Search found 144 matches

by Reval
August 3rd, 2012, 10:33 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I do believe I have found bugs! I think that Harriet Porter starts with some random traits, such as intelligent, resilient, or quick. Quick, however, caused some problems for me. The 7 max MP instead of 6 threw off the teleportation technique so that I could only use it if I had 6 MP left. Just che...
by Reval
July 25th, 2012, 5:32 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

Hello! Please help me! Clayd and king is invisible in the campaign: http://s15.postimage.org/qb9t17ynd/image.gif How to fix this bug? The second line of this thread: If you report a bug or broach the difficulty, please include what difficulty levels and what version of Wesnoth have you played the c...
by Reval
July 25th, 2012, 8:24 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I think there should be more undead there, considering the fact that a Ancient Lich lives there. I generally see your point. On "hard" it is a little harder. :wink: There, the Stranger spawns a couple of Nightgaunts which realy aren't that easy to overcome on the bridges. He himself also ...
by Reval
July 23rd, 2012, 4:26 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I have two questions, I think the first might have been answered already. 1) why cant i dismount in the dwarf cave scenario? 2) why, after the talk between feyndwarf and the dwarf king in the same scenario, does feyndwarf disappear and i am not given another objective. after i move i just go back t...
by Reval
July 22nd, 2012, 10:20 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

Hey, don't know if I found a bug or if I'm just useless, but in "The Three Towers" my current objective (Red team) is to move the archer to the west tower. However, deep water in front of the entrance prevents me from doing so (He can't traverse it to get to the tower, and there's no alte...
by Reval
July 16th, 2012, 5:57 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I played through your campaign, and I enjoyed it very much. I noticed that, even though Bonie died, the forefather still said "you escaped now, but we will get you next time!" (or something to that effect). Also, some other dialogue is strange because Bonie doesn't say anything. You are r...
by Reval
July 12th, 2012, 9:16 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

in "The three towers of Mt Quake" scenario i cannot use teleport no matter what plz help :D I cannot confirm a bug there in the current version. So, which version of TFotC do you use, or better, which version of TFotC did you have when you entered scenario 16? If it was an older one, I ca...
by Reval
July 12th, 2012, 10:23 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

The problem is that sometimes when the chosen unit is next to harriet at the end of the turn, when the new turn starts you have to move him in order to harriet detect it. Am I explaining it right? Ah, yes, that WAS true until version 1.1.0. Reason: The teleporting and the mounting was implemented a...
by Reval
July 12th, 2012, 9:37 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I do not know whether it is intentional or not, but I found Harriet's teleportation ability to work only in some cases, in which I could not see a pattern. The main restriction (appart from only being able to teleport to a friendly town) is that Harriet need to have ALL here move-points. So if you ...
by Reval
June 30th, 2012, 7:32 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

TFotC 1.1.7: has been uploaded Updated the German translation so that it is 100% complete again (und some corrections). minor update to the russian translation (thanks to lampslave). Added some more story pictures so that a total of 8 where added during the last 3 days. Known problem: You can mount...
by Reval
June 11th, 2012, 3:53 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

TFotC 1.1.0: has been uploaded The mounting code has been reworked again so that you can now unmount onto runes and activate them that way. In scenario 11 (Yetis State of Mind) Elisabeth has been striped of her teleport attitude so that she doesn't teleport into suicide Scenorio 12 (Dragnet Operati...
by Reval
May 31st, 2012, 12:19 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

Hi there. I picked this campaign to return to single player Wesnoth after a longer break. Well, it was an excellent choice. I'm really clever :P I compliment your intellect. :) once at some point around "Bad News", fellowship is misspelled as fellowhip (I remember this one because it used...
by Reval
May 21st, 2012, 11:06 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

TFotC 1.0.6: has been uploaded In scenario 14, the undead should be attracted by Clyde's light. Fixed a bug in scenario 15 that made it impossible to blow the damm. Explanation of mounting in scenario 1 has been postponed until the orcs are defeated Some more bugfixes and spell corrections in scena...
by Reval
May 21st, 2012, 10:56 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I thought that was the case, but be careful that you are not using an online slang dictionary! The phrase does have both meanings (I'm sure you can see how they are connected!), but they are both slang and not for use in polite company. I guess, as a non native speaker, there is almost no way of be...
by Reval
May 15th, 2012, 12:13 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 76617

Re: "The fellowship of the Clay" Humans gaining ground stor

I got as far as the part where you have to blow up the dam, but I can' t figure out how to blow it up. I have tried sending each of my units there but nothing happens. You have to send Lorelei - did you try her? As she can barely move on the ground, you probably have to teleport her using Harriett ...