Search found 22 matches

by klein_atuin
April 26th, 2011, 9:48 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 8743

Re: The septentrional tower 0.9.2. (for BfW 1.8)

(and im not calling you a liar) too kind. never doubted that killing the goblin gives you victory, just did so to go on playing after the regular winning condition still didn't do (as posted yesterday). just to find that scenario 5 doesn't start 'cause of the map error. if you played this version o...
by klein_atuin
April 26th, 2011, 1:35 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 8743

Re: The septentrional tower 0.9.2. (for BfW 1.8)

hm. and even killing the goblin doesn't help too much: next scenario can't be loaded because of an "illegal character in map: Gs^Ima".

Didn't You say, you've played it on ubuntu / 1.80 yourself? Strange...
by klein_atuin
April 25th, 2011, 9:09 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 8743

Re: The septentrional tower 0.9.2. (for BfW 1.8)

well, thanks, but...
another two hours for playing through didn't give a much better result: the "we made it" text now appears, but the scenario remains lost.

maybe we should all go hunting goblins...
by klein_atuin
April 15th, 2011, 1:41 pm
Forum: Scenario & Campaign Development
Topic: The septentrional tower 0.9.9 NOW! (for BfW 1.8)
Replies: 41
Views: 8743

Re: The septentrional tower 0.9.2. (for BfW 1.8)

still don't get the joke: tried three versions (0.92 just now) and alway got stuck with "perceguidos" - the winning condition just don't work. interesting noone else seems to have the problem...
playing on 1.80 (ubuntu).
by klein_atuin
April 2nd, 2011, 1:33 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4217

Re: Our Longest Year (SP campaign with two playable sides)

The current solution gives to the scenario the uncertainity and feel of urgency ("run ,run!") that I wanted it to have. Definitely. And just don't get me wrong, that far it's pretty fine that way. shouldn't have _such_ a large influence on ones chances . I do not think it has. I didn't mean the cha...
by klein_atuin
April 2nd, 2011, 9:03 am
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4217

Re: Our Longest Year (SP campaign with two playable sides)

Thx for the reply. Did the scenario yesterday after i started it completely new as the first of the quests instead as second. Don't know whether that may influence the settings (speed of ground vanishing) but i got some more rounds this time while i only needed 32 - but only with replays at one poin...
by klein_atuin
April 1st, 2011, 12:20 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 62
Views: 4217

Re: Our Longest Year (SP campaign with two playable sides)

Since i liked the campaign the first time i just started it again on 'hard'. Don't stand a chance to win "Underground" on that level since although the time given is 42 rounds, actually you have 32 only. Either you've reached the exit by that time or simply get dropped to hell for the cave hasn't an...