Search found 75 matches

by batoonike
December 12th, 2010, 8:21 pm
Forum: Multiplayer Development
Topic: Smallest Rumble (6p FFA map)
Replies: 0
Views: 331

Smallest Rumble (6p FFA map)

Dont know if that is already made but havent seen any games on this kind of trivial map before. The keeps are sunken ruins. Recommended settings: 5 gold per village, 30% xp rate, start gold 25, time limit 60s, Royal Rumble era *not allowed to reqruit stalwards if you can agree on rules. Either every...
by batoonike
December 11th, 2010, 1:23 pm
Forum: Art Workshop
Topic: City terrain
Replies: 66
Views: 10727

Re: A new terrain type?

You can't make houses that look like houses but don't look like houses*. Anything that does look like a house but isn't a "village" is extremely confusing.




*in common logic
by batoonike
December 10th, 2010, 3:58 pm
Forum: Ideas
Topic: Suggestion: Detailed Statistics
Replies: 4
Views: 7443

Re: Suggestion: Detailed Statistics

The "number of units killed by a unit" stat would be the most interesting for me of those youve mentioned. Especially in campaigns. Though it is already kinda visible by the xp of the unit.
by batoonike
December 9th, 2010, 7:42 pm
Forum: Game Development
Topic: A relevant article for game developers
Replies: 16
Views: 2780

Re: A relevant article for game developers

Awsome article, thanks for sharing! Sent link to a bunch of people :)
by batoonike
December 9th, 2010, 7:12 pm
Forum: Multiplayer Development
Topic: 1vs1 map concept
Replies: 3
Views: 463

Re: 1vs1 map concept

How do you attack someone as dwarves?
by batoonike
December 3rd, 2010, 8:24 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 7 - A Small Favor - Part I
Replies: 38
Views: 13912

Re: Scenario Review: DiD 7 - A Small Favor - Part I

1.8.4 At normal difficulty the AI doesnt reqruit units once it discoveres your coming, wich makes this scenario extremely easy and boring. Especially compared to the old version, where it was extremely hard and required enormous amount of planning (unless you abused shadows to kill the reqruiting le...
by batoonike
November 13th, 2010, 5:55 pm
Forum: Multiplayer Development
Topic: New Forest of Fear map
Replies: 2
Views: 512

Re: New Forest of Fear map

7 players is awfully lot. If you play ffa you'd be waiting 6/7 of the time. Thats why 5 players is perfect: considering that 90% of time one player is either complete newbie or leaves you have 4 players so 25% is for your turns. In team games you can see your teammates moving and stuff but in FFA it...
by batoonike
October 24th, 2010, 12:49 pm
Forum: Faction & Era Development
Topic: Era of Nonsense
Replies: 45
Views: 10572

Re: Era of Nonsense

Great idea! Was going to make something in these scenes myself a while ago, but didnt. Glad the mentality lives on!
by batoonike
September 29th, 2010, 5:01 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 976
Views: 99590

Re: You've been playing Wesnoth too long when...

349. Some village-stealer dude bought the house you wanted. You live in such imbalanced town!
by batoonike
September 22nd, 2010, 3:26 pm
Forum: Faction & Era Development
Topic: The Settlers Era
Replies: 41
Views: 12184

Re: The Settlers Era: now for 1.8

I suggest that you multiply everything by 10. It should be rather impossible to reach a reasonable balance with so small numbers as integers. Though its sweet with small numbers if you dont plan to get very serious about tweaking everything to perfection.
by batoonike
August 12th, 2010, 3:58 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 976
Views: 99590

Re: You've been playing Wesnoth too long when...

Maybe a quote from HomerJ clears the matters up a bit:

"I'm not so much into poetry anyway... :P "

What you were thinking?
by batoonike
August 11th, 2010, 11:20 pm
Forum: Coder’s Corner
Topic: How about promotion check for AI?
Replies: 6
Views: 1008

Re: How about promotion check for AI?

Guess the AI doesnt think very far ahead when it comes to planning damage. It would make sense since the possible options on a 20x20 map with 30 units are rather high in even 2 turn perspective.
by batoonike
August 11th, 2010, 9:40 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 976
Views: 99590

Re: You've been playing Wesnoth too long when...

215. You quit gaming to spend more time with Wesnoth. 216. You quit smoking to spend more time with Wesnoth. 217. You quit sleeping to spend more time with Wesnoth. 218. You quit Wesnoth to spend more time with Wesnoth, somehow. 219. Finally, you quit these special pieces of media that start with "p...
by batoonike
August 11th, 2010, 9:10 pm
Forum: Coder’s Corner
Topic: How about promotion check for AI?
Replies: 6
Views: 1008

Re: How about promotion check for AI?

How much AI values his own unit compared to dealing damage to enemy is different in different scenarios. Sometimes AI has 0 value of its own unit and always tries to maximize damage, which might be the case of attacking and dying over attacking and leveling up.
by batoonike
August 11th, 2010, 7:39 pm
Forum: Strategies & Tips
Topic: Breeble's Art of War
Replies: 20
Views: 4730

Re: Breeble's Art of War

Not sure why the topic about Art of War is called "Beebles art of war" but anyways I believe it could be brought back to attention after 5 years of sleep. Basicly there could be a sticky (or a part in the common sense topic) saying "Just read Art of War". This is by far the best strategy advice Ive ...