Search found 197 matches

by Battlecruiser_Venca
March 26th, 2014, 9:50 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1444584

Re: Legend of the Invincibles

Dugi:
Addon description altered. This addon just calls some LotI code to do its thingy like it's done in core LotI MP scenarios. It may not be considered balaced, but it's just for fun :)
by Battlecruiser_Venca
March 25th, 2014, 12:13 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1444584

Re: Legend of the Invincibles

Hi there,

as LotI fan, I've uploaded a simple, experimental MP modification that allows LotI advancements in any multiplayer map. Available in 1.11.11+ :)
It's called LotIMod.

Have fun!
by Battlecruiser_Venca
March 21st, 2014, 8:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1444584

Re: Legend of the Invincibles

BUG: In gladiators scenario start a new game with single player (only one slot is filled). I've chosen very easy difficulty. After fight starts, you wait several turns for first nemy to spawn. The first enemy is boss and the turn after that another boss spawns. the "double boss" happens ev...
by Battlecruiser_Venca
March 8th, 2014, 2:39 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1444584

Re: Legend of the Invincibles

Try it yourself, just kill the ghost boss and end turn
by Battlecruiser_Venca
March 8th, 2014, 11:00 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1444584

Re: Legend of the Invincibles

after few turns nothing happened at all, note that, in my case the last two enemies were killed that way
by Battlecruiser_Venca
March 7th, 2014, 11:11 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1444584

Re: Legend of the Invincibles

BUG: In gladiators scenario, when the last enemy (or enemies, 2 in my case) is killed by infect ability (given by item), you can't progress any further (the next wave won't spawn)
by Battlecruiser_Venca
February 28th, 2014, 6:52 pm
Forum: Strategies & Tips
Topic: Dwarvish Ulfserker - tips on using?
Replies: 13
Views: 6233

Re: Dwarvish Ulfserker - tips on using?

drake burners at day are immune to ulfs
by Battlecruiser_Venca
February 3rd, 2014, 11:38 am
Forum: Coder’s Corner
Topic: Mage usage class
Replies: 7
Views: 3781

Re: Mage usage class

AFAIK the usage is only to thing how AI recruits units.

And the mixed fighter is to differentiate bowmen and mages, so this hack lets you control frequency of recruiting both units individually.

And I believe that was used in order to don't add any new type, so the devs picked a free one.
by Battlecruiser_Venca
January 11th, 2014, 11:51 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104713

Re: For Power (0.5.5)

It happens on the map where you have some 0-MP swordsmen (maybe you set 0 MP to all swordsmen/royal guards even to ones in recall lists)
by Battlecruiser_Venca
January 11th, 2014, 5:37 pm
Forum: Writers’ Forum
Topic: Reviving the How to Play series
Replies: 38
Views: 11996

Re: Reviving the How to Play series

and I'd suggest using cavarlymen vs ulfs because their 30% blade res and they can catch the ulfs instead of slow HIs
by Battlecruiser_Venca
November 20th, 2013, 12:14 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 393
Views: 121636

Re: 1.10 & 1.11 SP Campaign: Trinity

in that scenario there is burned forest, and it can be crossed like normal flat terrain (my paladin has 1 mp cost and 30% def there unlike the great oak, where he spends 3mp and has 30% def too)

is that intended?
by Battlecruiser_Venca
November 19th, 2013, 2:40 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 393
Views: 121636

Re: 1.10 & 1.11 SP Campaign: Trinity

BUG:
Spoiler:
by Battlecruiser_Venca
November 16th, 2013, 1:32 pm
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 588
Views: 187399

Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising

1.11.7 is out in git and problem persists bt: Program received signal SIGSEGV, Segmentation fault. 0x00000000014f7670 in combatant::combatant(battle_context_unit_stats const&, combatant const*) () (gdb) bt #0 0x00000000014f7670 in combatant::combatant(battle_context_unit_stats const&, combat...