Search found 312 matches

by Skrim
May 10th, 2011, 6:09 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 73420

Re: Khalifate feedback thread

One stat anomaly I noticed. The Khaiyal-Faris-Mufariq line has consistent resists (20% arcane, 10% impact, -20% cold, 30% blade) and the Rami-Saree-Jawal line has consistent resists (20% arcane, -10% impact, -10% pierce, 10% blade), but the Qanas-Hadaf line of shared advancements first uses Rami res...
by Skrim
May 10th, 2011, 4:13 pm
Forum: Writers’ Forum
Topic: Where Khalifate is
Replies: 14
Views: 5682

Re: How Khalifate reached in Wesnoth?

AFAIK there is a great desert to the south of Wesnoth according to the geography page, farther south than the Aethenwood. The Khalifate probably live there and in other hilly and desert regions to the far south and southeast. How they got there is unknown. It is however certain that, indeed, they ar...
by Skrim
May 10th, 2011, 3:49 pm
Forum: Writers’ Forum
Topic: Khalifate Unit Descriptions
Replies: 15
Views: 4834

Khalifate Unit Descriptions

Hello all. As the Khalifate faction have been mainlined, I've begun a project to write new unit descriptions for them. Most of their units lack descriptions or have rather poor old ones, but whatever scraps of lore I could glean from those descriptions have implemented here. Given this, I'll be shel...
by Skrim
May 5th, 2011, 7:03 pm
Forum: Strategies & Tips
Topic: AMLA strategy
Replies: 6
Views: 2705

Re: AMLA strategy

The best lvl 3 unit to give kills to if you have no still-levelable units around would be the Ghast. It gains 1 HP with every kill, so combining kills with AMLAs would result in massive amounts of HP in time to create an uber tank. Given that DiD is infinitely long, this could actually be done. Othe...
by Skrim
May 5th, 2011, 12:20 pm
Forum: Users’ Forum
Topic: logic for multiple reactionary attacks???
Replies: 39
Views: 4484

Re: logic for multiple reactionary attacks???

No, THIS game needs reactionary attacks to be balanced.

A comparison of Wesnoth to Chess is a non-argument. It's like saying Warcraft 2 has gnomes and therefore Wesnoth should have gnomes too. With regards as to whether Wesnoth needs reactionary attacks or not, it proves nothing.
by Skrim
May 2nd, 2011, 6:07 am
Forum: Strategies & Tips
Topic: The Uselessness of the Merman Spearman
Replies: 42
Views: 15815

Re: The Uselessness of the Merman Spearman

So, sometimes, like when facing Drakes, the Merman Spearman is not totally useless. What about nerfing the Netcasters/Entanglers? I find they are "too" useful, relative to other level 2/3 units. And nerfing them would also help make the Spearmen more useful. I would suggest dramatically reducing th...
by Skrim
May 1st, 2011, 5:03 pm
Forum: Users’ Forum
Topic: logic for multiple reactionary attacks???
Replies: 39
Views: 4484

Re: logic for multiple reactionary attacks???

It would also decrease the usefulness of non-magical ranged attackers, i.e, archers. Their entire shtick is that they don't get the retaliation that melee units do and that they can attack (rather prevalent) melee-only units with impunity whilst the same can be said of melee attackers only in one sp...
by Skrim
May 1st, 2011, 4:43 pm
Forum: Strategies & Tips
Topic: The Uselessness of the Merman Spearman
Replies: 42
Views: 15815

Re: The Uselessness of the Merman Spearman

So it's just a Hunter++ for the sake of there needing to be one? Ok... it's still usually useless, though. A 7-4 ranged that allows it to better take advantage of its daytime bonus could make it more widely useful against general enemies, not just its optimum targets (drakes and horses). And given R...
by Skrim
May 1st, 2011, 8:38 am
Forum: Strategies & Tips
Topic: The Uselessness of the Merman Spearman
Replies: 42
Views: 15815

The Uselessness of the Merman Spearman

Hi, There's one unit I've noticed to be usually useless in campaigns and multiplayer, with an alternative that is in most cases more useful. This would be the Merman Spearman, one of the advancements of the Merman Hunter. I see almost no situations where this unit would be preferable over the altern...
by Skrim
April 28th, 2011, 3:13 pm
Forum: Ideas
Topic: [Mainline] Give ranged first strike to Master-at-Arms
Replies: 31
Views: 3043

Re: [Mainline] Give ranged first strike to Master-at-Arms

I'd oppose this change; Firststrike implies that the Master's ranged weapon has exceptionally long range. It doesn't. Speaking in thematic and realistic terms, the longbows of the human Longbowman and Elvish Marksman lines, if nothing else, should have longer range, and speaking from a game balance ...
by Skrim
April 28th, 2011, 2:49 pm
Forum: Strategies & Tips
Topic: Some Ideas
Replies: 13
Views: 1734

Re: Some Ideas

(1)-need a balanced force (2)-let non-intelligent units be the lambs and let them attack FIRST (right time of day) (3)-protect intelligent and loyal units (4)-must level up a medic to a 8+ asap (5)-if unit attained large amounts of XP last round, recall (6)-only recruit minimally what is needed 1. ...
by Skrim
April 25th, 2011, 8:10 pm
Forum: Users’ Forum
Topic: logic for multiple reactionary attacks???
Replies: 39
Views: 4484

Re: logic for multiple reactionary attacks???

As for fairness, I don't see how it can possibly be considered unfair that you face retaliatory attacks. It's a game mechanic, its a rule, everyone follows it - you, the AI, other players, everyone.

How is it 'unfair'? :|
by Skrim
April 25th, 2011, 6:13 am
Forum: Users’ Forum
Topic: logic for multiple reactionary attacks???
Replies: 39
Views: 4484

Re: logic for multiple reactionary attacks???

No, it's neither illogical nor unfair. If you attack a unit and that unit can defend itself, it will. The retaliation damage is a risk you have to factor in when you initiate an attack - if you don't and your units are heavily damaged or killed by retaliation damage, it's your fault only. Avoiding r...
by Skrim
April 23rd, 2011, 5:49 pm
Forum: Strategies & Tips
Topic: Drakes vs Orc
Replies: 5
Views: 1598

Re: Drakes vs Orc

Hmm. This map is quite tiny in terms of battlespace, kind of clustered. Bad news for Drakes, especially when faced with a first night assault from the Orcs or UD that they cannot hold out against and don't have much room to retreat from. The Orcs were upon your front line villages by dusk and could'...
by Skrim
April 19th, 2011, 6:40 am
Forum: Writers’ Forum
Topic: Wesnoth Magic Compendium
Replies: 11
Views: 3936

Re: Wesnoth Magic Compendium

Umm, I don't think the bats are related to actual magic of black magic users. Necromancers just tame them and keep them as useful pets, according to their race description. The Mermen in Dead Water kept one too.