Search found 391 matches
- January 10th, 2011, 1:07 am
- Forum: Art Workshop
- Topic: Jake's Art Corner, More TWL stuff [Critique Encouraged]
- Replies: 49
- Views: 8523
Re: Jake's Art Corner, Now with TWL stuff [Critique Encourag
I think your icespawn is really good to be scaled down. Please have a look.
- January 10th, 2011, 12:58 am
- Forum: Multiplayer Development
- Topic: Underwater
- Replies: 16
- Views: 3417
Re: Underwater
I think that would be possible. It would be something like deep-deep water. The skeletons would be there as well and anybody else with submerge. Flyers should be omitted. So this stuff has to be placed on the rim of the map. There could be nice optical gizmos from the deep sea ground.
- January 10th, 2011, 12:50 am
- Forum: Art Workshop
- Topic: Create A Hero Reborn
- Replies: 54
- Views: 7216
Re: Create A Hero Reborn
Are you having another idea how to handle requests?
Prohibition is not really great.
Maybe it could be put next to off topic without moderator.
Prohibition is not really great.
Maybe it could be put next to off topic without moderator.
- January 10th, 2011, 12:41 am
- Forum: Art Workshop
- Topic: Create A Hero Reborn
- Replies: 54
- Views: 7216
Re: Create A Hero Reborn
I would call it art requests To keep it neutral. Atherwise we could decide to demand that art requests should be posted in off topic. It is not for real artists. It would be more for people searching team mates for their project. There is a different to art workshop. In art WS you post your art. in ...
- January 10th, 2011, 12:23 am
- Forum: WML Workshop
- Topic: 2 leaders, 1 side
- Replies: 14
- Views: 1257
Re: 2 leaders, 1 side
Ups it is for a computer player? I would consider an event thing after the first leader is disposed. Like a second leader appears. It is more a work around. You could have a leader in waiting with an overlay. But I think having a leader replaced whern he died maybe even at a diffrent location would ...
- January 9th, 2011, 5:27 pm
- Forum: Art Workshop
- Topic: Create A Hero Reborn
- Replies: 54
- Views: 7216
Re: Create A Hero Reborn
Hi I think it would be better to make a forum section ART REQUESTS. THen there will be a request and maybe an answer. This is much better than a single thread. There could be some rules as state clearly why you need that specific piece of art. There would be ownership of threads again. I think allow...
- January 9th, 2011, 5:17 pm
- Forum: Art Workshop
- Topic: Wesnoth Miniatures
- Replies: 41
- Views: 5447
Re: Wesnoth Miniatures
The specs of this maschine sound to good to be true.
7weeks leadtimes is scary.
No examples are displayed.
No runing costs are mentioned.
Could even be a con artist.
7weeks leadtimes is scary.
No examples are displayed.
No runing costs are mentioned.
Could even be a con artist.
- January 9th, 2011, 4:49 pm
- Forum: Art Contributions
- Topic: Kitty's random stuff: The South Guard
- Replies: 375
- Views: 99222
Re: Kitty's random stuff: The South Guard
Everything for itself looks right but as a whole something feels fishy. Well to try my idea of what you mean. Both poses look totally correct. However the wings give you an idea which shoulder should be more in front. (The one with bigger wing should be more in front). The shading of both bodies is...
- January 9th, 2011, 4:41 pm
- Forum: WML Workshop
- Topic: 2 leaders, 1 side
- Replies: 14
- Views: 1257
Re: 2 leaders, 1 side
Have a look at Galuldurs journey. In the last scenario side 1 has two leaders. It is the user made campaign I am recommending in my signiture.
- January 9th, 2011, 4:36 pm
- Forum: WML Workshop
- Topic: make a unit chase another unit
- Replies: 9
- Views: 1077
Re: make a unit chase another unit
There was allways a AI command to make all units attack the opposite leader. It is used in a lot of scenarios and was allways working. If you put your evil Rashti in a side of its own (But allied with the ather bad guys), it should work. There is stuff like ignore bad combat and so on. Make sure to ...
- January 8th, 2011, 11:18 am
- Forum: WML Workshop
- Topic: H2 make ability animation similar to leadership
- Replies: 5
- Views: 481
Re: H2 make ability animation similar to leadership
Exactly. I think it would be cool if the distract using unit does some crazy moves, while other units pass by.
I was not awere that this is a major challenge to implement. I expected an easy solution. I still think it is worthwhile to have other ability animations. Please support this topic.
I was not awere that this is a major challenge to implement. I expected an easy solution. I still think it is worthwhile to have other ability animations. Please support this topic.
- January 3rd, 2011, 11:08 am
- Forum: WML Workshop
- Topic: H2 make ability animation similar to leadership
- Replies: 5
- Views: 481
Re: H2 make ability animation similar to leadership
To be precise. I want the animation to be displayed when the ability is used. Similar to leadership or Healing. In my case it is the ability Distract. But could be anything. Giving it a thought I could proberbly make a Leadership clone with the Distract Ability in wml. Thus should let me use the lea...
- January 3rd, 2011, 1:01 am
- Forum: WML Workshop
- Topic: H2 make ability animation similar to leadership
- Replies: 5
- Views: 481
H2 make ability animation similar to leadership
I want to make a animation for the ability Distract. How can I code that in WML?
Examples are Leadership or Healing, but where are they coded?
Examples are Leadership or Healing, but where are they coded?
- December 21st, 2010, 9:22 am
- Forum: Art Workshop
- Topic: Wesnoth RCX: visual team-coloring/recoloring tool [0.3.0]
- Replies: 28
- Views: 14557
Re: Wesnoth RCX: team-coloring tool (now for Windows and Mac
Working well and is very usefull. Few nice to have things: 1. The middle section is scaled wider when pulling the window. Can that be stopped? 2. I would like to set the default-start option manually. Like 200% and blue or so. 3. Can you make a all in one view? Maybe only for 100%. Showing 9 differe...
- December 20th, 2010, 7:35 am
- Forum: Scenario & Campaign Development
- Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
- Replies: 93
- Views: 22050
Re: New campaign: Galuldur's First Journey (1.8)
About the lizard: You could make him come out of the swaps or make him defend supergobo. Going after him takes a couple of rounds to no avail. Currently he is just hiding in his swamp castle behind lots of swamp.