Search found 22 matches

by aZu
January 1st, 2009, 3:16 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 29565

Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)

Just to close this out, the scenario worked fine for me, so it's hard to say where the problem was. Hopefully it was just that aZu started from a mid-game save after updating. Hmm that's strange because I didn't start from a mid game save. Whatever. I played through the rest of the campaign and I r...
by aZu
December 31st, 2008, 4:15 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 29565

Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)

aZu, You can try ":debug" ":n" but I can't guarantee it will work because certain variables are carried over across scenarios. Something else did occur to me though: Did you move a side 1 unit to location 10,30 (where Carghanna's image should be)? I might need to clean up the dialogue to make that ...
by aZu
December 31st, 2008, 3:56 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 29565

Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)

Go to the location with your username. Username/Library/Preferences/Wesnoth/Saves Click on the picture to make it bigger. I'm not familiar with Wesnoth on a Mac, sorry to say. Does anyone else know? I'm sure this is all spelled out somewhere, I'm having trouble finding it though. EDIT: And search j...
by aZu
December 31st, 2008, 3:38 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 29565

Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)

aZu, That is a bug which I believe was fixed a couple of versions back. Hopefully, updating to the version currently on the server will help you get past that. If you are using the latest version, and have tried starting that scenario over from the very beginning, then something else is wrong. I'll...
by aZu
December 31st, 2008, 1:31 pm
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 32387

Re: 1.5/1.6 Campaign: Bad Moon Rising (~20 scenarios) 0.5.1

Not to clutter up either thread, but I saw that you posted the above twice, and you should just post your issue in the thread that is about the game version you are playing the campaign in. The 1.4 version of the game and the 1.5 version will not always share the same problems. Oh ok. I am new to p...
by aZu
December 31st, 2008, 8:48 am
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 29565

Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)

Hi all, First I should say that I really like this campaign's storyline and units. However, I got stuck at an annoying point in the scenario Downed by the Water in Part 3. I managed to kill all the saurians and nagas and have "rescued" all the ukians, but Carghana's icon still stays on the island wi...
by aZu
December 31st, 2008, 8:47 am
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 32387

Re: 1.5/1.6 Campaign: Bad Moon Rising (~20 scenarios) 0.5.1

Hi all, First I should say that I really like this campaign's storyline and units. However, I got stuck at an annoying point in the scenario Downed by the Water in Part 3. I managed to kill all the saurians and nagas and have "rescued" all the ukians, but Carghana's icon still stays on the island wi...