Search found 144 matches
- October 17th, 2010, 10:00 pm
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 244
- Views: 77957
"The fellowship of the Clay" Humans gaining ground story
We welcomme all feedback, so feel free to tell us your thoughts! If you report a bug or broach the difficulty, please include what difficulty levels and what version of Wesnoth have you played the campaign on. Everything is for BfW 1.10.x Rough change log Update 2013/07/01 to 1.2.9: Added partial Po...
- October 16th, 2010, 10:24 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.11/1.12
- Replies: 275
- Views: 68344
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
If I think about it, I guess my thougth went from "unspeackable evil" to the "Reveers" from Firefly - probalby not the worst example for something that makes others run away in terror.
- October 16th, 2010, 7:13 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.11/1.12
- Replies: 275
- Views: 68344
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
By the way, do you still look for ideas for the last scenarios? Keeps asking myself what the "unspeakable evil" could be, that made the dwarfs run away in terror - given that it should not be a normal lich boss. Introducing the masked dwarfs in "Prison" might pose the question wh...
- October 15th, 2010, 8:32 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.11/1.12
- Replies: 275
- Views: 68344
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
Concerning the begining: Don't you think it is "threatening" if the enemy is directly in front of the door to the throne room? Well, maybe it is just me :-) Yes, and the dialog reacts appropiately. It's only a patrol (for then)... Well I looked at the beginning and my feeling is again str...
- October 15th, 2010, 2:29 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.11/1.12
- Replies: 275
- Views: 68344
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
Attached you find a savegame from Ferry Crossing, one where Elara is still alive and canbe killed by the opponent, the other in the next round where she isn't anymore. Works for me. Her last breath event fires when I let her get killed, ending the scenario... Very strange. Well, if it would have ha...
- October 15th, 2010, 1:50 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.11/1.12
- Replies: 275
- Views: 68344
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
Given my nature that I cannot resist so much experience runing around, I found save the heir more challenging than under pressure (even considering that I did send at least one mage in the wrong direction, see second replay). But I guess it is the first scenario I have seen where defeat of an enemy...
- October 15th, 2010, 12:54 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.11/1.12
- Replies: 275
- Views: 68344
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
The Earth's Gut/Dwarven Kingdom is clearly one of the best campaigns I've seen. Story telling, innovation, refinedness and challenge have a high standard. Actually, I played it in 1.8 and was sad that it did not continue after the investigation. Noticing that in 1.9 the next map was included, I modi...
- January 25th, 2009, 9:36 pm
- Forum: Mainline Campaign Development
- Topic: Delfador's Memoirs
- Replies: 130
- Views: 50116
Re: Delfadors Memoirs announcements and bug repots
To bad, that I can still not use my last save game from shadows in the dark to finish it and jump to a working rescue of the prince (still Journyman Delfador and not being able to recruit ar recall any units). Even worse than that, is that the same is true for my last savegame fromthe returnof troub...
- January 25th, 2009, 5:23 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 111365
Re: RELEASE: Coming of the Storm - v1.12
Agree with docrock, and A lucky Meeting is indeed much harder than the two before. I just did it without any loss because of my good bank status after finding the exit and my great number of paladins (7 or so). In the last scence, Konrad and Li'sar obviously where there cloaking cloak - or they are ...
- January 24th, 2009, 9:13 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 111365
Re: RELEASE: Coming of the Storm - v1.12
Wow, TrashMan, that was a quick WORKING solution. I could flawlessly play till the end of 22_Interferance. Though I have to admit that I found 21 and 22 much to easy. 23 doesn't start because it has to be a "Peasant" instead of "Pesant" that is placed on the map. Though I know th...
- January 24th, 2009, 6:54 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 111365
Re: RELEASE: Coming of the Storm - v1.12
I am sorry to report that nothing works a bit now - at least none of my savegames I tried could be loaded. Most often due to the fact that the game rports an error generating character characteristics. Besides of the savegames, I included a screenshot of the error message I got, when I tried to load...
- January 22nd, 2009, 2:45 pm
- Forum: Mainline Campaign Development
- Topic: Delfador's Memoirs
- Replies: 130
- Views: 50116
Re: Delfadors Memoirs announcements and bug repots
How can it be that savegames don't work properly?!
But anyway, in the current version of Shadows_in_the_dark, there is the serious bug that you can't recruit any units at the beginning.
But anyway, in the current version of Shadows_in_the_dark, there is the serious bug that you can't recruit any units at the beginning.
- January 20th, 2009, 2:20 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 111365
Re: RELEASE: Coming of the Storm - v1.11
Well, the latest fix to into the dark helped. But besides that I don't like the overkill of Yetis and Giant Spiders at the beginning of this in the scenario before that (makes it very difficult not to loose units, even if they are all level 3), I was quite surprised that obviously a Troll spoke the ...
- January 20th, 2009, 2:12 pm
- Forum: Mainline Campaign Development
- Topic: Delfador's Memoirs
- Replies: 130
- Views: 50116
Re: Delfadors Memoirs announcements and bug repots
Nope, I cannot see any improvment Regarding the Delfador beeing a Journyman Mage again. Since it was said that the bug might have its origin much earlier that in "Save the prince" this might be the reason for it since I just tried to start Save the Pricne/King by finishing "Shadows in...
- January 20th, 2009, 1:39 am
- Forum: Mainline Campaign Development
- Topic: Delfador's Memoirs
- Replies: 130
- Views: 50116
Re: Delfadors Memoirs announcements and bug repots
With the latest version fromthe add-on server, I don't have the bug that ramses66 had anymore (which I had to as I described it) but at the beginnng 15_save_the_prince, Delfador is a Journyman Mage again and I cannot even recruit new units.