Search found 144 matches

by Reval
November 24th, 2010, 9:48 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

Thank you for your continous feedback, bvanevery I don't understand the purpose of the ghost in scenario 1. The implication seems to be that I should lead him somewhere. However, there's nothing in his dialogue that suggests where I would lead him. If I lead him to the scenario's exit hex, he's not ...
by Reval
November 14th, 2010, 5:34 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 275
Views: 68344

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

Since the campaign has been quietly updated, I can give some comments on the prison scenario: To see your friends be lead like lambs to the slaughter certainly has the moral effect it should have: But my biggest critique is that the executioner ignores all ZOCs and even does his job when a human con...
by Reval
November 8th, 2010, 9:13 pm
Forum: WML Workshop
Topic: H2 remove or introduce an animated campfire in an event?
Replies: 7
Views: 965

Re: H2 remove or introduce an animated campfire in an event?

Only slightly related: I would like to have an animated (just blinking) rune. That isn't a problem: #define ANIMATED_RUNE1 X Y # Embed this at scenario toplevel, not within an event. # Note that it will freeze while dialogue popups are onscreen. [terrain_graphics] x={X} y={Y} [tile] x=0 y=0 [image] ...
by Reval
November 5th, 2010, 1:01 pm
Forum: Legend of Wesmere (single player)
Topic: 04 - The Elvish Treasury
Replies: 27
Views: 12393

Re: V1.9/1.10 SP - Scenario Review: LoW 4 - The Elvish Treas

Bug report: After "Ka’lian under Attack" (in which the orc slayer was pretty quick killed, because he didn't move), "Elvish Treasury" is not playable because the AI controls ALL units while no user imput is possilbe. I attached the last savegame from "Ka’lian under Attack&qu...
by Reval
November 5th, 2010, 11:34 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

Dear bvanevery, I am playing on Wesnoth 1.9.1 development version. I finished your 1st scenario. Then it said "The End;" I didn't get a 2nd scenario. I see that there is actually a 2nd scenario installed on my hard drive, so something must be wrong with your code. I hit "update add-on...
by Reval
October 25th, 2010, 6:20 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

nice to have another campaign author, but in your second scenario... Completly true, the .cfg for the second scenario is just a scaffold and not done. I know, should have next scenario=null in the first one, but I wanted to see if the second is called correctly. As said, I am not really a programme...
by Reval
October 24th, 2010, 1:35 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

Thanks to bigkahuna, I was able to do the latest update. As you see, I continue to fail tho get the endcondition right. If someone knows what to do about it...
by Reval
October 22nd, 2010, 1:41 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

I had to start somewhere, didn't I? :-) C. learn a bit more WML, come up with a good idea, and get someone who likes your idea to co-author it. NEVER expect someone just to do the work for you. Unfortunately it doesn't work that way. Plenty of people are willing to give small help and ideas, though....
by Reval
October 22nd, 2010, 1:14 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

Thanks for you quick response bigkahuna! There is a response for everything ;-) First, I wanted to cite the core + "Great Legend Era, Fate of a Princess, Era of Magic". Second, I incleded the few files/bytes from the core again, because I want to use them for further modification, e.g. mou...
by Reval
October 22nd, 2010, 12:29 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

Since I now tried to write at least the first scenario on my own, I can ask for a more concrete help than "implementation": Scenario one can surely easily made playable. Anyone wants to try?
by Reval
October 20th, 2010, 8:56 am
Forum: Writers’ Forum
Topic: Help making "The fellowhip of the Clay" canon compatible
Replies: 21
Views: 4915

Re: Help making "The fellowhip of the Clay" canon compatible

Your interpretation sounds absolutely reasonable to me. ;-) Still, one proabably has to say something about how and why such an obviously usefull art as runecrafting could slowely die out. Well, the real world example of the Damascus steel at least shows that some knowledge couldget lost even if it ...
by Reval
October 19th, 2010, 9:17 pm
Forum: Writers’ Forum
Topic: Help making "The fellowhip of the Clay" canon compatible
Replies: 21
Views: 4915

Re: Help making "The fellowhip of the Clay" canon compatible

The canon never mentions Weldyn until that time. What they have is a biggest city , namely Dan Tok. Capital as the place where regnancy resides can be something quite different, since it primarely has to be something, that is a good fortification. So what I mean with "capital" is castle wh...
by Reval
October 19th, 2010, 7:48 pm
Forum: Writers’ Forum
Topic: Help making "The fellowhip of the Clay" canon compatible
Replies: 21
Views: 4915

Help making "The fellowhip of the Clay" canon compatible

I am writing a story that I quite like and which I try to keep compatible to the Wesnoth canon. The campaign is described here: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=31932 It should start around 65 YW, shortly after Haldric II died and the third human king of the great continent becom...
by Reval
October 18th, 2010, 3:23 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

you'd like. The people over there might be more helpful than that regard. Better not since the writing isn't my problem but the coding is - so, the writer's forum would be preachingto the choir. And spliting it upinto multiple posts just had the purpose of readebility - but your solution works as w...
by Reval
October 18th, 2010, 9:16 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 77957

Re: "The fellowhip of the Clay" story about humans gaining g

If it makes you happier, I can certainly put the mission descriptions and dialogues in txt-files. As said, I lack the skills to put them in well written cfg-files, if you mean that by compiling. Since this post is about getting feedback on the idea and testing its apeal, I will ask you to let the fi...