Search found 80 matches
- February 17th, 2011, 3:48 am
- Forum: Scenario & Campaign Development
- Topic: I Dream (Randomized endless campaign)
- Replies: 9
- Views: 3475
Re: I Dream (Randomized endless campaign)
You've left some wml syntax leaky, I get an unclosed statement error from I Dream..when going into multiplayer? wth? Looks like I failed to account for multiplayer on something that differed between easy and hard mode (the "spoiler" text about the Dreamer ability). I've fixed this, and in...
- February 9th, 2011, 2:49 am
- Forum: Scenario & Campaign Development
- Topic: I Dream (Randomized endless campaign)
- Replies: 9
- Views: 3475
Re: I Dream (Randomized endless campaign)
I've uploaded a new version of I Dream (0.85). I've added a Spoilers menu instead of a help menu; the Spoilers menu will let you examine most of the campaign's mechanics, but I called it Spoilers instead of Help because this isn't the sort of campaign where you go in with a set of ground rules - all...
- February 5th, 2011, 12:40 am
- Forum: WML Workshop
- Topic: errors change all the time
- Replies: 14
- Views: 1932
Re: errors change all the time
For future reference, the mistakes that I've seen cause this problem are a missing quotation mark (1.9.3 seems to give a proper error message for this though) and the wrong number of parameters to a macro (I don't recall whether 1.9 still has a problem with this or not). Trying to use a nonexistent ...
- February 5th, 2011, 12:37 am
- Forum: Scenario & Campaign Development
- Topic: I Dream (Randomized endless campaign)
- Replies: 9
- Views: 3475
Re: I Dream (Randomized endless campaign)
It is not working. I downloaded from the server using firefox and did the copying in the addon folder and unpacking by hand. I used 1.9.2 (the structure in 1.9.3 seems to be diffrerent.) Events create not supported error messages. Nice idea. Hmm... compatibility problems between minor versions with...
- February 3rd, 2011, 11:30 pm
- Forum: WML Workshop
- Topic: Wilderlands Style?
- Replies: 13
- Views: 2264
Re: Wilderlands Style?
The SCATTER_UNITS macro might also be suitable.
- February 3rd, 2011, 11:29 pm
- Forum: WML Workshop
- Topic: Using Insert Tag in Generator
- Replies: 12
- Views: 1740
Re: Using Insert Tag in Generator
You may be out of luck for using variables in the generator parameters, but you can still use some WML magic to apply terrain masks after the map is generated. If you want to get really fancy you can do the entire map generation process with WML (or Lua). For example: * some of Rhuvaen 's old maps ...
- February 3rd, 2011, 11:29 pm
- Forum: Scenario & Campaign Development
- Topic: Anya of Willshire
- Replies: 19
- Views: 4556
Re: Anya of Willshire
I've began to play the campaign, I agree with the ones to say that is very easy to block the orcish leader recruitment when he goes out for capture the village. Another thing: I've looked the units folder and I like a lot the sailors units. As I recall, the sailors are straight copies (with a few n...
- February 3rd, 2011, 11:29 pm
- Forum: Scenario & Campaign Development
- Topic: I Dream (Randomized endless campaign)
- Replies: 9
- Views: 3475
Re: I Dream (Randomized endless campaign)
WTF? Yeah I know this was probably intended so just letting you know that goal was achieved. The ammount of randomness is absolutely berserk! And it's quite beautiful, but needs some sort of manual what (not) to expect. Especially in terms of when do we get a keep noy a castle when rolling over can...
- January 30th, 2011, 1:15 am
- Forum: Multiplayer Development
- Topic: Map Editor Help?
- Replies: 1
- Views: 843
Re: Map Editor Help?
Before you try my suggestion below, see if the paint-bucket tool (on the toolbar on the right, between the paintbrush and the flag) does what you want. I don't see a button for that either. Try this (you should probably back up your map before the first time you do this, to be safe): -Go to the &quo...
- January 30th, 2011, 1:05 am
- Forum: WML Workshop
- Topic: Wilderlands Style?
- Replies: 13
- Views: 2264
Re: Wilderlands Style?
What I suggest: Copy the Wilderlands scenario file (from "data/multiplayer/scenarios" in your Wesnoth install directory) - that's your template. Add/remove sides as needed, but keep the monster side as side 5 to make things easy (that means you have to have at least 5 sides, including that...
- January 29th, 2011, 1:56 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 87
- Views: 24944
Re: The Militia
I don't get it ! I said, the turn can't over. Ang is in that turn, that Silas appears; Strange, because in 1.8 vs, everything work fine. Is that, only from my computer ? Doesn't it let you save during the opponent's turn? I wouldn't be surprised to find that this is specifically a bug with 1.9.4 - ...
- January 29th, 2011, 1:55 am
- Forum: Scenario & Campaign Development
- Topic: I Dream (Randomized endless campaign)
- Replies: 9
- Views: 3475
I Dream (Randomized endless campaign)
I Dream version 0.4 has been uploaded to the 1.9 add-on server. It's highly random, with constant random events. Although it's entirely playable (in theory - it hasn't been tested nearly as well as The Militia and Merry Christmas were), I consider it far from finished due to a lack of variety - some...
- January 29th, 2011, 1:48 am
- Forum: Lua Labs
- Topic: Dixie's Lua Thread
- Replies: 81
- Views: 13543
Re: Dixie's Lua Thread
Have you played it ? This would imply additional "number" terrains. Only twice as many as the maximum number of players - which prevents unlimited players, but raising the limit to 9 wouldn't be too hard. The real burden here is tweaking the map generator to provide locations for all of t...
- January 29th, 2011, 1:37 am
- Forum: WML Workshop
- Topic: Using Insert Tag in Generator
- Replies: 12
- Views: 1740
Re: Using Insert Tag in Generator
If you dig into the code that the macros expand to, you may be able to store the values that you want in variables in the victory event of the previous scenario, and load them using $ notation in the [generator] block. You'd have to create a combo generator block that can switch between the two by o...
- January 27th, 2011, 3:22 am
- Forum: WML Workshop
- Topic: RP advancement
- Replies: 1
- Views: 474
Re: RP advancement
There's probably a bunch of macros in the UtBS campaign that the Kaleh unit needs that aren't being loaded into your campaign. You could copy UtBS's whole "utils" folder into your campaign, or you could actually look through the files in that folder, find the things that you need and copy ...