Search found 144 matches

by Reval
May 5th, 2012, 10:26 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

Ok guys, im have NO IDEA how to telport units using Mrs Master of Teleportation Porter! Is there some kid of MP or Era I have to download or something??? I tried to click on an a adjacent unit and clicked the "teleport this unit thing" but I don't know what to do after that. I tried moving him, cli...
by Reval
March 20th, 2012, 9:50 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 1.0.0: has been uploaded This is it, the first complete realease with all 16 playable scenarios (+2 story only). added scenario 17 seems to be very hard :wink: tell us if you think it is to hard I recomend a more defensive stance added the epilogue (scenario 18) some changes in scenario 16 - ...
by Reval
March 12th, 2012, 1:32 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

On easy, I think. The scenario Bad News, where you defend Wehlot. You have no impact attacks and mages are too squishy, so you can't fight the undead properly without using your leader. Who you can't sacrifice, the Elven Lord, who you can't sacrifice, or Feyndwarf, who you can't sacrifice. Thanks f...
by Reval
March 11th, 2012, 1:35 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

Bad News is way too hard. You can barely scratch the enemies without sacrificing heroes which you can't do. Can you be a little more specific? At which difficulty did you play? Do you mean the whole campaign or some specific scenario(s)? Please let us know where you struggled. I know that there are...
by Reval
March 11th, 2012, 10:14 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

lynx wrote:Ah (the date is wrong though). Can't wait for the next scenario!
Thanks for letting us know. :-)
Though I still have some minor tweaks for scenario 16 in mind, scenario 17 is in progress and will eventually finish the campaign. :) :cry:

Corrected the date in the first post.
by Reval
March 10th, 2012, 1:43 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

lynx wrote:noticed there's an update to 0.10.2 available — what's new?
This time, I updated the patchnotes only in the first post of this thread.
by Reval
February 12th, 2012, 8:48 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 0.10.1: has been uploaded Again, abigger update: added scenario 16 I still consider it beta status though as there still appears a deprecated message The Hunter from sceanrio 1 and the Saurian from scenario 12 schould now have traits when you get them As you will notice, scenario 16 is relati...
by Reval
February 12th, 2012, 8:39 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

There is no bonus for fast finish, which makes the player want to protract the mission to the last turn in order to get more gold for the next mission, why so? This is not intentional - we simply forget it so far. Sorry for that! I guess fix will have to wait until the last scenario is playable and...
by Reval
January 11th, 2012, 7:08 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

Hello, - If I end scen. 14 with Clyde unmounted (but got the unicorn save before that) the unicorn isn't available in scen. 15. I think it should be among the starting units there. - If you ignore the rock-into-lava task, you can capture all the villages and level your units indefinitly bacause the...
by Reval
January 9th, 2012, 8:04 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowship of the Clay" Humans gaining ground stor

Actually, a merman netcaster would be useful. I killed Yetis by luring them with a high hp unit then finishing them off within a turn but it can be upset with bad luck and losing units like that (units to bad luck) is no fun. Actually, you can have a netcaster if you level one of the meerman in sce...
by Reval
January 3rd, 2012, 4:59 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 0.9.2: has been uploaded some units were marked as loyal, while they were not - now they are In Scenario 8 (Recruiting Harriett) no random unit will be autorecruited so that you might not end up with a slow Merman In Scenario 12 (Dragnet Operation) Feyndwarfs Dialogue has been moved forward f...
by Reval
January 2nd, 2012, 2:36 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowhip of the Clay" Humans gaining ground story

1.9.13. When entering a new village, I spawned a monster every time with my leader. Not always with the horse. The AI never got a single monster spawned on him. No planning of your route helps, when villages are simple too far away. In the forest sometimes you take 3 turns to get into the next vill...
by Reval
January 1st, 2012, 10:13 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: Cheating the elves [EDITED]

Villages are placed in a way that your units can seldom take two in a row. That is exactly the trick: you have to plan your route - otherwise it would just be unloosable, don't you think? Also, you spawn momsters 100% of the time while the outrider spawns monsters 0% of the time. The implemented an...
by Reval
December 16th, 2011, 4:11 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 66758

Re: "The fellowhip of the Clay" Humans gaining ground story

TFotC 0.9.1: has been uploaded
  • added scenario 15 :D
by Reval
December 5th, 2011, 1:49 pm
Forum: Add-on Feedback
Topic: The Settlers of Light
Replies: 54
Views: 17307

Re: The Settlers of Light

1. What version of BfW did you play this campaign/scenario on? BfW: 1.9.11 SoL: 1.3.7.5 2. What difficulty level did you select to play the campaign on? (easy/normal/hard) normal 3. How difficult did you find the campaign/scenario? (1-10) 6 (Balancing is relatively good but not knowing where the en...