Search found 31 matches

by Chep
September 9th, 2013, 1:45 pm
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 176
Views: 48607

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

thanks for the info :) but since all my important members of the Death-Bringers were still alive I had little need for exp (with 3 iron maulers I don't need more than 2-3 highwaymen - and you get more heavy infantry soon *yay*). And I finally reached the scenario for which the outlaw mages are in th...
by Chep
September 8th, 2013, 8:37 pm
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 176
Views: 48607

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

okay, I just finished the "Leaving Wesnoth"-map where you fight the Horse Lord and Ceomyr. I didn't really like this one, as the high damage of the mounted units combined with the white mages to finish of your wounded Royal Halberdiers makes it very luck-dependend. Actually what annoyed me most were...
by Chep
September 7th, 2013, 10:53 pm
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 176
Views: 48607

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

(6 Questions)1.What version of Wesnoth have you used to play this campaign? 2.How do you rate the difficulty of this campaign in general?(1-10) 3.Which portions of the campaign do you find to be too easy or too hard that may need to be rebalanced? 4.How do you find the storyline and the conversatio...
by Chep
February 26th, 2012, 6:01 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut for BfW 1.10/1.11

Thank you for the info. Finished the campaign (Wesnoth soldiers). Have to say I really love it, except for the aforementioned nitpick and Lost which still kinda annoys me. I like the option to end the scenario whenever I want, so as to still level a few units in the last two scenarios. Also the AMLA...
by Chep
February 26th, 2012, 3:33 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut for BfW 1.10/1.11

@troll: thanks for the offer, but I already moved on in the campaign and no longer have any meaningful saves of that hellish level (you can start atat the beginning using the "Lost" save I uploaded earlier, Dulatus is Lvl3 and has the ring). But I went thorugh the whole level save/loading every sing...
by Chep
February 25th, 2012, 6:02 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut for BfW 1.10/1.11

Yeah, I get that I have to put presure on the enemy, but the combination of lvl 2 bats & ghosts means that I just can't see a way to win before he dies. My cool ulfserker has to stay behind, because a single lvl2 bat will kill him, but since I can't see them coming as bats&ghosts have more move, I h...
by Chep
February 25th, 2012, 9:29 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut for BfW 1.10/1.11

thank you! I was now able to recruit and fight my way towards the bridges in the north & south. however by turn 30 the "uncle" died, since his trolls got swarmed by the lvl2 ghosts. The level seems really annoying. There is some "insta-win" debug command, right? in that case I might cheat and load t...
by Chep
February 24th, 2012, 10:59 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut for BfW 1.10/1.11

yeah, I reloaded the old turn 16-savegame. I restarted now and free the troll again on turn 16 (is it possible to be faster? would this help with my undead problem?) then his friends appear, we talk and turn 17 starts. I manage to reach the keep, but unfortunately a bat occupies it. in the 1 turn ne...
by Chep
February 24th, 2012, 10:13 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut for BfW 1.10/1.11

thanks, my units get the move points. however I get a wml error: invalid wml found: [teg_modify_unit] not supported and the green troll stays green and the blue trolls are actually enemies. I imagine this could be fixed by some debugging on my side, however I have no knowledge of the wml and I think...
by Chep
February 24th, 2012, 4:52 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

I attached 3 savegames, the opening one and one just before releasing the troll and the final one, where I can't reach the keep. I already tried staying back and fighting them 1 at a time, but they just get more and more... playing: Wesnoth 1.10.0 edit: Thanks a lot for the quick help :) I just read...
by Chep
February 24th, 2012, 2:11 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57320

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

I don't know if this campaign is still maintained (sure hope so, since it's one of my favourites), but I have encountered some kind of problem in "Lost". When I rescue the troll, I am swarmed by lots of Lvl2 ghosts and bats before I can even reach the keep to recruit some trolls. I play on hard but ...
by Chep
February 12th, 2012, 5:20 am
Forum: Scenario & Campaign Development
Topic: Rebellion in the North:SP Campaign feedback and reviews
Replies: 165
Views: 29722

Re: Rebellion in the North:SP Campaign feedback and reviews

Sorry for the doubleposting but I seem to have encountered a bug: The final boss is invincible. All units sent to attack him fail in their attacks. No one can hit him. Is that intentionally? Do I have to wait for something/kill every other unit?... It's now turn 11 and my great mages sourround him +...
by Chep
February 11th, 2012, 3:00 pm
Forum: Scenario & Campaign Development
Topic: Rebellion in the North:SP Campaign feedback and reviews
Replies: 165
Views: 29722

Re: Rebellion in the North:SP Campaign feedback and reviews

I'm currently playing your campaign and I must say that I love it. There are however a few flaws: Upon learning that I could only recruit mages (my favourite units!) for a few levels, I went back and recruited about 2 keeps full of them. Since this is a very long campaign they get more useful by the...
by Chep
January 8th, 2011, 10:29 pm
Forum: Mainline Campaign Development
Topic: [Historical] [1.7.x/1.8.x] Legend of Wesmere
Replies: 97
Views: 27373

Re: [1.7.x/1.8.x] Legend of Wesmere

hi, sorry, I don't know whether this is a bug or a feature, but: as of the 3rd Map (where the Kalian gets attacked by the orcish assassins) I can only recruit Archers and Warriors - no shamans, no scouts. The walkthrough talks about these and I remember them from previous attempts, did they get remo...
by Chep
May 25th, 2009, 7:38 pm
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 50695

Re: Sceptre of Life, version 0.12.1

(version="0.12.1") hey, I've started playing your campaign and so far I have to say that I really enjoy it. (well, it was tough to lose all "my" units in Satisfactory Victory...but then I think it really is the right decision.) But this campaign is definitely mainline-potential in my opinion. there ...