Search found 197 matches
- April 28th, 2014, 8:06 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 983
- Views: 239603
Re: Outsider Art for Bad Moon Rising
Hm, when looking at the old and new, I liked the old coloring more, especially on the accessories
- April 26th, 2014, 2:49 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
The ghost is mainly problem because Khthon do have a lot of problems to take him down, so it's perfect UD's vill holder. Toads have now a lot of problem to reach them inlands. Two hits from a ghost at night-> dead toad. The only way to ged rid of a ghost on a village inlands is to be lucky with char...
- April 26th, 2014, 12:21 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
I've looked into the toad, but I don't think that would Khthon ever help (at least vs Ghosts where you supposed them to work), it's a second aquatic unit, in this case with extremely low HP for Khthon. I think that the Khthon really need an unit with arcane damage since all uninfectable units are ar...
- April 23rd, 2014, 10:30 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
After playing BMR and Trinity, I can't say, that the Primevals are really the bad guys in the campaign as you describe. They just hate Khthon, their ancient enemy, fighting with them and endless war. Player fights them in two scenarios IIRC (and avoids fight with them in another one [the one, where...
- April 22nd, 2014, 10:24 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
Antoher thingy what came into my mind: After playing BMR and Trinity, I can't say, that the Primevals are really the bad guys in the campaign as you describe. They just hate Khthon, their ancient enemy, fighting with them and endless war. Player fights them in two scenarios IIRC (and avoids fight wi...
- April 14th, 2014, 9:00 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
The Despair Impasabble problem hasn't been fixed yet.
And I'd raise runner and dog defense in water to 40%.
And I'd raise runner and dog defense in water to 40%.
- April 12th, 2014, 9:18 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
Thralls in MP do appear vs specific factions only. Khthon do face fire in Trinity when sieging Weldyn and when Haldrad is attacked by them near Weldyn when player has mages. And don't forget about vector, it is a way of some kind of instant heal (and it destroys one enemy unit too). But this works o...
- April 12th, 2014, 9:19 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
What are the Undead supposed to do against South-Seas Arsonist spam? Adepts nor Skeletons don't look here doing so instead of Default's UD vs Drake Burners. OK, I've made them slightly more vulnerable to cold. I'd think more about reducing their melee (like to 5-2), raising the cost (17 gp) or addi...
- April 11th, 2014, 1:00 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
As looking into factions in more detail, I have some questions, all of them are of balancing (like the Cavarlyman vs Primeval problem): What are the Undead supposed to do against South-Seas Arsonist spam? Adepts nor Skeletons don't look here doing so instead of Default's UD vs Drake Burners. Undead ...
- April 10th, 2014, 3:51 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.12.x)
Some problems about playability on mainline maps: Ukian faction can't enter deep water at all. This allows forcing draw in larger patches of deep water if opponent leader can reach deep water (which majority Archaic Era factions can do). This can be abused for example on Fallenstar Lake at 21,16. De...
- April 6th, 2014, 9:34 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142086
Re: Archaic Era (for BfW 1.10.x and 1.11.x)
shouldn't be better if enthrallment was an ability instead of a trait? It looks that it's a dummy trait, because even Khthon units without the trait (the ones captured by vector) can enthrall
- April 5th, 2014, 2:43 pm
- Forum: Scenario & Campaign Development
- Topic: 1.14 SP Campaign: Trinity
- Replies: 393
- Views: 121527
Re: 1.12 SP Campaign: Trinity
The attached savefile demonstrates that issue, where the mech is transfered from Keldan's side to Haldrad's. Will any other remaining Khthon act the same?
- April 4th, 2014, 10:12 pm
- Forum: Scenario & Campaign Development
- Topic: 1.14 SP Campaign: Trinity
- Replies: 393
- Views: 121527
Re: 1.12 SP Campaign: Trinity
some crazy things: Dark planet III: Nemesis can push the radioactive mech only once. In scenario where you encounter mechs for first time (you play as Keldan) I've used vector on the big mech. Keldan recalls the khthonized big mech in Dark planet I. I've put the big mech to engage fight with the one...
- March 27th, 2014, 11:34 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7477
- Views: 1441805
Re: Legend of the Invincibles
MP BUG: In MP LotI game, when Lich advances an error message spawns saying "Could not find the unit being advanced to: Lich Lord" and terminates the scenario.
Shouldn't it be Lich King?
Shouldn't it be Lich King?
- March 26th, 2014, 10:55 am
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.3.5 for Wesnoth 1.14
- Replies: 37
- Views: 17100
Re: Random Campaign 1.1.0 for Wesnoth 1.11/12
Got a crashing bug. As UMC shouldn't crash wesnoth, reported here: https://gna.org/bugs/index.php?21865