Search found 67 matches

by Kelben
May 7th, 2009, 7:56 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 11468

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

Fair enough Devrailis. As I said, I like the mission very much more than the previous one which are easy and straight forward :wink: The Purge gives something epic! :) (I'm playing from my office and I'm very busy so I play only few turns everyday :P )
by Kelben
May 7th, 2009, 3:46 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 11468

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

I agree with Theron on the scenario "The purge" It is a very refreshing scenario after the first part of the campaign with the crown units which are overpowered compared to the rebel ones. I read earlier in this topic that you might consider increasing the XP needed to level up crown units and I thi...
by Kelben
May 5th, 2009, 1:49 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 11468

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

I get something weird with the last scenario played with the crown.
After reloading my game this morning, I lost all the pictures of the units I can recall... Wesnoth 1.6.1 with windows xp.
Next scenario with the Rebels, now, it seems no problem is appearing. Let's see tomorrow when I'll load again.
by Kelben
May 5th, 2009, 12:06 am
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.1- 6.01.2020
Replies: 528
Views: 95392

Re: RELEASE: Coming of the Storm - v1.13

Let's call all these things fine tuning :roll:
Sounds like you are on the good way to get something pretty good. :)
by Kelben
May 4th, 2009, 2:32 am
Forum: Scenario & Campaign Development
Topic: Forgotten Kingdom
Replies: 84
Views: 18513

Re: Forgotten Kingdom

A little thing:
Scenario Red River: When the game begins, the troll shaman has its movements consumed already (one village less and one recruitment less, a bit frustrating)
by Kelben
May 2nd, 2009, 6:33 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 34529

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.4

Hmmm before assaulting fort Kuhle, I am not sure about the following statement:
The cavalry chasing the hero disappears? Is it normal? Now I can make 20 skirmish before attacking Fort Kuhle if I wish (I don't but still it's a possibility...)
by Kelben
May 2nd, 2009, 1:27 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 45684

Re: Campaign: Tale of a Mage

I get the following error message at the scenario "The Knalgans"
The game could not be loaded: load_game_failed: Attempt to de-serialized a unit with no 'type' field (probably empty)
by Kelben
May 2nd, 2009, 1:21 am
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.1- 6.01.2020
Replies: 528
Views: 95392

Re: RELEASE: Coming of the Storm - v1.13

great! I gave it a try long ago but get disappointed when not being able to make escape all these people at scenario 3 I think.
by Kelben
May 1st, 2009, 6:24 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 45684

Re: Campaign: Tale of a Mage

I enjoy the campaign. :) There is one thing which is frustrating: scenario old ennemies... The magician allies recruit their troops and store them in front of their fort then no more :hmm: The cavalry guy send everything right away to the ennemy :hmm: Try to improve the AI behavior cause it is compl...
by Kelben
April 30th, 2009, 3:23 pm
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 34529

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.4

Oh okay I see... I usually fed them as a screen for the more powerful units to get some kills... Having some loyal units fighting good during day time will help a great deal along the campaign.... :roll: Edit: Okay just tried again and it worked pretty fine. :) Let's see how it will go on but for su...
by Kelben
April 30th, 2009, 1:04 pm
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 34529

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.4

Theron,

Thank you for your precious comments. I will take good note :)
1. I haven't been far enough to fight against undead.
2. From the first scenario (chapter 2) I can not recall any unit. Only 2 loyal regular and one dog master.

Yeah Ukian Commandos are really cool :twisted:
by Kelben
April 28th, 2009, 11:21 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 34529

Re: 1.6 SP Campaign: Bad Moon Rising (~20 scenarios) 0.6.3

Doofus, congratz I like it. Greatly developed, personified units, chapter II wonderful RPG style map with random encounters... WOW :D I have not been very far yet but still I can appreciate. There is one point I'd like to benefit from the experience of other players... The Ukiah Regulars have a very...
by Kelben
April 19th, 2009, 12:35 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign - Epic of Vaniyera
Replies: 54
Views: 15531

Re: Imperial Era Campaign - Epic of Vaniyera

Yeah in fact I had the same issue (the legionnaires' one). In fact you can recall all the units which were not killed the previous mission from this player side (the one with the legionnaires). Maybe it is also because he is the most likely to be the last one eliminated...
by Kelben
April 18th, 2009, 10:56 am
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 129
Views: 33283

Re: The War of Terrador

Interesting work. Very cool! :) Leveling tank is actually pretty easy to me. I leveled mine at the first mission and then keep it away from battle core to avoid it "eating" all XP. Having 60% defense in snow plain, against 30% for the troopers, at full day light, it destroys a whole enemy army in no...
by Kelben
March 26th, 2009, 1:39 am
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 3.0
Replies: 168
Views: 23454

Re: Gambits Empire Builder 3.0

Yeah that's it. It pops up like recruiting or recalling by default at the northern hex first then clockwise.

Okay let's try to play one of these days. I think I need to look deeper in the add-on first :P