Search found 342 matches

by em3
July 4th, 2011, 5:00 pm
Forum: Art Contributions
Topic: Campaign art - Sceptre of Fire
Replies: 255
Views: 72847

Re: Campaign art - Sceptre of Fire

Lord-Knightmare wrote:His right leg seems to be bent a way too much, but overall nice story-image.
I think it might stem from long time spent on horseback...
by em3
July 2nd, 2011, 6:34 pm
Forum: Art Workshop
Topic: Spartan Unit Page 10
Replies: 153
Views: 18912

Re: Blueknight's art

As long as you use it as a reference, not trace over - it should be fine.
by em3
July 2nd, 2011, 9:13 am
Forum: Ideas
Topic: [mainline] spoiler and tips for scenarios
Replies: 10
Views: 1340

Re: [mainline] spoiler and tips for scenarios

Maybe it should be called "scenario hints" or "scenario tips"?
by em3
July 1st, 2011, 5:24 pm
Forum: WML Workshop
Topic: WML to move units question
Replies: 14
Views: 1668

Re: WML to move units question

movement_type seems to be an attribute of unit type not single units... and fitler processes units, not unit types... but that's all I can say from documentation.
by em3
June 28th, 2011, 12:08 pm
Forum: Art Workshop
Topic: Vranca´s artwork
Replies: 201
Views: 53235

Re: Vranca´s artwork

Woah! :D
I think the sickles could use darker outlines, but otherwise... woah.
by em3
June 24th, 2011, 9:56 pm
Forum: Ideas
Topic: [mainline] Undoing ghoul recruits
Replies: 14
Views: 2113

Re: [mainline] Undoing ghoul recruits

Currently (in trunk r50026) the void menu_handler::recruit(int side_num, const map_location &last_hex) method contains the following code: if (shroud_cleared || new_unit.type()->genders().size() > 1 || new_unit.type()->has_random_traits()) { clear_undo_stack(side_num); So... maybe the has_random_tra...
by em3
June 24th, 2011, 12:38 pm
Forum: Scenario & Campaign Development
Topic: Portraits collection for UMC
Replies: 15
Views: 4542

Re: Portraits collection for UMC

Also, I'm not sure if Valkier's Rook is free to be used. :hmm: Not sure, though.
by em3
June 22nd, 2011, 5:45 pm
Forum: WML Workshop
Topic: Custom Terrain Tutorial planning
Replies: 36
Views: 18608

Re: Custom Terrain Tutorial planning

A terrain in Wesnoth consists of two parts: a [terrain] tag and a [terrain_graphics] tag. The [terrain_type] tag names the terrain and describes how units behave on it as well as its appearance in the editor and minimap. The [terrain_graphics] tag controls the appearance of the terrain on the main ...
by em3
June 21st, 2011, 11:24 am
Forum: Users’ Forum
Topic: Something very strange going on.
Replies: 15
Views: 2478

Re: Something very strange going on.

@Viliam: Yeah, that sounds simpler. 8)
by em3
June 20th, 2011, 5:38 pm
Forum: Faction & Era Development
Topic: Khalifate Unit Naming
Replies: 40
Views: 12449

Re: Khalifate Unit Naming

Rigor wrote: same with hillman. THAT wont win u a prize :lol2:
I believe "highlander" would sound better. And cheesier. :lol2:
by em3
June 19th, 2011, 1:02 am
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 41895

Re: homunculus's two pixels

I think the change in color only emphasizes the fact that the shape of the houses and trees that support it are the same. :hmm:
by em3
June 16th, 2011, 10:23 am
Forum: Art Workshop
Topic: Vranca´s artwork
Replies: 201
Views: 53235

Re: Vranca´s artwork

To be more specific: the blade of the axe and the helmet in the brightest parts (near highlights).
by em3
June 15th, 2011, 3:26 pm
Forum: Art Workshop
Topic: Vranca´s artwork
Replies: 201
Views: 53235

Re: Vranca´s artwork

Belonging to the peanut gallery, I would say it needs more outlines. Otherwise it is pretty darn good. :D
by em3
June 15th, 2011, 2:05 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 41895

Re: homunculus's two pixels

I don't know, the one with the orange flag looks really blurry and the stepladder has a strange angle. :o The old one with the white flag looks, like, tons better. Or did you worry that high contrast and sharpness will make the village stand out too much? :|
by em3
June 14th, 2011, 9:56 am
Forum: Art Contributions
Topic: LordBob's random stuff : ancient wose
Replies: 203
Views: 58190

Re: LordBob's random stuff : trolls !

Maybe he could use human pauldrons for knee armor? :hmm: