Search found 539 matches

by Gwledig
August 10th, 2019, 9:29 am
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 31
Views: 6488

Re: Chaoz Battle of the Wizards (new Scenario)

Mod updated to fix a bug in loot ability and solved out of sync error.
by Gwledig
August 10th, 2019, 9:28 am
Forum: Scenario & Campaign Development
Topic: Lazersquad new scenario (squad multiplayer scenario)
Replies: 35
Views: 8785

Re: Lazersquad new scenario (squad multiplayer scenario)

Mod updated to fix a bug in loot ability.
by Gwledig
August 10th, 2019, 9:28 am
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 126
Views: 23793

Re: Conquest, Conquest+, Conquest+ Space Updates

All mods updated to fix a bug in loot ability (actually unused in original gameplay version but still present).
by Gwledig
August 10th, 2019, 12:43 am
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 126
Views: 23793

Re: Conquest, Conquest+, Conquest+ Space Updates

Fixed teleport bug in Conquest+ Space and Conquest+ (shop upgrade.Magus ability).
by Gwledig
August 10th, 2019, 12:42 am
Forum: Scenario & Campaign Development
Topic: Lazersquad new scenario (squad multiplayer scenario)
Replies: 35
Views: 8785

Re: Lazersquad new scenario (squad multiplayer scenario)

Lazersquad 1.9 - fixed teleport bug in Lazersquad shop upgrade.
by Gwledig
August 10th, 2019, 12:41 am
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 31
Views: 6488

Re: Chaoz Battle of the Wizards (new Scenario)

Chaoz battle of the wizards 1.9.4 - updates include fixed teleport, renamed various macros in Chaoz to prevent possible conflicts, also changed petrify spell in Chaoz to prevent casting when a unit is on a vila (otherwise prevents further combat or capture unless friendly Mage chooses to remove petr...
by Gwledig
August 10th, 2019, 12:40 am
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 43
Views: 11570

Re: WesCraft - new mini multiplayer mod

WesCraft version 2.1 - updated petrify filter for turn to stone spell, this should now not work on any unit standing on a vila (also mages are immune).
by Gwledig
August 9th, 2019, 11:16 pm
Forum: WML Workshop
Topic: attempt to filter attack for an event with no attack data
Replies: 4
Views: 726

Re: attempt to filter attack for an event with no attack data

Is there anything really generic I could add in there to make it a real attack or something, bear in mind I'm only trying to clear a unit off the map, perhaps there is another way to do it, I wonder if it's because this ia fog clearer type unit...
by Gwledig
August 9th, 2019, 10:09 pm
Forum: WML Workshop
Topic: attempt to filter attack for an event with no attack data
Replies: 4
Views: 726

attempt to filter attack for an event with no attack data

Hi I have an error in game logs which is attempt to filter attack for an event with no attack data I seem to have been able to isolate it by removing stuff step by step, to an event which occurs every turn to remove 'projectiles' off the map or remove them after they have 'attacked' an enemy unit, t...
by Gwledig
August 6th, 2019, 10:03 pm
Forum: Scenario & Campaign Development
Topic: Lazersquad new scenario (squad multiplayer scenario)
Replies: 35
Views: 8785

Re: Lazersquad new scenario (squad multiplayer scenario)

Sight update of Lazersquad (1.8.0) multiplayer addon, fog clears on unit recruit or use of ranged weapons/missiles.
by Gwledig
August 6th, 2019, 10:03 pm
Forum: Multiplayer Development
Topic: WesCraft - new mini multiplayer mod
Replies: 43
Views: 11570

Re: WesCraft - new mini multiplayer mod

Sight update of WesCraft (2.0) multiplayer addon, fog clears on unit recruit or use of spells/ranged spells/missile, fixed issue where 2 board/unboard options appeared for boats, fixed issue where king could be boarded on boats/wagon (this is disallowed, it had been allowed accidentally).
by Gwledig
August 6th, 2019, 10:01 pm
Forum: Scenario & Campaign Development
Topic: Chaoz Battle of the Wizards (new Scenario)
Replies: 31
Views: 6488

Re: Chaoz Battle of the Wizards (new Scenario)

Sight update of Chaoz battle of the Wizards (1.9.3) multiplayer addon, fog clears on unit recruit or use of spells/ranged spells/missiles.
by Gwledig
August 6th, 2019, 6:04 am
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 126
Views: 23793

Re: Conquest, Conquest+, Conquest+ Space Updates

Yep but not v stable way to do it my method has been around years and v stable ie all sides get spawns in cap on different maps inc wierd topography like Europe.. I will try to see if I can add this but keep v short wml using scatter approach and keep it v fast/not hanging...
by Gwledig
August 5th, 2019, 11:39 am
Forum: Multiplayer Development
Topic: Conquest, Conquest+, Conquest+ Space Updates
Replies: 126
Views: 23793

Re: Conquest, Conquest+, Conquest+ Space Updates

Hm thx will have a play but changing it felt a bit alien to conquest gameplay but will have another look at it... Want to proritise conq original - better spawn distance wml and correct factions spawned on vilas vs generic militia, also removal of fog clear units in original gameplay which is uneces...