Search found 53 matches

by wuxiangjinxing
January 12th, 2015, 4:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

One possible bug: If a unit has "knockback" weapon speciality and it hits a dying unit, then the victim will not die but live with a negative HP. ----------------------------------------------------------------------------------------------------------------------- For the infect ability, I think bo...
by wuxiangjinxing
January 5th, 2015, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

A suggestion about the infect weapon speciality: Personally, I feel that infect is almost the same as posion because waiting for an enemy unit to be poisoned to death is usually a bad choice. Here's my suggestion: after the motion of an infected untis, all enemies adjacent to the infected victim hav...
by wuxiangjinxing
January 5th, 2015, 4:03 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

Some suggestions for the antisocial ability: The current antisocial ability is not so interesting. Simply speaking, if warlock consumes the two amlas to remove the antisocial ability, it will become much weaker than champion/shadowwalker but costs much more experiences. Besides, antisocial is also b...
by wuxiangjinxing
January 3rd, 2015, 4:53 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

A tiny bug in units/demon_infiltrators.cfg, line 463, race=human
by wuxiangjinxing
December 27th, 2014, 3:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

A small bug: in item_list.cfg, line 4098

[object]
name= _ "Beyond Death"
# image=items/armor-undead.png
image=items/armour-undead.png
by wuxiangjinxing
December 12th, 2014, 10:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

Super early in this (Chapter 1, scenario 5) and while I like this, kinda confused on what to do. I mean no idea how to handle this map since I don't have enough elves to hold till the humans get to the river. But that' not the main concern. What's better to do; Finish early or wait and grind out en...
by wuxiangjinxing
December 11th, 2014, 7:39 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

I somehow remember the reset problem being reported in this thread but I believe it's after the release of version 3.1.6 (the latest one). So maybe it's a good time for you to upload a new version? No matter what you have fixxed lots of problems and I think it's good enough as a new maintenance.
by wuxiangjinxing
December 10th, 2014, 4:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

Personally I guess this is the problem: [event] #For the poison immunity name=attack first_time_only=no [filter_attack] special=poison [/filter_attack] [filter_second] ability=immune to poison [/filter_second] [modify_unit] [filter] x,y=$x2,$y2 [/filter] [status] not_living=yes [/status] [/modify_un...
by wuxiangjinxing
December 7th, 2014, 2:13 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

I personally think resistance is NOT better than defense in LOTI because: (1) there are lots of items which increase resistance, but not so many which can increase defense (2) the more resistance you have, the less bonus you get from an item.
by wuxiangjinxing
December 7th, 2014, 1:59 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

I'll suggest forget this. It's of no reason to create a unit that will leave your party in 3 turns. When Argan comes back in the next scenerio, you'll see his lich form. You can just imagine that Argan could not find so fancy clothes and armors until he went back to his own emperor. By the way, alth...
by wuxiangjinxing
December 3rd, 2014, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

Can you explain the difference between these two codes? (Indeed, I want to ask what's the difference between [filter_adjacent] and [filter_location] with radius=1)
by wuxiangjinxing
November 28th, 2014, 3:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

May I make a suggestion of adding one legacy which may be interesting: Legacy of phoenix (We have legacy of dragon, why not also have legacy of phoenix?) AMLA 1: Generally increase arcane and fire resistance AMLA 2: Learn the ability of burning adjacent opponents. The damage can be increased AMLA 3:...
by wuxiangjinxing
November 25th, 2014, 11:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

I'll rather regard this as an ai-related problem. In older versions ai even do not know how to use leaders and healers. The new ai knows how to use leaders and healers? Fooled me. It seems that in 1.12, they introduced a function called Micro_ai, which allows you to offer AI sides more detailed con...
by wuxiangjinxing
November 25th, 2014, 10:52 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1914
Views: 374420

Re: Ageless Era - Current Version: 4.12.1

Some units have very small experience requirement to achieve an AMLA. This may make them too easy to get cured. One example is AE_mag_Al_Kamija_Neutral_Summoner in Masterofbalance.cfg. This unit only asks for 60 experience to get an AMLA. Why not just follow the rule of regular wesnoth units, the ex...
by wuxiangjinxing
November 25th, 2014, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7424
Views: 1239865

Re: Legend of the Invincibles

I'll rather regard this as an ai-related problem. In older versions ai even do not know how to use leaders and healers.