Search found 144 matches

by Reval
November 27th, 2011, 12:11 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Just uploaded version 0.8.6. You will feel no differences with this version but it is still very important as there was a bug regarding the storing of your units at the end of scenario 14. The old bug causes most of your units to be gone at the start of scenario 15. Scenario 15 is soon to be realeas...
by Reval
November 19th, 2011, 6:37 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: Cheating the elves

I think maybe you want to know how I cheated the elves in The Race scenario. I was quite frustrated after losing the first time, and fearing to lose again :doh: ... Aryad sad "Impressive 2 villages to 1" :P I tell this in case you want to take means against that, or simply leave the trick...
by Reval
October 9th, 2011, 6:49 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

I just uploaded TFotC 0.8.5 which further balances sceanrio 14:
- The gaps between the undeed troops haave been widened
- The round limit has been increased

This way, you actualy have the possibility to avoid most of the undead. Scenario 14 is regarded as complete now.
by Reval
September 29th, 2011, 12:35 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 0.8.1: has been uploaded This is one of the bigger updates as it not only includes a new scenario but a lot of bugfixes too. added scenario 14 :D [filter_side]Errors removed Arrival in scenario 13 no longer shows teleportation annimations on all hexes Aryad will keep his portrait when reachin...
by Reval
September 15th, 2011, 11:00 pm
Forum: Scenario & Campaign Development
Topic: "Share Early" - DON'T!
Replies: 16
Views: 2907

Re: "Share Early" - DON'T!

Hm, thinking about Ceres and mine campaign-thread http://forums.wesnoth.org/viewtopic.php?f=8&t=31932 .... You should frequently update your first post . It should always have all of the latest information. The first post is frequently all people will care to read. Done. (Excessively) It'd be ni...
by Reval
August 26th, 2011, 2:19 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Ceres wrote:Version 0.7.1 is up.
I'm still waiting for a scenario that works without having to mess with it for months.

Öh, should I feel addressed in any way?!? :oops: 8)

Still, I realy like the scenario - I hope everyone else does too!

And another update just hit the add-on server:
Version 0.7.2!
by Reval
July 28th, 2011, 9:52 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Though scenario 13 cannot be considered finished, I just uploaded a new version so that you can have a peek at the next sceanrio and in order to show that there is some progress to the campaign. We still encounter random, unexpected errors in scenario 13 so don't expect it to work flawlessly. If you...
by Reval
June 16th, 2011, 7:05 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Hi Mountain_King,
yes, we are still working on it! The next campaign has already gotten pretty far but my proposals for some of the planed scenario mechanics are not exactly easy to implement. My guess would be that scenario 13 does need at least two more weeks.
Thanks for pushing us though! :wink:
by Reval
May 16th, 2011, 6:45 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Yeah, I could finish the Bats alright. However, I had a lot of crashes with 1.9.6, that's why I went back to 1.9.5. I don't know however, if it's 1.9.6 itself, or Clay on 1.9.6 that's causing the crash. (1.9.6 is pretty recent, and I _only_ played Clay on it). Hm, I never had a single Wesnoth "...
by Reval
May 16th, 2011, 3:06 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Hi Scaeb, thanks for taking the time! Leaving the bugs asside, did you enjoy playing the campaign? 1.) in the Bat scenario, it says "<WML> Error: empty side= and no [filter_side] is deprecated". Hm, seems to be a consequence of the new 1.9.6 version. You could still finish it though, could...
by Reval
April 30th, 2011, 7:44 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 0.6.2: has been uploaded As it somehow makes sense, we continue our quasi-stable rythm of releasing polished versions of updates that brougth a new mission before the next new scenario is included. From our own tests we guess that all the existing scenarios have now reached a degree of refine...
by Reval
April 21st, 2011, 11:04 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 0.6.0: has been uploaded added scenario 12 Scenario 11 can now be won :-) Removal of a missplaced fire near the Mountainhigh in scenario 11 Clyde/Snowwhite will keep their water when mounting/dismounting in scenario 11 Fixed: Richard could not put out fire without dying in scenario 11 A probl...
by Reval
March 20th, 2011, 5:38 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Ups, just made the update to 0.5.1 and only then I discovered that the add-on doesn't start as it is right now. We work on it and I will upload a working version soon.

Edit: Update to 0.5.2 just fixed that and Ceres will post a changelog soon.
by Reval
March 17th, 2011, 11:22 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

Part of the problem is scenario 1 is far too easy. I realize you're writing an intermediate (?) level campaign, but for an expert like myself, it's a simple matter of moving the peasants around, creating a screen, and waiting for all the orcs to die. Scenario 2 is actually much better at providing ...
by Reval
March 10th, 2011, 5:08 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76211

Re: "The fellowhip of the Clay" Humans gaining ground story

I would say that from the standpoint of making a compelling narrative, you should fix this. When you go to see a movie, the movie doesn't wait around for half the movie just to introduce characters, not really mentioning why they're characters or why they're important. The movie gets on with the ac...