Search found 53 matches

by wuxiangjinxing
November 24th, 2014, 4:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

1.12 is released and there are a lot of "deprecated description" notes when playing this campaign.
by wuxiangjinxing
November 21st, 2014, 10:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

There is a typo in Sky_Goblin.cfg, line 154

description= _ "better at commanding the birdn"
by wuxiangjinxing
November 19th, 2014, 8:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

Maybe it's better to change the movement_type of monorosity from "fly" to "undeadfly"? By the way, here's a small question. I notice that in lot's of scenerios, the ai sides are modified by the macro AI_OVERHAUL_PLACE and AI_OVERHAUL_PLACE_2. Those two macros are defined in the global_events.cfg and...
by wuxiangjinxing
November 19th, 2014, 2:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

A similiar problem comes from monorosity (upgraded from souless).

Why an undead has 20% defense and 3 mv costs in cave? Cave shall be the home field of undead right?
by wuxiangjinxing
November 17th, 2014, 3:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

A small question:

In Scenerio 1-01 (An Orcish Assault), is it neccessary to apply the UPDATE_ATTACS macro to Mario, since he shall join the player's team?

Also in the Tutorial, maybe we shall also apply the UPDATE_ATTACS macro to Delly again after we remove her leather armor?
by wuxiangjinxing
November 16th, 2014, 9:46 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

A tiny bug:

In Scenerio 1-06 (The ruins of lost empires), when side 9 units are attacked, what they say is not reasonable. First, units in side 9 are trolls instead of orc grunts. Second, trolls (especially whelps) shall not be able to say any words that can be understood by human and elf.
by wuxiangjinxing
November 14th, 2014, 2:55 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

One small suggestion:

Sometimes we need to give a unit a number of equipments, but everytime when an item is given, we will completely exit the item menu and we have to right-click on the unit and go into the item menu again. Can you change this to the level of "look into the item storage" level?
by wuxiangjinxing
November 13th, 2014, 10:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

One tiny thing: Shall we change the alignment of Delly lich to neutral and hide Argan lich from the help list?
by wuxiangjinxing
November 10th, 2014, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles

A tiny bug: all of the race-killer weapon speciality AMLA advancements of predator should have "name=bow" instead of "name=longbow".
by wuxiangjinxing
October 14th, 2013, 2:00 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles (now complete)

A question related to the elvish assassin: Elvish assassin should have an execution attack 45-1. However, when an assassin is upgraded from sharpshooter, its execution attack is only 39-1 or 42-1(dextrous). I found some code that may be related to this issue in global_events.cfg. However, I cannot u...
by wuxiangjinxing
October 14th, 2013, 12:33 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles (now complete)

Dugi wrote:By the way, did the unut advance in the same turn as it was created?
Nope, even that unit advance in the next turn, it still has the duplicated advancement.

Thank you for the explanation. So I shall just select the second advancement option when I meet this issue?
by wuxiangjinxing
October 13th, 2013, 10:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles (now complete)

Dugi wrote:That makes sense. I know what's the problem. Thanks for reporting.
Can you just give me a simple explanation of this problem? Besides, is it just OK to select the second option in this situation? Thx a lot.
by wuxiangjinxing
October 13th, 2013, 10:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles (now complete)

Do you have any idea what's the reason for the duplicated advancement option? This problem happens when a unit is added by event. Unit recruited or generated by [side] at the beginning of the senerio does not have this issue.
by wuxiangjinxing
October 6th, 2013, 2:45 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles (now complete)

A small bug in shadowwalker: amla id sword4, name=sword should be name=saber
by wuxiangjinxing
October 2nd, 2013, 12:58 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239825

Re: Legend of the Invincibles (now complete)

A simple idea is to allow the player to exchange gem with EXP. As you know, LOTI has a great number of new units and a whole set of AMLAs. However, the problem is that there are not so many experience. And the player may even become tired to upgrade the low level units but are just satisfied with th...