Search found 391 matches

by Tet
January 10th, 2011, 1:07 am
Forum: Art Workshop
Topic: Jake's Art Corner, More TWL stuff [Critique Encouraged]
Replies: 49
Views: 8523

Re: Jake's Art Corner, Now with TWL stuff [Critique Encourag

I think your icespawn is really good to be scaled down. Please have a look.
by Tet
January 10th, 2011, 12:58 am
Forum: Multiplayer Development
Topic: Underwater
Replies: 16
Views: 3417

Re: Underwater

I think that would be possible. It would be something like deep-deep water. The skeletons would be there as well and anybody else with submerge. Flyers should be omitted. So this stuff has to be placed on the rim of the map. There could be nice optical gizmos from the deep sea ground.
by Tet
January 10th, 2011, 12:50 am
Forum: Art Workshop
Topic: Create A Hero Reborn
Replies: 54
Views: 7216

Re: Create A Hero Reborn

Are you having another idea how to handle requests?
Prohibition is not really great.
Maybe it could be put next to off topic without moderator.
by Tet
January 10th, 2011, 12:41 am
Forum: Art Workshop
Topic: Create A Hero Reborn
Replies: 54
Views: 7216

Re: Create A Hero Reborn

I would call it art requests To keep it neutral. Atherwise we could decide to demand that art requests should be posted in off topic. It is not for real artists. It would be more for people searching team mates for their project. There is a different to art workshop. In art WS you post your art. in ...
by Tet
January 10th, 2011, 12:23 am
Forum: WML Workshop
Topic: 2 leaders, 1 side
Replies: 14
Views: 1257

Re: 2 leaders, 1 side

Ups it is for a computer player? I would consider an event thing after the first leader is disposed. Like a second leader appears. It is more a work around. You could have a leader in waiting with an overlay. But I think having a leader replaced whern he died maybe even at a diffrent location would ...
by Tet
January 9th, 2011, 5:27 pm
Forum: Art Workshop
Topic: Create A Hero Reborn
Replies: 54
Views: 7216

Re: Create A Hero Reborn

Hi I think it would be better to make a forum section ART REQUESTS. THen there will be a request and maybe an answer. This is much better than a single thread. There could be some rules as state clearly why you need that specific piece of art. There would be ownership of threads again. I think allow...
by Tet
January 9th, 2011, 5:17 pm
Forum: Art Workshop
Topic: Wesnoth Miniatures
Replies: 41
Views: 5447

Re: Wesnoth Miniatures

The specs of this maschine sound to good to be true.
7weeks leadtimes is scary.
No examples are displayed.
No runing costs are mentioned.
Could even be a con artist.
by Tet
January 9th, 2011, 4:49 pm
Forum: Art Contributions
Topic: Kitty's random stuff: The South Guard
Replies: 375
Views: 99222

Re: Kitty's random stuff: The South Guard

Everything for itself looks right but as a whole something feels fishy. Well to try my idea of what you mean. Both poses look totally correct. However the wings give you an idea which shoulder should be more in front. (The one with bigger wing should be more in front). The shading of both bodies is...
by Tet
January 9th, 2011, 4:41 pm
Forum: WML Workshop
Topic: 2 leaders, 1 side
Replies: 14
Views: 1257

Re: 2 leaders, 1 side

Have a look at Galuldurs journey. In the last scenario side 1 has two leaders. It is the user made campaign I am recommending in my signiture.
by Tet
January 9th, 2011, 4:36 pm
Forum: WML Workshop
Topic: make a unit chase another unit
Replies: 9
Views: 1077

Re: make a unit chase another unit

There was allways a AI command to make all units attack the opposite leader. It is used in a lot of scenarios and was allways working. If you put your evil Rashti in a side of its own (But allied with the ather bad guys), it should work. There is stuff like ignore bad combat and so on. Make sure to ...
by Tet
January 8th, 2011, 11:18 am
Forum: WML Workshop
Topic: H2 make ability animation similar to leadership
Replies: 5
Views: 481

Re: H2 make ability animation similar to leadership

Exactly. I think it would be cool if the distract using unit does some crazy moves, while other units pass by.
I was not awere that this is a major challenge to implement. I expected an easy solution. I still think it is worthwhile to have other ability animations. Please support this topic.
by Tet
January 3rd, 2011, 11:08 am
Forum: WML Workshop
Topic: H2 make ability animation similar to leadership
Replies: 5
Views: 481

Re: H2 make ability animation similar to leadership

To be precise. I want the animation to be displayed when the ability is used. Similar to leadership or Healing. In my case it is the ability Distract. But could be anything. Giving it a thought I could proberbly make a Leadership clone with the Distract Ability in wml. Thus should let me use the lea...
by Tet
January 3rd, 2011, 1:01 am
Forum: WML Workshop
Topic: H2 make ability animation similar to leadership
Replies: 5
Views: 481

H2 make ability animation similar to leadership

I want to make a animation for the ability Distract. How can I code that in WML?
Examples are Leadership or Healing, but where are they coded?
by Tet
December 21st, 2010, 9:22 am
Forum: Art Workshop
Topic: Wesnoth RCX: visual team-coloring/recoloring tool [0.3.0]
Replies: 28
Views: 14557

Re: Wesnoth RCX: team-coloring tool (now for Windows and Mac

Working well and is very usefull. Few nice to have things: 1. The middle section is scaled wider when pulling the window. Can that be stopped? 2. I would like to set the default-start option manually. Like 200% and blue or so. 3. Can you make a all in one view? Maybe only for 100%. Showing 9 differe...
by Tet
December 20th, 2010, 7:35 am
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 22050

Re: New campaign: Galuldur's First Journey (1.8)

About the lizard: You could make him come out of the swaps or make him defend supergobo. Going after him takes a couple of rounds to no avail. Currently he is just hiding in his swamp castle behind lots of swamp.