Search found 76 matches

by KKSlider
July 9th, 2009, 4:45 pm
Forum: Scenario & Campaign Development
Topic: Campaign: An Ordinary Adventure
Replies: 37
Views: 6382

Re: Campaign: An Ordinary Adventure

Try downloading it again from the add-on server... I'm keeping updating it over and over, once every scenario is 100% playable for sure. Otherwise, it's just a matter of time, no need to worry. The 4th scenario should work fine now. The only thing I still didn't figure out is why Elgrean isn't able ...
by KKSlider
July 9th, 2009, 11:39 am
Forum: Scenario & Campaign Development
Topic: Campaign: An Ordinary Adventure
Replies: 37
Views: 6382

Re: Campaign: An Ordinary Adventure

Yes, it is only available in English for now. I'll personally translate it in Italian once the textual work is done, and then it'll be moved to the WesCamp, in order to be translated in other languages.

I hope you'll find it fun to play :D
by KKSlider
July 9th, 2009, 10:05 am
Forum: Users’ Forum
Topic: Lost Eras
Replies: 5
Views: 733

Re: Lost Eras

Turuk wrote:Making the unknown known, it's what I do. ;)
You sure have mystic powers, do ya? XD
by KKSlider
July 8th, 2009, 8:00 pm
Forum: Scenario & Campaign Development
Topic: Campaign: An Ordinary Adventure
Replies: 37
Views: 6382

Re: Campaign: An Ordinary Adventure

Ok, it's been a while since the last post... enough time to get this thread buried within the second page in less than a week. xD Good news are that I managed to let the fourth scenario work correctly. (yay! ^^) After researching lots of possible WML combos on both wiki and boards, I can finally say...
by KKSlider
July 8th, 2009, 9:42 am
Forum: Users’ Forum
Topic: Map of whole Wesnoth
Replies: 37
Views: 4219

Re: Map of whole Wesnoth

I usually tend to create new locations for my scenarios, while not bothering about the "actual" geography. I don't know if it's a good thing, but since Wesnoth is open-souce with non-canonical storylines (used only in campaigns, for instance) I wouldn't make a problem. By the way, welcome here! PS: ...
by KKSlider
July 7th, 2009, 3:28 pm
Forum: Faction & Era Development
Topic: Stick People!!!
Replies: 29
Views: 3427

Re: Stick People!!!

I just hope it won't be too dark, knowing that internet stickmen are usually black. But maybe that can be a minor fixable trouble (you can always put somekind of team-colored halo around the sticks). Anyway, if the work goes ahead you can talk about this in the Art Development section. Here we discu...
by KKSlider
July 7th, 2009, 2:43 pm
Forum: Multiplayer Development
Topic: Multiplayer Map Pack
Replies: 6
Views: 1112

Re: Multiplayer Map Pack

Thanks, I hope it won't happen again.

Anyway, I fixed teamnames in some scenarios and now version 1.0b is available on the add-on server.

EDIT: Version 1.1 released. Minor fixes to The Trap scenario.
by KKSlider
July 7th, 2009, 12:43 pm
Forum: Multiplayer Development
Topic: Multiplayer Map Pack
Replies: 6
Views: 1112

Re: Multiplayer Map Pack

Done! :D
Objective reached. Ok, don't hesitate to rate or comment my maps, if you want.
Balancing will probably be a common issue, but I hope there won't be any troubles, as long as I keep on testing them.

Thanks for the help, guys!
by KKSlider
July 7th, 2009, 12:09 pm
Forum: Multiplayer Development
Topic: Multiplayer Map Pack
Replies: 6
Views: 1112

Re: Multiplayer Map Pack

That's wierd... it should appear a "Publish campaign" button, after I click on OK in the add-on window, right?
I tried both but nothing appears. Are zip archives supported?

PS: Sorry for posting in the wrong section again... :oops: I was so desperate that I didn't even take a look at the boards.
by KKSlider
July 7th, 2009, 10:48 am
Forum: Multiplayer Development
Topic: Multiplayer Map Pack
Replies: 6
Views: 1112

Multiplayer Map Pack

Ok, I took a very little break from my campaign and made a couple of multiplayer "normal" maps. Their sizes range from very little to medium, and all of them are symmetrical. The only problem is the uploading to the add-on server... I sure have readen the .pbl wiki and such, but I don't know if ther...
by KKSlider
July 6th, 2009, 10:06 am
Forum: WML Workshop
Topic: A couple of campaign questions
Replies: 2
Views: 392

Re: A couple of campaign questions

First: I want to have the icon/image for the campaign be a certain unit image/portrait that I created; it's in my campaign folder. When I refer to it in the campaign file, nothing comes up. I think this is because Wesnoth is looking under the main Wesnoth folder, not the UserData folder. So how wou...
by KKSlider
July 6th, 2009, 9:50 am
Forum: Scenario & Campaign Development
Topic: New Campaign: The War of Time
Replies: 25
Views: 3157

Re: New Campaign: The War of Time

I'm having trouble with the size limit on attachments, so currently the campaign can't be downloaded. Any help or ideas? I'll post it as soon as I figure out how. Try splitting the campaign folder into more archives, or host it in a free online file-hosting site (like Mediafire) and then linking th...
by KKSlider
July 6th, 2009, 9:44 am
Forum: Scenario & Campaign Development
Topic: DDB_Survivals Feedback Topic [vers 0.3.1 beta]
Replies: 13
Views: 3063

Re: DDB_Survivals Feedback Topic [vers 0.1 BETA]

Lol, it happens...
Other than that, looks like a good MP pack. Keep it up :)
by KKSlider
July 5th, 2009, 10:23 am
Forum: Scenario & Campaign Development
Topic: DDB_Survivals Feedback Topic [vers 0.3.1 beta]
Replies: 13
Views: 3063

Re: DDB_Survivals Feedback Topic [vers 0.1 BETA]

Shouldn't this belong to the Multiplayer Development section?
by KKSlider
July 4th, 2009, 1:16 pm
Forum: WML Workshop
Topic: Unknown Scenario
Replies: 6
Views: 803

Re: Unknown Scenario

Commander.cfg is a specific campaign unit for Hier of the Throne, so you must put the unit's files into your userdata directory (images, cfg file and such). Thus, it ain't a default unit. :)