Search found 539 matches
- August 10th, 2019, 9:29 am
- Forum: Scenario & Campaign Development
- Topic: Chaoz Battle of the Wizards (new Scenario)
- Replies: 31
- Views: 6488
Re: Chaoz Battle of the Wizards (new Scenario)
Mod updated to fix a bug in loot ability and solved out of sync error.
- August 10th, 2019, 9:28 am
- Forum: Scenario & Campaign Development
- Topic: Lazersquad new scenario (squad multiplayer scenario)
- Replies: 35
- Views: 8785
Re: Lazersquad new scenario (squad multiplayer scenario)
Mod updated to fix a bug in loot ability.
- August 10th, 2019, 9:28 am
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 126
- Views: 23793
Re: Conquest, Conquest+, Conquest+ Space Updates
All mods updated to fix a bug in loot ability (actually unused in original gameplay version but still present).
- August 10th, 2019, 9:19 am
- Forum: WML Workshop
- Topic: attempt to filter attack for an event with no attack data
- Replies: 4
- Views: 726
Re: attempt to filter attack for an event with no attack data
Thanks I'll give it a go....
- August 10th, 2019, 12:43 am
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 126
- Views: 23793
Re: Conquest, Conquest+, Conquest+ Space Updates
Fixed teleport bug in Conquest+ Space and Conquest+ (shop upgrade.Magus ability).
- August 10th, 2019, 12:42 am
- Forum: Scenario & Campaign Development
- Topic: Lazersquad new scenario (squad multiplayer scenario)
- Replies: 35
- Views: 8785
Re: Lazersquad new scenario (squad multiplayer scenario)
Lazersquad 1.9 - fixed teleport bug in Lazersquad shop upgrade.
- August 10th, 2019, 12:41 am
- Forum: Scenario & Campaign Development
- Topic: Chaoz Battle of the Wizards (new Scenario)
- Replies: 31
- Views: 6488
Re: Chaoz Battle of the Wizards (new Scenario)
Chaoz battle of the wizards 1.9.4 - updates include fixed teleport, renamed various macros in Chaoz to prevent possible conflicts, also changed petrify spell in Chaoz to prevent casting when a unit is on a vila (otherwise prevents further combat or capture unless friendly Mage chooses to remove petr...
- August 10th, 2019, 12:40 am
- Forum: Multiplayer Development
- Topic: WesCraft - new mini multiplayer mod
- Replies: 43
- Views: 11570
Re: WesCraft - new mini multiplayer mod
WesCraft version 2.1 - updated petrify filter for turn to stone spell, this should now not work on any unit standing on a vila (also mages are immune).
- August 9th, 2019, 11:16 pm
- Forum: WML Workshop
- Topic: attempt to filter attack for an event with no attack data
- Replies: 4
- Views: 726
Re: attempt to filter attack for an event with no attack data
Is there anything really generic I could add in there to make it a real attack or something, bear in mind I'm only trying to clear a unit off the map, perhaps there is another way to do it, I wonder if it's because this ia fog clearer type unit...
- August 9th, 2019, 10:09 pm
- Forum: WML Workshop
- Topic: attempt to filter attack for an event with no attack data
- Replies: 4
- Views: 726
attempt to filter attack for an event with no attack data
Hi I have an error in game logs which is attempt to filter attack for an event with no attack data I seem to have been able to isolate it by removing stuff step by step, to an event which occurs every turn to remove 'projectiles' off the map or remove them after they have 'attacked' an enemy unit, t...
- August 6th, 2019, 10:03 pm
- Forum: Scenario & Campaign Development
- Topic: Lazersquad new scenario (squad multiplayer scenario)
- Replies: 35
- Views: 8785
Re: Lazersquad new scenario (squad multiplayer scenario)
Sight update of Lazersquad (1.8.0) multiplayer addon, fog clears on unit recruit or use of ranged weapons/missiles.
- August 6th, 2019, 10:03 pm
- Forum: Multiplayer Development
- Topic: WesCraft - new mini multiplayer mod
- Replies: 43
- Views: 11570
Re: WesCraft - new mini multiplayer mod
Sight update of WesCraft (2.0) multiplayer addon, fog clears on unit recruit or use of spells/ranged spells/missile, fixed issue where 2 board/unboard options appeared for boats, fixed issue where king could be boarded on boats/wagon (this is disallowed, it had been allowed accidentally).
- August 6th, 2019, 10:01 pm
- Forum: Scenario & Campaign Development
- Topic: Chaoz Battle of the Wizards (new Scenario)
- Replies: 31
- Views: 6488
Re: Chaoz Battle of the Wizards (new Scenario)
Sight update of Chaoz battle of the Wizards (1.9.3) multiplayer addon, fog clears on unit recruit or use of spells/ranged spells/missiles.
- August 6th, 2019, 6:04 am
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 126
- Views: 23793
Re: Conquest, Conquest+, Conquest+ Space Updates
Yep but not v stable way to do it my method has been around years and v stable ie all sides get spawns in cap on different maps inc wierd topography like Europe.. I will try to see if I can add this but keep v short wml using scatter approach and keep it v fast/not hanging...
- August 5th, 2019, 11:39 am
- Forum: Multiplayer Development
- Topic: Conquest, Conquest+, Conquest+ Space Updates
- Replies: 126
- Views: 23793
Re: Conquest, Conquest+, Conquest+ Space Updates
Hm thx will have a play but changing it felt a bit alien to conquest gameplay but will have another look at it... Want to proritise conq original - better spawn distance wml and correct factions spawned on vilas vs generic militia, also removal of fog clear units in original gameplay which is uneces...