Search found 197 matches
- July 12th, 2014, 12:55 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 611059
Re: Ageless Era - Current Version: 4.11.1
BUG: This addon clashes with Archaic Era (previously reported to Archaic Era here: http://forums.wesnoth.org/viewtopic.php ... 39#p573107). This could be caused by using same movetype and image names.
- July 12th, 2014, 12:46 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 312616
Re: Archaic Era (for BfW 1.12.x)
I'll look if ageless is isnatlled and if is, I'll try to uninstall and try, if this is caused by Ageless, I'll report it to them EDIT: This bug is caused by Ageless Era and it causes some griphics issues with portraits too, reported http://forums.wesnoth.org/viewtopic.php?f=19&t=25274&p=5731...
- July 11th, 2014, 7:38 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 312616
Re: Archaic Era (for BfW 1.12.x)
BUG: After last update the Primeval faction can't access deep water at all (previously Cutters, Swiftfoots and Slowfoots could)
- July 8th, 2014, 6:43 pm
- Forum: Multiplayer Development
- Topic: Necromancer Power
- Replies: 7
- Views: 2357
Re: Necromancer Power
Necromancers are good tank units as they have a good HP and no weaknesses
- June 26th, 2014, 6:39 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1123141
Re: World Conquest tek (aka World Conquest II)
tekelili: EoHS has both era and modification version as the era version is variant of default era but instead of default+modification has more features. And please don't restrict the eras 'cause nearly no-one era will supply the extra defs. Just give random hero pool if it's undefined, you can use t...
- June 20th, 2014, 11:46 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1123141
Re: World Conquest tek (aka World Conquest II)
After a quick test, EoHS (as a "non-normal" era) works (except the empty hero-list bug as mentioned above for any other era). The training works, it is applied correctly to recruits (and even to summons including apprentices). At second scenario I've ended with the same recruit list as I h...
- June 17th, 2014, 2:54 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1123141
Re: World Conquest tek (aka World Conquest II)
With normal Eras (Default, Archaic) the only issue is the empty available hero list. At the second scenario the recruit list is unchanged (as intended). So after this fix, any normal era could be marked as compatible. I'll try some of non-normal Eras (like EoHS) later AD right-click options: The MP ...
- June 16th, 2014, 9:47 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1123141
Re: World Conquest tek (aka World Conquest II)
I've tried an another era with your campaign and the only bug what I get is that you don't start with any heroes and your hero pool is empty (a lua error throws at the first map when trying to create a unit with an empty type field). A possible solution of the problem is to assign a random hero pool...
- June 10th, 2014, 2:31 pm
- Forum: Strategies & Tips
- Topic: The "wall" defense
- Replies: 8
- Views: 5246
Re: The "wall" defense
Drakes can use Burners to defend a village too as they retailate well against almost everything but they're very costly. Ther best defense with drakes is to leave that hex empty by making a trap there so taking that village would result a great risk.
- June 10th, 2014, 1:58 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1123141
Re: World Conquest tek (aka World Conquest II)
Is there any reason why the era is forced in the campaign except the balance? (As the 1.11.x era forcing feature was described as it should be used only if an uncompatible era makes the game unplayable at all. It shouldn't be used to force a balanced era for the scenario.) If the balance is the only...
- May 27th, 2014, 5:16 pm
- Forum: Strategies & Tips
- Topic: Lich Overpoweered ?
- Replies: 9
- Views: 5695
Re: Lich Overpoweered ?
Lich does suffer from being a mixed unit, so it has low primary attack dmg (only 12-3 for being a L3) but you'll always get hit back hard. Use Red Mages (or their advancements), Paladins or Mages of Light. Be careful with White Mages, as they're low with their HP. Be sure to take them down in one tu...
- May 19th, 2014, 11:11 am
- Forum: Multiplayer Development
- Topic: 4p_Temple - Map Entry
- Replies: 3
- Views: 1304
Re: 4p_Temple - Map Entry
Are you sure, that this map needs the same team turn order as the mainline map the "Clash"? This turn order gives top team P1 advantage as in 1v1 matches. The more standard for 2v2 matches is P1P4 vs P2P3 (as more mainline maps do follow) thus negating the P1 advantage in most cases (you o...
- May 18th, 2014, 10:09 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 312616
Re: Archaic Era (for BfW 1.12.x)
As with albatross, take a look at Khalifate's falcon. I don't think those are considered at all balanced, are they? IIRC they're somewhat balanced (not as balanced as default mainline factions). However, they should be better balanced than Archaic is (as Archaic needs some balancing from playing on...
- May 15th, 2014, 10:44 am
- Forum: WML Workshop
- Topic: Contradictory Traits and Basic Ellipse Question
- Replies: 4
- Views: 1454
Re: Contradictory Traits and Basic Ellipse Question
you're thinking about "trait pools"? So an unit takes one trait from pool1 and one from pool2? Now when you want to implement mutually exlusive traits, you must make an avent after unit creation and check its traits and if it has exlusive ones, replace latter with any possible random one a...
- May 13th, 2014, 1:42 pm
- Forum: Multiplayer Development
- Topic: First Cataract - 4p Map Contest Entry
- Replies: 15
- Views: 5477
Re: First Cataract - 4p Map Contest Entry
I'd suggest switching P1 and P4 starting locations as now P1 and P2 could go for a more defensive faction to stand against early rushes, while the P3 and P4 will go offensive factions. Following this build-up P1+P4 side should take an advantage from having offensive player (P4) play first (P1 plays ...