Search found 4111 matches

by Pentarctagon
May 4th, 2020, 3:00 pm
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 951

Re: Healers can only heal 18 HP total for all adj. units?

The heals and regenerates abilities can be given arbitrary values in the WML - in SX scenarios for example, buying regeneration of 100+ is not uncommon.
by Pentarctagon
May 3rd, 2020, 2:15 am
Forum: Faction & Era Development
Topic: recovering an old MP era?
Replies: 2
Views: 311

Re: recovering an old MP era?

If it was uploaded to the add-ons server at the time, it should be available at https://addons.wesnoth.org/
by Pentarctagon
May 3rd, 2020, 2:10 am
Forum: Multiplayer Development
Topic: Multiplayer Activity Report - 2020
Replies: 16
Views: 1584

Re: Multiplayer Activity Report - 2020

April has now been added - activity increased somewhat from March, particular milestones being over 6k unique users and just over 30k games played.
by Pentarctagon
May 2nd, 2020, 11:49 pm
Forum: Users’ Forum
Topic: Coop campaings
Replies: 5
Views: 467

Re: Coop campaings

The only coop mainline campaign is Legend of Wesmere. There are several more on the add-ons server though.
by Pentarctagon
May 2nd, 2020, 6:18 pm
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 951

Re: Healers can only heal 18 HP total for all adj. units?

The regular heals ability in vanilla Wesnoth doesn't have that limitation.
by Pentarctagon
May 2nd, 2020, 5:43 pm
Forum: Users’ Forum
Topic: Coop campaings
Replies: 5
Views: 467

Re: Coop campaings

Which version of wesnoth are you using now?
by Pentarctagon
May 1st, 2020, 6:14 pm
Forum: WML Workshop
Topic: Village attribution in campaigns
Replies: 2
Views: 249

Re: Village attribution in campaigns

The macro is defined here. The number of arguments isn't what you're expecting since one of them is a radius.
by Pentarctagon
May 1st, 2020, 2:00 am
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 4138

Re: Assert fail

Thx for this logfile, unfortunately it doesn't contain any information related to the crash, so all we can do for not is to add more logging information in wesnoth 1.14.12 and hope that someone can reproduces it there once it comes out which will probably take a few more months. Other than that fro...
by Pentarctagon
April 29th, 2020, 6:05 pm
Forum: Strategies & Tips
Topic: [DiD] — Descent into Darkness Help
Replies: 4
Views: 566

Re: [DiD] — Descent into Darkness Help

BlastMastr wrote:
April 29th, 2020, 5:36 pm
welp i feel dumb. it took me a zillion hours but i figured it out...
For anyone else who might have the same problem in the future, what was your solution?
by Pentarctagon
April 27th, 2020, 10:34 pm
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 4138

Re: Assert fail

Yeah, I wouldn't expect this is be due to a particular add-on, or even WML/lua in general.
by Pentarctagon
April 27th, 2020, 1:57 pm
Forum: Technical Support
Topic: Battle for Wesnoth Visual bug and crash
Replies: 2
Views: 358

Re: Battle for Wesnoth Visual bug and crash

This issue has been reported and discussed in this thread quite a bit, and one thing that's been in common so far is that this is happening with the version downloaded from SourceForge. If possible, it would be useful if you can try the Steam version and see if the same issue occurs there or not.
by Pentarctagon
April 27th, 2020, 12:06 am
Forum: Technical Support
Topic: Invalid WML error in the Lobby
Replies: 5
Views: 523

Re: Invalid WML error in the Lobby

So this issue?
by Pentarctagon
April 26th, 2020, 1:40 am
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 9
Views: 865

Re: older ones all gone?

There are currently over 100 players on the 1.14 MP server - I just went and checked.
by Pentarctagon
April 25th, 2020, 11:19 pm
Forum: Technical Support
Topic: Add-on removal log
Replies: 1
Views: 239

Re: Add-on removal log

It doesn't.
by Pentarctagon
April 24th, 2020, 2:40 pm
Forum: Users’ Forum
Topic: Monte Carlo? PRNG? Both? Neither?
Replies: 3
Views: 468

Re: Monte Carlo? PRNG? Both? Neither?

There isn't any effect on gameplay - it's not used for determining whether a unit hits or misses in actual combat. Where it is used, for example, is the damage calculation window, where it estimates the chances of particular combat outcomes rather than calculating the every single potential outcome....