Search found 197 matches

by Battlecruiser_Venca
July 12th, 2014, 12:55 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1918
Views: 409656

Re: Ageless Era - Current Version: 4.11.1

BUG: This addon clashes with Archaic Era (previously reported to Archaic Era here: http://forums.wesnoth.org/viewtopic.php ... 39#p573107). This could be caused by using same movetype and image names.
by Battlecruiser_Venca
July 12th, 2014, 12:46 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 137663

Re: Archaic Era (for BfW 1.12.x)

I'll look if ageless is isnatlled and if is, I'll try to uninstall and try, if this is caused by Ageless, I'll report it to them EDIT: This bug is caused by Ageless Era and it causes some griphics issues with portraits too, reported http://forums.wesnoth.org/viewtopic.php?f=19&t=25274&p=5731...
by Battlecruiser_Venca
July 11th, 2014, 7:38 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 137663

Re: Archaic Era (for BfW 1.12.x)

BUG: After last update the Primeval faction can't access deep water at all (previously Cutters, Swiftfoots and Slowfoots could)
by Battlecruiser_Venca
July 8th, 2014, 6:43 pm
Forum: Multiplayer Development
Topic: Necromancer Power
Replies: 7
Views: 1742

Re: Necromancer Power

Necromancers are good tank units as they have a good HP and no weaknesses
by Battlecruiser_Venca
June 26th, 2014, 6:39 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 124257

Re: World Conquest tek (aka World Conquest II)

tekelili: EoHS has both era and modification version as the era version is variant of default era but instead of default+modification has more features. And please don't restrict the eras 'cause nearly no-one era will supply the extra defs. Just give random hero pool if it's undefined, you can use t...
by Battlecruiser_Venca
June 20th, 2014, 11:46 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 124257

Re: World Conquest tek (aka World Conquest II)

After a quick test, EoHS (as a "non-normal" era) works (except the empty hero-list bug as mentioned above for any other era). The training works, it is applied correctly to recruits (and even to summons including apprentices). At second scenario I've ended with the same recruit list as I h...
by Battlecruiser_Venca
June 17th, 2014, 2:54 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 124257

Re: World Conquest tek (aka World Conquest II)

With normal Eras (Default, Archaic) the only issue is the empty available hero list. At the second scenario the recruit list is unchanged (as intended). So after this fix, any normal era could be marked as compatible. I'll try some of non-normal Eras (like EoHS) later AD right-click options: The MP ...
by Battlecruiser_Venca
June 16th, 2014, 9:47 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 124257

Re: World Conquest tek (aka World Conquest II)

I've tried an another era with your campaign and the only bug what I get is that you don't start with any heroes and your hero pool is empty (a lua error throws at the first map when trying to create a unit with an empty type field). A possible solution of the problem is to assign a random hero pool...
by Battlecruiser_Venca
June 10th, 2014, 2:31 pm
Forum: Strategies & Tips
Topic: The "wall" defense
Replies: 8
Views: 4245

Re: The "wall" defense

Drakes can use Burners to defend a village too as they retailate well against almost everything but they're very costly. Ther best defense with drakes is to leave that hex empty by making a trap there so taking that village would result a great risk.
by Battlecruiser_Venca
June 10th, 2014, 1:58 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 124257

Re: World Conquest tek (aka World Conquest II)

Is there any reason why the era is forced in the campaign except the balance? (As the 1.11.x era forcing feature was described as it should be used only if an uncompatible era makes the game unplayable at all. It shouldn't be used to force a balanced era for the scenario.) If the balance is the only...
by Battlecruiser_Venca
May 27th, 2014, 5:16 pm
Forum: Strategies & Tips
Topic: Lich Overpoweered ?
Replies: 9
Views: 4634

Re: Lich Overpoweered ?

Lich does suffer from being a mixed unit, so it has low primary attack dmg (only 12-3 for being a L3) but you'll always get hit back hard. Use Red Mages (or their advancements), Paladins or Mages of Light. Be careful with White Mages, as they're low with their HP. Be sure to take them down in one tu...
by Battlecruiser_Venca
May 19th, 2014, 11:11 am
Forum: Multiplayer Development
Topic: 4p_Temple - Map Entry
Replies: 3
Views: 1021

Re: 4p_Temple - Map Entry

Are you sure, that this map needs the same team turn order as the mainline map the "Clash"? This turn order gives top team P1 advantage as in 1v1 matches. The more standard for 2v2 matches is P1P4 vs P2P3 (as more mainline maps do follow) thus negating the P1 advantage in most cases (you o...
by Battlecruiser_Venca
May 18th, 2014, 10:09 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 137663

Re: Archaic Era (for BfW 1.12.x)

As with albatross, take a look at Khalifate's falcon. I don't think those are considered at all balanced, are they? IIRC they're somewhat balanced (not as balanced as default mainline factions). However, they should be better balanced than Archaic is (as Archaic needs some balancing from playing on...
by Battlecruiser_Venca
May 15th, 2014, 10:44 am
Forum: WML Workshop
Topic: Contradictory Traits and Basic Ellipse Question
Replies: 4
Views: 1210

Re: Contradictory Traits and Basic Ellipse Question

you're thinking about "trait pools"? So an unit takes one trait from pool1 and one from pool2? Now when you want to implement mutually exlusive traits, you must make an avent after unit creation and check its traits and if it has exlusive ones, replace latter with any possible random one a...
by Battlecruiser_Venca
May 13th, 2014, 1:42 pm
Forum: Multiplayer Development
Topic: First Cataract - 4p Map Contest Entry
Replies: 15
Views: 4422

Re: First Cataract - 4p Map Contest Entry

I'd suggest switching P1 and P4 starting locations as now P1 and P2 could go for a more defensive faction to stand against early rushes, while the P3 and P4 will go offensive factions. Following this build-up P1+P4 side should take an advantage from having offensive player (P4) play first (P1 plays ...