Search found 53 matches

by wuxiangjinxing
October 1st, 2013, 1:36 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

I am thinking about making a few changes to make the game a bit more varying and challenging, I want to include it in the next version, but I am not decided yet about the details (I am intentionally avoiding telling any relevant information now). Then may I offer an idea? What about allowing us to ...
by wuxiangjinxing
September 30th, 2013, 9:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

It's good to know that you have corrected a lot of bugs. But why not update a new version to the addon server? Plus, here is a balancing issue. The dragon knight (LV5) is one of the most charmming units in LOTI. However, compared to two other units, dragon knight is more or less too "expensive". (1)...
by wuxiangjinxing
September 15th, 2013, 3:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

Maybe I shall not post this question here. But please forgive me if you think it's not very related to this topic. I'm trying to play LOTI with the no randomness mod. In most cases it is fine, even if there's some tiny issues, I can solve them by myself. But there are two situations I cannot find ou...
by wuxiangjinxing
September 13th, 2013, 3:32 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

Prison error message: Error messages of this kind with no obvious real problem happening used to appear in older versions of LotI, but I fixed it in some more recent versions. Does it happen on the latest version (3.0.3)? Yes, I play 3.0.3. Massive resistance drop: This looks like a correction to a...
by wuxiangjinxing
September 12th, 2013, 1:34 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

The variable enemy_sides is defined in every scenario's code, and I always put there the sides of your enemies (it is not a common feature of WML, it is just something I added). That is, it is independent of the side who's currently played (except for a few scenarios). So the filter in the harm_uni...
by wuxiangjinxing
September 12th, 2013, 2:14 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

I'm a little confused about the weapon special "chaos". No matter using it offensively or defensively, it never "damages all surrounding units for a half of the damage". Can you double check that to see whether there's any problem? Thanks. (Loti 3.0.3 in Bfw 1.10.7) OK, I probably got what happened....
by wuxiangjinxing
September 11th, 2013, 2:46 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

No, it isn't. Some rare weapon specials aren't supported by No Randomness Mod, and will be ignored (not increasing your damage even if increases in the chance to hit increase damage), and some weapon specials are assuming that not all hits will land in matters of balance. As a result, if you play L...
by wuxiangjinxing
September 11th, 2013, 12:07 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239859

Re: Legend of the Invincibles (now complete)

This is really the most unique and creative campaign I have seen and I'm really eager to see your next update.

One small question: is this mod compatible with your "no randomness mod"?