Search found 3452 matches

by Pentarctagon
November 10th, 2018, 2:37 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 237
Views: 9674

Re: Dunesfolk balance ideas - discussion.

One idea that was discussed on discord related to #1 that I agree with - increasing the Dunefolk's defense on mushroom groves. Mushrooms are used as an additional defensive terrain on a lot of maps, and the Dunefolk's lack of good defense on them makes it difficult to, well, defend.
by Pentarctagon
November 9th, 2018, 6:33 am
Forum: Secrets of the Ancients
Topic: Scenario 2: Dark Business
Replies: 18
Views: 3777

Re: Scenario 2: Dark Business

Hi, I am planning on playing the whole campaign but thought to ask if you want feedback on how to make the scenarios funner? Not at all trying to be rude or sarcastic just wondering if it is worthwhile to you guys to have a lot of feedback or if you would prefer I just answer the questions with sho...
by Pentarctagon
November 3rd, 2018, 8:49 am
Forum: Lua Labs
Topic: Custom WML access
Replies: 3
Views: 14159

Re: Custom WML access

by Pentarctagon
October 31st, 2018, 1:09 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 7031

Re: Lua & WML, when to use what?

our second screenshot is an example of exactly what I was talking about. That's a pretty terrible stacktrace, and essentially useless for determining anything other than "something broke". If that game_error message wasn't there, that second screenshot would have no useful information at all. Yes b...
by Pentarctagon
October 31st, 2018, 12:42 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 7031

Re: Lua & WML, when to use what?

As far as performance goes, the large majority of the time I doubt this is a compelling reason to use one or the other. If you do end up needing the extra performance that lua can give, then of course use it, but unless you're doing something particularly complex it's unlikely anyone would notice a...
by Pentarctagon
October 30th, 2018, 11:49 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 7031

Re: Lua & WML, when to use what?

As far as performance goes, the large majority of the time I doubt this is a compelling reason to use one or the other. If you do end up needing the extra performance that lua can give, then of course use it, but unless you're doing something particularly complex it's unlikely anyone would notice a ...
by Pentarctagon
October 28th, 2018, 3:27 am
Forum: WML Workshop
Topic: Storing turn number in an array, modifying it and using it as condition
Replies: 11
Views: 1291

Re: Storing turn number in an array, modifying it and using it as condition

Not really related to your question, but as an fyi, NEXT already clears the index variable , so you don't need to be doing that yourself. As for your actual question, you don't need to use a separate array - you could do something like this: {VARIABLE bm_bones_loc["$($bm_bones_loc.length-1)"].turn "...
by Pentarctagon
October 27th, 2018, 9:07 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 54
Views: 148132

Re: 1.14 MP server login requirement

Tearippa wrote:
October 27th, 2018, 8:37 pm
I figured it out it finally let me in but it was saying I have incorrect letters being used or something of that nature
The exact error text is really what's needed, whether you type it out or take a screenshot of it.
by Pentarctagon
October 27th, 2018, 4:48 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 54
Views: 148132

Re: 1.14 MP server login requirement

What error message do you get?
by Pentarctagon
October 27th, 2018, 10:49 am
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 1530

Re: select hex

It looks like that's part of a nested event? Otherwise you've got an extra [/event] there.
by Pentarctagon
October 25th, 2018, 6:44 am
Forum: WML Workshop
Topic: Problem with FOREACH and/or [unit] tag in event.
Replies: 3
Views: 840

Re: Problem with FOREACH and/or [unit] tag in event.

For:
Ravana wrote:
October 25th, 2018, 5:20 am
Your event has no id, so it can fire multiple times at once.
in particular, additionally see: https://wiki.wesnoth.org/EventWML#A_Trap_for_the_Unwary
by Pentarctagon
October 24th, 2018, 6:51 am
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 30
Views: 5792

Re: Obscured Folklore Era

That error essentially means that it tried to place a UI element that requires width=133,height=80 pixels, but there was only width=130,height=80 pixels available. So the way to try to find the source of the error would be to just watch the log as you click through various things on the UI and see w...
by Pentarctagon
October 22nd, 2018, 7:36 pm
Forum: WML Workshop
Topic: [SOLVED] store music ?
Replies: 6
Views: 783

Re: store music ?

I am not sure then. When I paste that code as-is into a scenario it works as expected with no error messages. edit- Do you have any other add-ons installed? And do you still get the error without any of the music checking code: [event] name=start,side turn,new turn first_time_only=no [set_menu_item]...