Search found 197 matches

by Battlecruiser_Venca
April 28th, 2014, 8:06 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 239603

Re: Outsider Art for Bad Moon Rising

Hm, when looking at the old and new, I liked the old coloring more, especially on the accessories
by Battlecruiser_Venca
April 26th, 2014, 2:49 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

The ghost is mainly problem because Khthon do have a lot of problems to take him down, so it's perfect UD's vill holder. Toads have now a lot of problem to reach them inlands. Two hits from a ghost at night-> dead toad. The only way to ged rid of a ghost on a village inlands is to be lucky with char...
by Battlecruiser_Venca
April 26th, 2014, 12:21 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

I've looked into the toad, but I don't think that would Khthon ever help (at least vs Ghosts where you supposed them to work), it's a second aquatic unit, in this case with extremely low HP for Khthon. I think that the Khthon really need an unit with arcane damage since all uninfectable units are ar...
by Battlecruiser_Venca
April 23rd, 2014, 10:30 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

After playing BMR and Trinity, I can't say, that the Primevals are really the bad guys in the campaign as you describe. They just hate Khthon, their ancient enemy, fighting with them and endless war. Player fights them in two scenarios IIRC (and avoids fight with them in another one [the one, where...
by Battlecruiser_Venca
April 22nd, 2014, 10:24 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

Antoher thingy what came into my mind: After playing BMR and Trinity, I can't say, that the Primevals are really the bad guys in the campaign as you describe. They just hate Khthon, their ancient enemy, fighting with them and endless war. Player fights them in two scenarios IIRC (and avoids fight wi...
by Battlecruiser_Venca
April 14th, 2014, 9:00 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

The Despair Impasabble problem hasn't been fixed yet.
And I'd raise runner and dog defense in water to 40%.
by Battlecruiser_Venca
April 12th, 2014, 9:18 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

Thralls in MP do appear vs specific factions only. Khthon do face fire in Trinity when sieging Weldyn and when Haldrad is attacked by them near Weldyn when player has mages. And don't forget about vector, it is a way of some kind of instant heal (and it destroys one enemy unit too). But this works o...
by Battlecruiser_Venca
April 12th, 2014, 9:19 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

What are the Undead supposed to do against South-Seas Arsonist spam? Adepts nor Skeletons don't look here doing so instead of Default's UD vs Drake Burners. OK, I've made them slightly more vulnerable to cold. I'd think more about reducing their melee (like to 5-2), raising the cost (17 gp) or addi...
by Battlecruiser_Venca
April 11th, 2014, 1:00 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

As looking into factions in more detail, I have some questions, all of them are of balancing (like the Cavarlyman vs Primeval problem): What are the Undead supposed to do against South-Seas Arsonist spam? Adepts nor Skeletons don't look here doing so instead of Default's UD vs Drake Burners. Undead ...
by Battlecruiser_Venca
April 10th, 2014, 3:51 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.12.x)

Some problems about playability on mainline maps: Ukian faction can't enter deep water at all. This allows forcing draw in larger patches of deep water if opponent leader can reach deep water (which majority Archaic Era factions can do). This can be abused for example on Fallenstar Lake at 21,16. De...
by Battlecruiser_Venca
April 6th, 2014, 9:34 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 375
Views: 142086

Re: Archaic Era (for BfW 1.10.x and 1.11.x)

shouldn't be better if enthrallment was an ability instead of a trait? It looks that it's a dummy trait, because even Khthon units without the trait (the ones captured by vector) can enthrall
by Battlecruiser_Venca
April 5th, 2014, 2:43 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 393
Views: 121527

Re: 1.12 SP Campaign: Trinity

The attached savefile demonstrates that issue, where the mech is transfered from Keldan's side to Haldrad's. Will any other remaining Khthon act the same?
by Battlecruiser_Venca
April 4th, 2014, 10:12 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 393
Views: 121527

Re: 1.12 SP Campaign: Trinity

some crazy things: Dark planet III: Nemesis can push the radioactive mech only once. In scenario where you encounter mechs for first time (you play as Keldan) I've used vector on the big mech. Keldan recalls the khthonized big mech in Dark planet I. I've put the big mech to engage fight with the one...
by Battlecruiser_Venca
March 27th, 2014, 11:34 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7477
Views: 1441805

Re: Legend of the Invincibles

MP BUG: In MP LotI game, when Lich advances an error message spawns saying "Could not find the unit being advanced to: Lich Lord" and terminates the scenario.

Shouldn't it be Lich King?
by Battlecruiser_Venca
March 26th, 2014, 10:55 am
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.3.5 for Wesnoth 1.14
Replies: 37
Views: 17100

Re: Random Campaign 1.1.0 for Wesnoth 1.11/12

Got a crashing bug. As UMC shouldn't crash wesnoth, reported here: https://gna.org/bugs/index.php?21865