Search found 80 matches
- January 27th, 2011, 3:18 am
- Forum: WML Workshop
- Topic: Problems finding core files on freinds PC
- Replies: 1
- Views: 414
Re: Problems finding core files on freinds PC
Not sure whether this is relevant, but I have a weird issue where my stderror.txt is invisible when browsing files normally. It isn't "hidden" - what seems to be happening is it's in some sort of sandbox where I can't see it if I have administrator access. My workaround is to open the comm...
- January 27th, 2011, 3:05 am
- Forum: WML Workshop
- Topic: Using Insert Tag in Generator
- Replies: 12
- Views: 1744
Re: Using Insert Tag in Generator
You can always create two whole scenarios (with most of their contents called from a macro) and switch between them. I.E.: #define THIS_SCENARIO_CONTENTS ... #enddef [scenario] id=00_This_Scenario_Normal {RANDOM_MAP_NORMAL 20 20 6 2} {THIS_SCENARIO_CONTENTS} [/scenario] [scenario] id=00_This_Scenari...
- January 27th, 2011, 2:58 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 25004
Re: The Militia
I'm using 1.9.4. At the end of the turn, the script block, and the arrow don't appear. But, I can use the menu. I suppose you mean the golden hexagon by "arrow," but I can't imagine what you mean by "script block." Well, the savegame you sent me was from the turn before Silas ap...
- January 27th, 2011, 2:30 am
- Forum: Lua Labs
- Topic: Dixie's Lua Thread
- Replies: 81
- Views: 13656
Re: Dixie's Lua Thread
Yeah, that's a possibility. To be honest, the basic game is for 3-4 players only, and although some extensions exist for 6 players and I've read about some people joining two basic games for up to 8, I've never done it myself. I think the ezxpansion has some special rule about a "special build...
- January 26th, 2011, 1:30 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 25004
Re: The Militia
Here is the save : I loaded this in 1.9.3 and I'm not seeing anything wrong. I'm not willing to download 1.9.4 when I already have 1.9.3, so I'll just ask you some more questions. -Just how frozen is the game? Do the menus work at all? Does the golden hexagon move with the mouse? Do units respond t...
- January 26th, 2011, 12:15 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 25004
Re: The Militia
I've uploaded version 1.5 of The Militia to the 1.9 add-on server. This version makes an improvement to the polymorph potion that increases the variety of things that it is possible to polymorph into. @ydcl: Sounds like a problem, but I still don't have much of an idea what's wrong. Are you able to ...
- January 20th, 2011, 11:32 pm
- Forum: WML Workshop
- Topic: Uploading to the server...
- Replies: 6
- Views: 1053
Re: Uploading to the server...
For future reference - Notepad++ can change a file's encoding via the Format menu.TheEmptyLord wrote:Hmm, well I haven't opened it in anything but Notepad++ and it was originally a .txt file changed to .pbl. I have to go for now, but will try copy/pasting and putting a free line at the top tomarrow
- January 20th, 2011, 11:29 pm
- Forum: Scenario & Campaign Development
- Topic: Merry Christmas
- Replies: 17
- Views: 6036
Re: Merry Christmas
WRT the third scenario: You have a terrain advantage and overpowered Givers on your side - although this means that you need to keep gold on hand, so that the Gift ability will still work. Unfortunately the pine tree patches are almost indistinguishable from other forest patches, but with some hunti...
- January 20th, 2011, 11:09 pm
- Forum: Ideas
- Topic: [interface] Change golden hex image
- Replies: 7
- Views: 1395
Re: [interface] Change golden hex image
Ah, that's what I needed to know. Thank you.Reepurr wrote:Note that this is NOT the resources/data/core/images, it's actually resources/images.
- January 20th, 2011, 11:03 pm
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 88
- Views: 25004
Re: The Militia
The Militia has been uploaded to the 1.9 add-on server.
- January 20th, 2011, 11:02 pm
- Forum: Scenario & Campaign Development
- Topic: Anya of Willshire
- Replies: 19
- Views: 4561
Re: Anya of Willshire
Version 0.4 is up.
- January 19th, 2011, 3:50 am
- Forum: Ideas
- Topic: [engine] add harm_source field to [harm_unit]
- Replies: 15
- Views: 2663
Re: [engine] add harm_source field to [harm_unit]
More or less yes, but the problem is on the C++ side of the code. To quote silene: That's because the Lua interface often comes straight from the engine. And, as strange as it may seem, the engine doesn't provide any way for C++ code to modify the experience of a unit; that's why it is read-only. S...
- January 19th, 2011, 3:16 am
- Forum: Ideas
- Topic: [interface] Change golden hex image
- Replies: 7
- Views: 1395
[interface] Change golden hex image
Can this already be done? My sister dislikes yellow, so she was disappointed to find that the selection image in Wesnoth 1.9.3 is bright yellow... hence I'd like to change this image on her copy. I downloaded the "Fix golden hex (Mac)" add-on and edited those images, but it doesn't seem to...
- January 19th, 2011, 2:20 am
- Forum: Scenario & Campaign Development
- Topic: Merry Christmas
- Replies: 17
- Views: 6036
Re: Merry Christmas
This campaign has been uploaded to the 1.9 add-ons server, with some very minor improvements (snowy keeps and ending music).
- January 19th, 2011, 2:14 am
- Forum: WML Workshop
- Topic: Uploading to the server...
- Replies: 6
- Views: 1053
Re: Uploading to the server...
What format is the file in? The ideal format for Wesnoth seems to be UTF-8 without BOM. If your file has a BOM (an invisible code at the beginning to mark it as UTF-8), that might conceivably interfere with the first line of the file, which is your title line. If you don't know how to check the file...