Search found 80 matches
- January 13th, 2011, 11:40 pm
- Forum: WML Workshop
- Topic: Creating new unit statuses and getting them to show
- Replies: 19
- Views: 10361
Re: Creating new unit statuses and getting them to show
*appear from the shadows* [lua] code=<< local old_unit_status = wesnoth.theme_items.unit_status function wesnoth.theme_items.unit_status() local u = wesnoth.get_displayed_unit() if not u then return {} end local s = old_unit_status() if u.status.cfg.status then table.insert(s, { "element"...
- January 13th, 2011, 11:28 pm
- Forum: WML Workshop
- Topic: Random values persisted on scenario load so not random?
- Replies: 2
- Views: 417
Re: Random values persisted on scenario load so not random?
Have you tried the "random" function? I haven't, but from the fact that it's actually separate form "rand," I'd venture to guess that it doesn't have this problem. Of course, it has a worse one: out-of-sync errors on multiplayer. For another way to clear up this behavior. I sugge...
- January 13th, 2011, 10:38 pm
- Forum: Scenario & Campaign Development
- Topic: Anya of Willshire
- Replies: 19
- Views: 4559
Anya of Willshire
Anya of Willshire version 0.2 has been uploaded to the add-on server. It currently has 12 scenarios (including talk scenarios), though only 7 scenarios in any one branch. We still have quite a ways to go before we consider it finished.
- January 13th, 2011, 10:35 pm
- Forum: Art Workshop
- Topic: Profile Picture Request
- Replies: 3
- Views: 987
Re: Profile Picture Request
The aforementioned campaign is "Anya of Willshire." It has been uploaded to the add-on server (but is still incomplete). Desert_Shyde wanted to add an undead toad to the campaign, but we tossed the idea due to not having any decent undead toad graphics. If someone makes a decent undead toa...
- December 22nd, 2010, 3:57 am
- Forum: Scenario & Campaign Development
- Topic: Merry Christmas
- Replies: 17
- Views: 6033
Re: Merry Christmas
I had a last-minute copyright problem involving some Creative Commons music - I managed to hunt around and find some similar public domain music, but in case you'd like to play it with the original music, here's the files that we were using: Oh Little Town of Bethlehem Up on the Housetop Dance of th...
- December 8th, 2010, 3:46 am
- Forum: WML Workshop
- Topic: Recuit using a unit, 1st recruit works, others fail...
- Replies: 14
- Views: 1898
Re: Recuit using a unit, 1st recruit works, others fail...
looks like filtering surrounding terrain for a mobile builder is pretty much impossible unless you use some kind of fake units around the builder, which I dont want to go down that option. I've used the 'magus' summon code i posted before which doesnt filter allowable terrain for summoning, it acts...
- December 8th, 2010, 2:41 am
- Forum: WML Workshop
- Topic: artisticdude's WML Thread: Movement Potions
- Replies: 8
- Views: 866
Re: artisticdude's WML Thread: Movement Potions
You could also create ten nested events, the last of which removes the potion (you would need "delayed variable substitution=no" on each one). That way, the entire event chain would be gone afterward. Of course this only works n things with a hard-coded duration...
- December 8th, 2010, 2:12 am
- Forum: WML Workshop
- Topic: I need to get a list of all sides not allied to the player
- Replies: 7
- Views: 1511
Re: I need to create a ai controlled side..for an era.
Get a list of sides that are not allied with the current side (using a loop that goes through all of the sides), then use that as the input to a random number generator: [set_variable] name=unit.side rand=$nonally_list [/set_variable] Then unstore the unit to set it to that side. You should probably...
- November 24th, 2010, 11:48 pm
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 24997
Re: The Militia
We'll be adding a comment when someone picks up the ring. Never mind - we didn't do this. We did, however, lower the prices on the bow and potion, and lower the orcs' starting gold (they were getting about twice as much as they should have due to the three turns of income before they could recruit)...
- November 17th, 2010, 11:46 pm
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 24997
Re: The Militia
Update (after speaking with Desert_Shyde): The bow (adds an attack which can't be counterattacked) and potion (transforms the unit in to a random unit of the same level) are pretty self-explanatory, but maybe we could add an extra comment on the ring (changes short-range attacks to long-range and lo...
- November 17th, 2010, 11:39 pm
- Forum: Scenario & Campaign Development
- Topic: Help Map editor Units?
- Replies: 9
- Views: 3418
Re: Help Map editor Units?
Click the "Create" link near the top o this page (right next to the "Forums" link), then scroll down to the bottom and click on "WML Reference."
- November 17th, 2010, 1:48 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 24997
Re: The Militia
Silas's "Time out" power doesn't work: he is petrified but the attack continues and he still takes and deals damage. (but he can't be attacked later) I've fixed this on the offline copy; now the time out (or "stay where you are" which petrifies the enemy unit) will happen at the...
- November 17th, 2010, 12:53 am
- Forum: Scenario & Campaign Development
- Topic: Any way to make any terrain temporarily to be recruit-able?
- Replies: 9
- Views: 1830
Re: Any way to make any terrain temporarily to be recruit-ab
Too bad there is no way to set a property on a terrain or even dynamically create a new terrain on the fly by copying an existing terrain. I would think this could be done using [insert_tag] and wesnoth.get_terrain_info (from Lua). If nothing else, you could pre-make castle-copies of every terrain ...
- July 24th, 2010, 9:34 pm
- Forum: Multiplayer Development
- Topic: Terrain Artist
- Replies: 4
- Views: 1049
Re: Terrain Artist
I tested it against myself, but it seems to repeat same again and again. And why do leaders make castle, keep, or wall!? Why wall? I wanted there to be some way to generate Impassable, and I figured that leaders generating only castle would be unbalanced (pushing the game toward generating huge cas...
- July 15th, 2010, 12:46 am
- Forum: Multiplayer Development
- Topic: Terrain Artist
- Replies: 4
- Views: 1049
Terrain Artist
I uploaded Terrain Artist about a week ago... looks like I've had quite a few downloads. Any comments? Questions?
Terrain Artist originated as a tool for randomly generating maps, but it turned out to be more fun than useful.
Terrain Artist originated as a tool for randomly generating maps, but it turned out to be more fun than useful.