Search found 3448 matches

by Pentarctagon
December 4th, 2018, 12:53 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

What about:
6-2 melee poison spear/spine
3-3 ranged bow

Movement perhaps should be 7 as well, same as the naga fighter?
by Pentarctagon
December 3rd, 2018, 2:07 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

In my mind, nets would work because things can get caught/tangled in them (hence the slow). Spear throwing I'm not so sure about, but that unit at least also uses the spears for its melee attack. Any kind of purely ranged attack is somewhat questionable though, simply because water is so much denser...
by Pentarctagon
December 3rd, 2018, 12:03 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

I'm also still in favor of poison, by the way.
by Pentarctagon
December 2nd, 2018, 11:54 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

I do not think that the lvl 2 spearman having slows in any way precludes the naga also. However, I also don't believe that slows is necessarily an optimal attack for the naga. What benefits would the slows special bring and would it be best implemented through this primarily water unit or better th...
by Pentarctagon
December 2nd, 2018, 4:00 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 222
Views: 83311

Re: SLOW Performance Issues: post here to report

I'd suggest turning off water animations and see if that helps. You can also try this.

Otherwise, I'd suggest getting a more up to date version via ppa(current is 1.14.5, 1 2) or flatpak, or try using the nvidia blob driver.
by Pentarctagon
December 1st, 2018, 10:36 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

Would bolas make sense on a water unit though?
by Pentarctagon
December 1st, 2018, 9:14 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

inflict poison while doing less immediate damage. I forgot to mention, even if naga probably is the most favourable unit for water control, i am against giving poison yet to naga. If we consider the lore of herbalist and it knowledge of herbs (as mentioned here) , that it would make the most sense ...
by Pentarctagon
December 1st, 2018, 8:58 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

What about adding a naga unit for the water control and then making be the Rider the scout unit? Yes that was what I was conveying in point 3 of my list. But also note I wrote a few things against the naga in my previous post. Alright - it sounded like you were saying to have an entirely new scout ...
by Pentarctagon
December 1st, 2018, 8:35 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

What about adding a naga unit for the water control and then making the Rider be the scout unit?
by Pentarctagon
December 1st, 2018, 7:04 pm
Forum: Translations & Internationalization
Topic: Korean translation moderator does not responding.
Replies: 3
Views: 966

Re: Korean translation moderator does not responding.

Ivanovic is unavailable for the next 2-3 weeks however, so you most likely will not get an immediate response from him.
by Pentarctagon
December 1st, 2018, 6:47 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

I think a naga unit could be made more unique by the exact weapon it uses as well. For example, if its spear was made from a sea serpent fang or the spine of some other deep sea creature rather than a generic spear or trident, and from that they also inflict poison while doing less immediate damage....
by Pentarctagon
December 1st, 2018, 6:30 pm
Forum: Users’ Forum
Topic: Copyright violation
Replies: 5
Views: 358

Re: Copyright violation

We are not planning on going after them for this, for the record. It's a single, tiny image, and there's just no benefit to trying to force them to stop using that image.
by Pentarctagon
December 1st, 2018, 6:22 pm
Forum: Technical Support
Topic: 1.14 - 1024-by-768-pixel-bug in Linux, cropped Gamescreen, wrong pixelresolution
Replies: 2
Views: 128

Re: 1.14 - 1024-by-768-pixel-bug in Linux, cropped Gamescreen, wrong pixelresolution

On the main menu, in the lower left, click the "i" button. Your preferences file should be located in the location for user data.
by Pentarctagon
December 1st, 2018, 12:32 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

For water control, a wyvern rider line could also be added rather than a jinn line, which would also fit much better with their current race description.
by Pentarctagon
November 30th, 2018, 12:32 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 222
Views: 7743

Re: Dunefolk balancing rework ideas - discussion.

Regardless of what might or might not end up happening with the Jinn, for right now, is anyone opposed to changing the Falcon to reduce its cost and remove its attacks? An alternative for this concept would be to have random alignments. For example: Soldier would be either Lawfull or Liminal with a ...