really excellent, and the sprite in this thread posted by Sleepwalker looks great to me. So, yeah, theoretically there are limitless possibilities, but tho...
- July 16th, 2011, 4:41 pm
- Forum: Off-Topic
- Topic: What is Everbodies favorite unit?
- Replies: 45
- Views: 6993
Re: What is Everbodies favorite unit?
Elvish Presley
- July 16th, 2011, 4:38 pm
- Forum: Writers’ Forum
- Topic: Sergeants and Lieutenant word misuse
- Replies: 17
- Views: 4389
Re: Sergeants and Lieutenant word misuse
Why would a cadet have leadership? That seems a bit silly too.ercpkr wrote:Cadet -> Lieutenant -> Captain
or if you'll suffer some fanciness:
Watch Commander -> Knight-Captain -> Lord-Marshal
- July 15th, 2011, 10:10 pm
- Forum: Art Contributions
- Topic: [art] 'Camp' icon on the Continent Map
- Replies: 38
- Views: 12702
Re: [art] 'Camp' icon on the Continent Map
Yes, I've been fiddling around with different map options for my campaign. Unlike the HttT type of "journey" campaign, Swamplings meanders around and revisits the same locations a lot, so it needs more than crossed swords and flags to keep the map from getting too monotonous. I'm experimen...
- July 14th, 2011, 7:15 pm
- Forum: Ideas
- Topic: [engine] Geodic Maps
- Replies: 43
- Views: 6531
Re: [engine] Geodic Maps
Since most maps in Wesnoth are relatively small, the pattern would be instantly recognizable to the player, like in the old console games that put you at the top of the screen if you walked off the bottom. A globe is impossible but an endless map might be an interesting variation in multiplayer.
- July 14th, 2011, 7:07 pm
- Forum: Music & Sound Development
- Topic: old music
- Replies: 3
- Views: 1891
Re: old music
This one really ought to be in the UMC_Music add-on.
- July 14th, 2011, 6:16 pm
- Forum: WML Workshop
- Topic: empty side= and no [filter_side] is deprecated
- Replies: 6
- Views: 1572
Re: empty side= and no [filter_side] is deprecated
Thanks for the info. It seems that placing [filter_side] inside the wrong tags will generate the identical message in 1.9.7. As I take them out of the x_recruit tags I get fewer messages.
- July 14th, 2011, 2:49 am
- Forum: WML Workshop
- Topic: empty side= and no [filter_side] is deprecated
- Replies: 6
- Views: 1572
Re: empty side= and no [filter_side] is deprecated
At the moment I strongly recommend to not do something about this until it is clear what will come. If you must, insert side=1 to make the warning go away. Behavior may change again in 1.9.7. I'm bumping this just to see if there are any new developments. Behavior did change slightly in 1.9.7 in th...
- July 14th, 2011, 2:17 am
- Forum: Ideas
- Topic: [interface] Link to Helpsets on Main Screen
- Replies: 8
- Views: 1705
Re: [interface] Link to Helpsets on Main Screen
Is it a feature request if you ask to not remove a feature that's already there? I find the Help button to be, well, very helpful. If anyone's looking for buttons to remove, maybe we don't need a Languages button right there on the first page. I would guess most users just set their language once an...
- July 13th, 2011, 9:18 pm
- Forum: WML Workshop
- Topic: Help with {MODIFY_UNIT} macro
- Replies: 13
- Views: 2253
Re: Help with {MODIFY_UNIT} macro
Lastly, what can I do if I would like to add a new trait to the unit? You know, the leader have no traits in default, but in the beginning (at the begin of the first scenario, the description of his side), I gave him one. So in theory, I can still give him one more. Can you help how I can do it? It...
- July 13th, 2011, 8:46 pm
- Forum: Art Workshop
- Topic: Swamplings Art Thread - comments greatly appreciated
- Replies: 154
- Views: 36163
Re: Swamplings Art Thread - comments greatly appreciated
Good progress so far. We lost some of the contrast from the original sprite, you may want to go in there and add some highlights to the dark areas and maybe experiment with a darker gray on the skulls. Other than that, it's a good recolor job. After thinking about your suggestion, a unit called the ...