Search found 1426 matches

by Elvish_Hunter
May 1st, 2020, 7:50 pm
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 11
Views: 1604

Re: older ones all gone?

I think it is because there are more free-to-play games. Just look at Steam and you can find thousands of them. It isn't just that there are a lot of free or cheap games on Steam and in other online stores. If you look at the Google Trends chart, you can see that we peaked from 2005 to 2009, then t...
by Elvish_Hunter
April 29th, 2020, 8:47 pm
Forum: Off-Topic
Topic: Appeal to the Wesnoth Italian Forum (R.i.P.) members
Replies: 2
Views: 1061

Re: Appeal to the Wesnoth Italian Forum (R.i.P.) members

To whomever it may concern, here there's a translation of the above message. Greetings, it is Argesilao who's writing this post. With the disappearance of the website in the subject, all the projects of campaigns, mods, eras and everything else hosted in the download section went lost; sadly, I had...
by Elvish_Hunter
April 18th, 2020, 9:05 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 5392

Re: Engine support for real ranged attacks

Yes, it should. Clearly, not only the amount of hexes should match, but also the range: AFAIK, the engine already supports ranges other than melee and ranged, to the point that I remember someone using units with a "long range" attack. I'm not entirely sure what is the suggestion here... ...
by Elvish_Hunter
April 17th, 2020, 8:43 am
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 5392

Re: Engine support for real ranged attacks

Now I know this idea is on the FPI list, and I don't suggest introducing real ranged attacks to mainline Wesnoth, but I don't see why the engine itself shouldn't support it. Actually, I can see why the engine should support it, that being UMCs. The typical example I used to bring up was the Cannon ...
by Elvish_Hunter
April 3rd, 2020, 9:33 pm
Forum: Off-Topic
Topic: A political message
Replies: 1
Views: 1077

Re: A political message

Our Community Guidelines, at point 1a, suggest to "try to avoid delving into emotionally charged and divisive topics such as politics and religion, or if you must, do so thoughtfully and respectfully, not purely to argue" . Given the current situation, in which most people are directly or ...
by Elvish_Hunter
February 22nd, 2020, 11:07 am
Forum: Ideas
Topic: [interface] Damage type indicator options (please)
Replies: 1
Views: 715

Re: [interface] Damage type indicator options (please)

Moved to the Ideas forum and also tagged with the [interface] tag.
by Elvish_Hunter
January 22nd, 2020, 9:41 am
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 15
Views: 3407

Re: New music tracks proposal

gabrielsilver wrote: January 21st, 2020, 2:21 pm If someone is interested to use them for any game development I can upload these tracks with the same license of the others.
Yes, please. I'm sure that UMC authors, sooner or later, will use them. :)
by Elvish_Hunter
January 14th, 2020, 8:27 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116799

Re: 1.14 SP Campaign: Trinity

ashael wrote: January 14th, 2020, 3:20 pm Hi !
I'm not very good at english , so i make apologyse for those who will read my message...
Welcome to the forums!
I moved your message into the campaign's topic, so doofus-01 can fix the bug, if there's one.
by Elvish_Hunter
January 14th, 2020, 8:20 pm
Forum: Website
Topic: Where do I find complete list of all changelog for all versions of wesnoth?
Replies: 2
Views: 1992

Re: Where do I find complete list of all changelog for all versions of wesnoth?

is it this one? Yes, it is. there should be an official page of all versions. why would I have to go to get hub for it?? Considering that the changelog is directly updated by our developers, having a page with essentially the same content on our site wouldn't be much useful. In fact, that's our off...
by Elvish_Hunter
January 7th, 2020, 9:01 pm
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 15
Views: 3407

Re: New music tracks proposal

Don't forget that we don't have just mainline content, but also UMCs. This means that add-on authors can use your tracks right now, if they want to. So... I can provide you original .ogg. or .wav files if needed. Can you please upload them? Don't forget that, to be uploaded on the server, music trac...
by Elvish_Hunter
January 7th, 2020, 5:47 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 17753

Re: Removing mainline campaign(s)

Probably they volcano most of them, because otherwise all those eggs that survive due to protection from predators and access to medicine and magic would result in explosive population growth and running out of resources :P Actually, I was thinking about using the volcano to make the eggs hatch, no...
by Elvish_Hunter
January 7th, 2020, 5:14 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 17753

Re: Removing mainline campaign(s)

On the other hand they wouldn't have mothers and fathers instead having caretakers because probably they won't care much about tracking which egg they came from. And this can be a better source of species alienness I think. Or maybe they wouldn't even have caretakers. I'm just quoting myself from D...
by Elvish_Hunter
January 3rd, 2020, 9:30 am
Forum: Strategies & Tips
Topic: Anyone still playing Wesnoth?
Replies: 6
Views: 2579

Re: Anyone still playing Wesnoth?

There doesn't seem to be a lot of activity here. I think this is a highly underrated game. I am not playing it right now but I did years ago and in my experience it has much more to offer than all those Android/Google Play mobile games - several of which I have been trying for months but all the ni...
by Elvish_Hunter
January 2nd, 2020, 2:59 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 3879

Re: Wesnoth Unit Creator App

This is what I got from the Terminal: 'Application' object has no attribute 'amla_var' OK, I found where the problem is :) This is your __init__ method: def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() self.amla_var = BooleanVar(self) self.amla_var.set(...
by Elvish_Hunter
January 1st, 2020, 10:20 pm
Forum: Coder’s Corner
Topic: Wesnoth Unit Creator App
Replies: 13
Views: 3879

Re: Wesnoth Unit Creator App

Not sure how but this isn't working either. At line 64 of your script, inside the addAMLACheckbox method, you have this line: # self.check_amla['var'] = self.amla_var Besides the fact that it's commented out, it's never going to work because 'var' isn't the correct keyword to use. This one should w...